kitty and grocket and the changing of the pvp meta
Comments
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Dormammu said:RPIJG said:Just because there isn't a 4* solution to a 5* problem doesn't mean it needs to be nerfed/fixed.
Rhulk/Grocket/Carol will destroy Grockitty
Okoye/Drax/XFDP will destroy Grockitty
That's where I think she is a bit OP. That pink passive is a real PITA.
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One important thing to note, Grocket is boosted this week, this makes a pretty big difference and its one of the reasons why Grockitty is frequently seen.
Kitty is absolutely not the problem in that pairing. She is fine with other special tiles generators because she doesnt ball out of control on turn 2, you need a few turns before there are enough specials for her to boost. Also, 2 of her abilities make special tiles, you'd have to overhaul her whole kit if you changed her tile boosting.
Grocket is the problem, always been ridiculous he plops down 7 strike tiles on turn 1. Just make him spawn 3 or 4 strikes, reduce the cost of his blue or give it fortification, call it a day.4 -
sinnerjfl said:One important thing to note, Grocket is boosted this week, this makes a pretty big difference and its one of the reasons why Grockitty is frequently seen.
Kitty is absolutely not the problem in that pairing. She is fine with other special tiles generators because she doesnt ball out of control on turn 2, you need a few turns before there are enough specials for her to boost.
Grocket is the problem, always been ridiculous he plops down 7 strike tiles on turn 1. Just make him spawn 3 or 4 strikes, reduce the cost of his blue or give it fortification, call it a day.
in addition, Daken makes things a lot worse. It's hard to stop Kitty's boost when Daken keeps pumping out strike tiles.
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I'm hesitant to call for a nerf to Grocket, mainly because they have wasted some time on counters for them. Kraven, Prowler, 5* Doom, Bishop. Like the Gambit "counters" (AA and IWCap) they aren't super effective, so if Grocket still gets nerfed those characters end up even worse.Much like when Gambit was the terror, I have completely avoided fighting Gritty. Is she like Gambit where mirror matches are the best counter? How is her passive tile erasing when its on both sides?0
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randomhero1090 said:So I tried Ant-Man, thinking that would be a nice counter to steal. Problem is Kitty drops her pink and steals your countdown!
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Don't forget if Rocket gets nerfed then Gritty will quickly change to Caritty (Carnage+Kitty) since on turn 2 she'll be boosting his tiles with the even worse effect that he spawns infinite tiles for her to boost.
The only reason Gritty is more popular is that it starts on turn 1 instead of turn 2 and the fact there is no self damage from the enemy tiles Carnage creates. But don't think for a minute people won't switch to Caritty if Rocket goes away.
If you want to fix something, fix Kitty's passive. In another thread I said it should just change so that it boosts 5* character created tiles by the stated amount and any other tier tiles by a lesser amount (say 1/4 or 1/5). Voila, Gritty, Caritty etc goes away but she remains viable in 5* land as new 5* characters get released who can pair with her.
KGB1 -
KGB said:Don't forget if Rocket gets nerfed then Gritty will quickly change to Caritty (Carnage+Kitty) since on turn 2 she'll be boosting his tiles with the even worse effect that he spawns infinite tiles for her to boost.
The only reason Gritty is more popular is that it starts on turn 1 instead of turn 2 and the fact there is no self damage from the enemy tiles Carnage creates. But don't think for a minute people won't switch to Caritty if Rocket goes away.
If you want to fix something, fix Kitty's passive. In another thread I said it should just change so that it boosts 5* character created tiles by the stated amount and any other tier tiles by a lesser amount (say 1/4 or 1/5). Voila, Gritty, Caritty etc goes away but she remains viable in 5* land as new 5* characters get released who can pair with her.
KGB
Also, atk tiles do not boost your match dmg like strike tiles do. Cascades with strong strike tiles dont lose any damage either, that's why they're generally better than attack tiles.
Also, who the tinykitty wants to use Carnage every fight? Ugh, painful and slow.
Carnage/Kitty is very easy to beat.5 -
abmoraz said:Anyone joining now isn't going to be in 5* land for a LONG time (or a LOT of money), so the Gritty meta doesn't really affect them...
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Required post:
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Why not just lock out 5* characters from SCL 7 and below in pvp....? Seems like a reasonable solution to me.....2
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The trick is to clear the strikes before they boost out of control. It's not a 100% solution, but Main Event can help you knock a few out in the first turn.
a baby champ Dazzler/4ocket can do it once, then you need to use a health pack. That assumes Dazzler can tank anything in the first turn, which for me is often just black.
This actually reminds me of the Thing/Spider-Gwen/0/0/5 Gambit team that was unbeatable if you couldn't stun gambit in turn 1. It's not quite as bad as that one was, but it's pretty dominant and affects a wider pool of pvp players i think.
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Gritty is very risky on both sides. If Rocket's strikes are destroyed quickly enough, it's almost useless - Kitty's red is useful about a third of the time and is fairly easy to avoid the consequences. Her yellow is annoying, particularly if she gets out enough protects so she buffs them, but all it does is stretch out the combat. Her purple is great if the opponent relies on specials, does nothing if they don't make any at all.
Playing Thorkoye, I can take out most of Rocket's strikes by the third turn, usually. The second and third turn kind of sucks for me, and it is likely Okoye is going to take some damage, but that's what she's there for. If I can't take them below the threshold at all, then that's going to be a real bad time, but usually I can. The 3* does affect that - since Daken is the most recent one that definitely shifted things. R&G being boosted also adds to the teams efficiency.
What I'm saying is I don't think they're broken, I just think they're good. They're risky to play, and they're risky to fight in a way Thorkoye isn't, but I don't think the team needs a nerfing.
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Just make this thread every week. After a year they'll buff her and call it a nerf4
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sinnerjfl said:One important thing to note, Grocket is boosted this week, this makes a pretty big difference and its one of the reasons why Grockitty is frequently seen.
However, the whole issue comes back to Rocket's turn 1 strike tiles. BSSM is a good counter, but, the game needs more quality counters to Rocket and the SAP meta.0 -
As a 4* player, Grocket is the one out of control, and I find that low-medium cover Kitties don't add up to more of a threat than Gamora. Kitties with lots of covers aren't a fair comparison due to level differences.
Although I think the main problem is attacking a boosted Grocket. Unboosted anything is usually not a good answer to a boosted threat. And when there are only a couple of solutions, it's rare that they are boosted when the threat is.
Rogue has been the best 4* solution, as her passive works on turn 10 -
I'm getting bored now of seeing that team. I cant wait until Kitty leaves Latests so it will reduce how many more people get her covered. If you dont have Kitty champed, theres simply no point taking her on with Grocket. I'm sick of how much I have to skip these days.1
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Gritty gives a viable second meta to all the people who complain about the countless Thorkoyes. Options are GOOD!
Gritty gives a more viable path to 5* play than ever before because you really only need to chase the one 5* instead of other metas (Panthos/Thorkoye) where you needed two. She’s a great bridge character.
Shes one one of the few 5* useable at lower tiers and without being fully covered. Unlike Gambit, all her best partners are the tier below her.
She has boosted the profile of an older 5* (BSSM) so he has a use other than sitting on the bench until required (Maybe one day they’ll do the same for Angel with Airborne in the 5* tier).
These are all good things, and people want to cry “nerf”. I said when people wanted Gambit nerfed that many could beat him, but did not like the fact that they had to eat health packs to do it. I was written off as not knowing what I’m talking about because I didn’t have to face him. Now that I’m in the 5* tier solidly and have faced many a Gritty, hopefully my opinion holds more weight... Kitty is a very well-designed top tier meta character in a tier that could use more. I personally don’t think the combo is better than Thorkoye but it is the new hotness and definitely better on defense. It is not unbeatable and you don’t need to have your own Kitty or one specific character to beat it (I don’t own a useable BSSM myself).
Do not nerf!!
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Oh and Grocket needing a nerf is also laughable to me. He does one thing really really well. Places strong strikes. Which allows others like Nico, Guardians, Medusa, Kitty, etc. to really shine. His other two powers are pretty weak compared to others in his tier and once matched away, he’s a sitting duck who brings little else to the fight. Grocket is absolutely fine as is. No combo of his is unbeatable and he just makes the game FASTER. I think people don’t know what they want sometimes. Hate the grind, but want to slow the game down by taking away a character who helps many people (transitioners especially) speed up their clears.4
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I'm getting some serious deja vu here. I was in the process of transitioning to the 4* during the period when Grockamora came out and became ubiquitous. Now I'm transitioning to 5* while Grockitty is all over the place. And the threads complaining about it are almost identical. There are solutions to Grockamora that didn't require any nerfs, it just took a while for them to become standard. I'm sure the same is true of Grockitty. Even once that happened, Grockamora are still hard to deal with when a 4* transitioner is trying to "punch up", but once they get solidly established in 4* land, the team can be dealt with. It's just a thing you have to be ready for at that level, like Strange, Thanos, and IM40 in 3* play.
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Nope she’s a fair character. Gambit was not...no nerf needed0
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