Please provide information on mastering quickly!!!
Tremayne
Posts: 1,673 Chairperson of the Boards
I urge D3/Octagon to quickly post a description of what the plan for mastering cards and level is!
Without clear understanding of what the ramifications of mastering cards entails, I can’t make a conscious decision on how to proceed.
I have therefore decided to stop mastering cards until I have a better understanding of the ramifications of mastering cards.
@Brigby - this is based upon the discussions in this thread https://forums.d3go.com/discussion/76988/mastering-cards-seems-a-lot-tougher-than-before/p1
and elsewhere on the forum.
Without clear understanding of what the ramifications of mastering cards entails, I can’t make a conscious decision on how to proceed.
I have therefore decided to stop mastering cards until I have a better understanding of the ramifications of mastering cards.
@Brigby - this is based upon the discussions in this thread https://forums.d3go.com/discussion/76988/mastering-cards-seems-a-lot-tougher-than-before/p1
and elsewhere on the forum.
4
Comments
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I second this! Make it transparent!0
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This should've happened already.
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@Brigby this would be really appreciated. Could the dev team do a Q&A on this a blog post or stop by the forums to let us know the full scope of how mastery/level will be used? Maybe tell us about the new tier above Platinum too? @Oktagon_Daiane0
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When TDW was released, we have seen the top 5 rewards(platinum) going from 300 jewels to 220 jewels. I wouldn't be surprised if it was anticipating this new tier to come ... The new top tier having his top 5 at 300 jewels like platinum before TDW ...
It is pure speculation though ...0 -
To focus back on topic, what I want to know is :How did the initial level got calculated?I was leveled to 41. This requires (estimated guess, based on crowd research!) around 85.000 xp. Taking the new XP values of cards, I have around 6 times that much XP, not counting partly mastered cards. I nearly have that much xp in commons alone (70k)! Since I don't have a lot of data in the lower level, it's within the error range.How much XP are necessary for each level and what are the rewards?It looks like you get :Runes based on your level in steps of 100-125 runes (known, likely bigger steps at lower levels).One legacy booster every second levelGold and pinks every ten levelsAlso, why were the rewards tiered, and why like they were?The brackets take up to 13 levels (that I'm aware of), and every player received the same rewards within one group. I was lucky being 41 not 40,this granted me 15k runes, 100 gold and 20 pink extra. The player at lvl 40 received the same as the one at level 28.This all wouldn't be a big deal if we knew stuff upfront.3
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I would add the following question to @Laeuftbeidir
What kind of XP should different events/story mode provide?
please provide a table similar to the old one listed here: https://d3go.helpshift.com/a/magic-puzzle-quest/?s=gameplay-questions---general&f=player-s-guide-to-the-color-mastery-design&p=all0 -
Plus : why do different sets hold different XP values?
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Please also explain the logic in awarding Origin packs when If I got to level 42 it's pretty obvious I have everything already... The reward of an old pack is worthless. Reward me with a pack of the newest set, or mana crystals or better yet a card I don't have. A reward for actually getting to where I am would be nice. not something so pathetic.0
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So D3/Octagon got nothing on the topic of mastering cards?
I know that you have stated that mastering is a ongoing development issue, but are you seriously going to keep the players without even some clue as to what is going to happen? Particularly since there are so many issue reported on this topic.0 -
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I'm still concerned about the not even remotely intuitive level decision. I don't even care about the rewards, but until the doors holding the information back are open, my wallet remains closed.
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I made two separate posts in the bugs subforum in the hopes that we will get more info. One about card mastery and another about player experience.0
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So it seems safe to say that they really screwed the pooch on how they implemented the Mastery system. I know that personally, I was bummed to see how little depth there is to it. I was hoping that we'd see something that would actually give players a way to stay engaged with the game, even when there are no more nodes to work through on events.
For starters, as everyone here has stated, we need to have absolute transparency on how level progression works. It's disgraceful that we have to freaking crowdsource amongst ourselves to fill in the gaps in our knowledge on this topic. There should be a specific section within the game that allows us to view this information. Please consider implementing a feature like this into the Player Profile page in the game, that will allow us to see the following:
1. The amount of XP required to progress through the levels
2. The rewards that we can expect to earn at each level
3. The number of XP required to master the different rarity tiers
Another feature that I would really like to see is a breakout of how many mastery points can be earned in a single match of whatever event the player is playing. There's already a perfect location for including this information within the game. Each event has a "Rules" section, where you can view information about it. It shows things like whether it's Standard or Legacy (and thus, which sets are legal) and gives a short description of the event. You can make a simple list here showing how many points your unmastered cards can earn, depending on their rarity. It's already been determined (again by freakin crowdsourcing, COME ON guys....) that different events give different amounts of points to your cards. This is a perfect opportunity and location to offer up some transparency on this issue.
Also unclear is the number of points it takes us to master a specific card. You can already show us how many runes it takes to level up a Planeswalker to their next level, so I know there is some form of coding and graphics built into the game already. Why can't that be repurposed and applied to individual cards? We already see experience bars for every card.
Finally, let's talk about another way to make mastery fun. I think there should be rewards of some nature given out for completely mastering an entire set of cards. They don't even necessarily have to be in-game currency rewards; they could be titles or avatars on the Profile, new deck slots, or even alternate art for one of our Planeswalkers. Regardless of what they are though, a player should be rewarded and recognized for taking the (now ridiculous) amount of time to master an entire set of cards. It's frustrating that this kind of feature was completely overlooked by the dev team. I know the mastery system is a work in progress, so maybe something like this will come in the future. Gimme a like if you guys agree!8 -
Hi Everyone. Sorry for the radio silence on this topic. We've been working with Oktagon to get a blog post written up real quick, and the whole process from conception to finalization has been a flurry of activity.
You can check out the announcement of the blog post HERE0 -
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As the OP I would like to start by saying: thank you for the blog post!
It helps to clarify some issues with the recent update. Mind you I do not agree with all of it, but that is as expected.
I do hope that you will follow up on this with a new blog post in the next 2-3 weeks which addresses some of the remaining issues.0 -
So, that blog post was a slap in the face of veterans.....and based on what the post says, the reason for screwing over veterans was...laziness???
I'm speechless2
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