Brigby said: Hi Everyone,Alain Valchera and Pedro Rauiz – Game Designers at Oktagon for MtGPQ – are back again with another blog post! This time they're going into further detail about some of the changes implemented in the most recent build. In addition, they're opening up the curtains a bit to give players a high level glimpse at what they're working on implementing later down the road. Check out the blog post below:Details On The New Content Featured In 3.2 and MtGPQ's Future Updates
@Brigby: this whole "players that already have mastered a lot of cards and won't get the same rewards as players that start mastering cards" stinks and is unfair. Is that how Oktagon is going to threat their veteran players, who probably have spent a lot of $$$ in their game?
Also, Brakkis is correct. During Avacyn's Madness, the second time one played a node already played in the same event, only 2 XP was given for unmastered cards, which is NOT as described in this blog post. It says that charge-based events reward 20 XP to cards regardless how many times that encounter has been played.
I strongly urge to make sure all players get the same rewards, veteran and new players alike and also fix the card XP issue in Avacyn's Madness. Please check each individual's card mastery and player level, because it is not correct.
Thank you!
Brigby said: Why did veteran players not receive the same rewards as newer players?"Regarding the rewards that were given, the point to be made is the amount versus the intervals they were/will be given in. The path we found ourselves in was to either lower the rewards planned throughout the next feature updates but provide a bunch upfront (not only for veterans but for newer players as well as they would, otherwise, feel relegated) or to space them out over the following months providing multiple rewards for veteran players and new players alike. The first would benefit who's currently in the game, but seemed rather disappointing in the following months when a lot of the new features would become available and for those we still want to reach. The second would allow the planned game modes and Trophies to provide more rewards for veterans (even some unique ones in some cases) than what was just given. We'd like to remind the community that more free content and rewards should be available soon for long time players - those with many mastered cards -, once we have the next implementations up and running. Not just free content, but new (exclusive) customization content as well."
Brakkis said: In addition to the issue involving levels, the other thing I personally take issue with is the drastic reduction in XP gained through repeat clears of Story nodes, including Heroic Story, as well as the reduction from TG and any PvE event with infinite attempts.I can understand, to a degree, the reduction in XP gained through Heroic Story nodes. 50 XP per clear could be deemed too high a number. But reducing it to 6 XP, 12% of the previous amount, also results in increasing the number of clears required to master a card by an insane amount. Mastering a Mythic/Masterpiece took 16 wins. Now it takes 134.The only other options for consistent mastering of cards is RT (Standard) and TotP (Legacy) Both of these are limited in their attempts and good luck running janky decks with subpar cards for mastery in those and still winning. The XP shouldn't have been reduced by such a drastic amount. You've tanked mastery speed too much.
Brigby said: Brakkis said: In addition to the issue involving levels, the other thing I personally take issue with is the drastic reduction in XP gained through repeat clears of Story nodes, including Heroic Story, as well as the reduction from TG and any PvE event with infinite attempts.I can understand, to a degree, the reduction in XP gained through Heroic Story nodes. 50 XP per clear could be deemed too high a number. But reducing it to 6 XP, 12% of the previous amount, also results in increasing the number of clears required to master a card by an insane amount. Mastering a Mythic/Masterpiece took 16 wins. Now it takes 134.The only other options for consistent mastering of cards is RT (Standard) and TotP (Legacy) Both of these are limited in their attempts and good luck running janky decks with subpar cards for mastery in those and still winning. The XP shouldn't have been reduced by such a drastic amount. You've tanked mastery speed too much. Taking a quote from the blog post, "Yes, card mastery is, as of this moment, the only way of raising your level, but won't be for long." While I can certainly understand the concern over experience reduction from those repeatable Story encounters, the team will be implementing new additional ways to gain experience beyond just Card Mastery.For example, "...we have plans involving additional game modes, not just events. Those will provide experience gain for Player Levels without being tied to card mastery."
Brigby, additional ways of gaining experience is not the issue here. Hell, not even the missed rewards are the issue (although I would have loved to get a free non-dupe legacy rare, too). The issue is that people who have a lot of mastered cards, don't have the same amount of XP of people who will get to the same level of card mastery over, say, 6 months.
You should understand that (most) players identify themselves with their profile and gaining player XP levels is a reflection of how invested someone is to this game. If player A has mastered 1000 cards pre 3.2, (s)he should have EXACTLY the same amount of XP as a player who mastered the SAME 1000 cards after 3.2 over a longer period of time (not taking into account cards that are partially mastered). As things are implemented now, this is not the case and that's the biggest complaint. I really don't get how hard that is to understand and it shows serious disrespect to players who have invested a lot of their time in this game we all love.