Marvel Puzzle Quest R198 Release Notes (3/16/20)
Comments
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jamesh said:leoperez90 said:This reminds me of immortal hulk. Maybe bc I just picked up the comic but that's the first thing that came to my head.1
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I'm thinking Immortal Hulk now, for sure, after jamesh pointed out the "you ain't green nothing yet!" line... that had totally gone over my head. Combined with "Mostly come out at night... mostly" line, since Immortal Hulk manifests after sunset.
Still would have preferred they just fixed Banner, but a good 5* hulk is a great addition, nonetheless
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I am going to say a 4 or 5 star Magneto.
in addition to an Aliens reference, it is also a South Park reference, as stated by Eric Cartman. Eric to Erik to Magneto.
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On the subject of the actual game update, I'm not loving the lowered contrast the favourite and non-favourite states of the shard meter on the roster screen. There's not much difference in the shade of purple/yellow/blue between the two states.
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sambrookjm said:LakeStone said:
Here are the Release Notes for R198.
“Mostly come out at night…mostly”
Abilities (with PG names.)
"Get away from her" - Creates yellow protect tiles.
"Go back to the ship." - Creates a countdown tile. When it reaches zero, blow up the board and does massive damage to the enemy team, nuking them from orbit.
"It's a bug hunt." - Like Jessica Jones's trap creation.Nah, more like:- Blue: "I got signals. I got readings, in front and behind." - Removes enemy Protect and Invisibility tiles.
- Red: "Come on! I don't got all day! Come on! Come on! Come on you bastard! Come on, you too! Oh, you want some of this?" - Damages random enemies
- Black: "Game over, man. Game over!" - Provides alternate screen after losing a match or retreating
5* Private Hudson FTW!
1 - Blue: "I got signals. I got readings, in front and behind." - Removes enemy Protect and Invisibility tiles.
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I mean, the obvious one is vampires.
the mostly come out at night. yknow, unless you're 1 or 2 specific vamps.
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TPF Alexis said:sambrookjm said:LakeStone said:
Here are the Release Notes for R198.
“Mostly come out at night…mostly”
Abilities (with PG names.)
"Get away from her" - Creates yellow protect tiles.
"Go back to the ship." - Creates a countdown tile. When it reaches zero, blow up the board and does massive damage to the enemy team, nuking them from orbit.
"It's a bug hunt." - Like Jessica Jones's trap creation.Nah, more like:- Blue: "I got signals. I got readings, in front and behind." - Removes enemy Protect and Invisibility tiles.
- Red: "Come on! I don't got all day! Come on! Come on! Come on you bastard! Come on, you too! Oh, you want some of this?" - Damages random enemies
- Black: "Game over, man. Game over!" - Provides alternate screen after losing a match or retreating
5* Private Hudson FTW!
Oooohhh...not Hudson, but another character that Bill Paxton played. One that was actually in the MCU.
5-star John Garrett confirmed!1 - Blue: "I got signals. I got readings, in front and behind." - Removes enemy Protect and Invisibility tiles.
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bluewolf said:jamesh said:leoperez90 said:This reminds me of immortal hulk. Maybe bc I just picked up the comic but that's the first thing that came to my head.1
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Can we talk about how all the fonts continue to get smaller over time? Maybe I'm having my "get off my lawn" old man moment, but dang, I can't read any text in this game anymore without having to bust out my reading glasses.4
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Don’t know if this was intended but I can no longer pause the game on the AI turn and retreat. With the new challenge nodes this was huge to help save health packs when you saw the AI getting multiple match 5 cascades.0
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pheregas said:Can we talk about how all the fonts continue to get smaller over time? Maybe I'm having my "get off my lawn" old man moment, but dang, I can't read any text in this game anymore without having to bust out my reading glasses.0
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jamesh said:On the subject of the actual game update, I'm not loving the lowered contrast the favourite and non-favourite states of the shard meter on the roster screen. There's not much difference in the shade of purple/yellow/blue between the two states.0
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sambrookjm said:bluewolf said:jamesh said:leoperez90 said:This reminds me of immortal hulk. Maybe bc I just picked up the comic but that's the first thing that came to my head.3
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You have to do it one bite at a time I think. Like elephants.1
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Shard change was a terrific QOL improvement, guys. Thank you for doing this one! Helps me see the progress of shards my roster has with fewer clicks.0
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Added a patch note at the end, since it's technically part of R198, but will be turned on with a data patch once we're sure that the build is stable.
Essentially, this strikes a balance between the static Shards that you were already gaining but also providing a chance of bonus Shards to pop up sort of how Bonus Heroes did before. The odds of these procs are different for each pack (and for 10x/40x pulls), as are the amounts of a given proc. Note that these are in *addition* to the current number of Shards you get from a pull, which are unchanged.25 -
Nice, some of the thrill of the draw back. Be interesting to see in action.
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IceIX said:Added a patch note at the end, since it's technically part of R198, but will be turned on with a data patch once we're sure that the build is stable.
Essentially, this strikes a balance between the static Shards that you were already gaining but also providing a chance of bonus Shards to pop up sort of how Bonus Heroes did before. The odds of these procs are different for each pack (and for 10x/40x pulls), as are the amounts of a given proc. Note that these are in *addition* to the current number of Shards you get from a pull, which are unchanged.0 -
“In addition”? [jaw drops]1
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