Mr. Fantastic (Reed Richards) Character Rework (1/9/19)
Comments
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Disappointing. What a bizarre change.4
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Brigby said:BlackBoltRocks said:I don’t have the capacity to analyse right now. Can someone tell me if this is a buff or nerf? His Blue sounds vastly worse, Yellow is much better, Black...isnt so board-dependent now I guess?
His Yellow ability granting a free ability cast every 4 enemy special tile match can be incredibly useful.
In my opinion, Black is far more useful now, because you're very likely to have some sort of effect trigger, now that it's a 2 turn Fortified Repeater tile, as opposed to waiting to match 1 of 3 colors.
Yellow is definitely better; analogous to Mockingbird’s Yellow, and a good counter to Grocket and Carnage.
Black...eh. It looks like a mini version of MEHulk’s Yellow. Sure it can feed his Black, but it’d be nicer if it did something guaranteed. The old Black definitely did extra damage if you matched Red/Green/Yellow.
Blue is his biggest loss: without targeted swaps, he loses a lot of utility. And without its Fortication, he’s no longer a good partner for MEHulk/Shuri. I guess the silver lining for Blue is that it stacks with friendly special tiles. But that means, outside of his Black, you need to bring along special tile spammers like Dazzler, Carnage, Kitty.4 -
I'll use him. I like the FF. Just kinda wish we could use all 4 at the same time.1
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If I do a match 4 of all enemy specials, will a free power fire? Or do I need to do four separate matches?
How is most damage determined for the purposes of his heal? If I bring in a certain character at half health who has taken no damage this match will that person heal. Or will the person who took the most damage in this particular match be healed?3 -
@Brigby I think many are confused by this decision and would love to hear some input from the team on why this particular rework was a priority.
I’m very sympathetic to the development resource constraint explanation you give on here often in response to the repeated “why didn’t they add X feature we asked for? They must not listen to us” complaints.
However, with that in mind it seems very strange that a character who has already had one (generally well-received) rework was revamped again while so many other unusable characters were left untouched. Like many I assumed a change was needed due to Bishop synergy, but if not that, why?
The changes are fine, I guess, although I’ll definitely have less reason to play him now that he has fewer niche effects. I’m just puzzled by the priorities.12 -
marshall said:This makes no sense at all. He doesn't work well with other FF characters now.The other FF characters all have abilities that will bolster his blue though: Thing's yellow passive, Sue's yellow (and perhaps blue, although that's competing for AP), Johnny's black and green. With that said, there are better choices for this purpose.By quantising the damage on multiples of four special tiles, you really want a lot of them. It would have been a bit more useful if it simply did 875 damage for each single friendly special tile.Twomp_thaDJ said:DarthDeVo said:No using him against Kaecilius. Basically, back to being essentially useless.2
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Daredevil217 said:If I do a match 4 of all enemy specials, will a free power fire? Or do I need to do four separate matches?
How is most damage determined for the purposes of his heal? If I bring in a certain character at half health who has taken no damage this match will that person heal. Or will the person who took the most damage in this particular match be healed?
(For example, you can make 1 match with 1 enemy special tile in it, and then make another match with 3 enemy special tiles, and the free power will cast after the second match)
I brought Mr. Fantastic and a character at 10% health into a game, made sure that character didn't ever get hit, and Mr. Fantastic ended up burst healing that character.15 -
I like that he at least has some offensive capabilities now. In the past his only offense was matching red green or yellow tiles with an Imiginaut tile on the board, and if everyone else was out of commission, that was essentially game over, as those weren't tiles he could himself use. At least this lets him have an offensive capability.
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Great. Another rebalance nerf. This was about as warranted as what the devs did to Kingpin - turning a mid-tier utility character that in no way needed (another) tweak and made them worse. What was wrong with Reed? He had some great synergy on certain teams and was in no way either under-powered or over-powered.
I've never heard one single player asking for a re-balance to Reed. What about the plethora of 4-stars and 5-stars we are constantly asking about? In case the devs haven't heard the player cries, I'll help them out...
Emma Frost
Hulk (5-star)
Jubilee
Quake
Sam Wilson (4-star)
Sandman
Spider-Man (Back in Black)
Star-Lord (5-star)
Thing
Wasp (5-star)
Winter Soldier
X-23
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Brigby said:BlackBoltRocks said:I don’t have the capacity to analyse right now. Can someone tell me if this is a buff or nerf? His Blue sounds vastly worse, Yellow is much better, Black...isnt so board-dependent now I guess?
His Yellow ability granting a free ability cast every 4 enemy special tile match can be incredibly useful.
In my opinion, Black is far more useful now, because you're very likely to have some sort of effect trigger, now that it's a 2 turn Fortified Repeater tile, as opposed to waiting to match 1 of 3 colors.
his black defiantly feels like a buff and his yellow will be interesting. For people using carnage Medusa Mr F this will heal less but that random ability might be a negative with Carnage.
Overall i I think it is an interesting change and am not sure if it will make him better or worse. I can say he will not longer be good against Kalactus and that is sad2 -
Im starting to miss the time when they did not do rebalances... This weird need to change EVERYTHING about a character that was perfectly fine before. Imaginauts was unique, quite fun and good. NOPE, lets make an ability that's a bunch of random tinykitty instead.
This new Mr F sounds absolutely bottom tier now.8 -
Nice that yellow seems to trigger on all special tiles and not just strikes, protects, and attacks. That might really open things up more than folks seem to expect.5
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I mean on an individual character level, it's a big nerf, but in a team with Medusa+Carnage (which was his most used role anyway), he's probably stronger? Blue can do some decent damage on a full carnage board. His yellow is also easy to proc with Carnage's passive.0
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His kit actually seems LESS cohesive now than it used to.Before, blue and black made special tiles which yellow could occassionally proc off of.Now, yellow is completely dependent on the other team making special tiles, and blue is more expensive and has less utility in exchange for unreliable damage.New black is interesting, but seemingly very inconsistent and fairly slow to kick off.This really feels like it takes him out of what little niche he had2
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I don’t understand why this was a priority, as someone has already asked; could someone from the development team provide an explanation as to why.
I never use him tbh so it makes no difference to me. I believe The Thing should of had a rework as he’s only useful when boosted and his powers cost way too much.3 -
I can only surmise that after the last survey where they asked us which character needed a rebalance the most, some hacker stuffed the ballot box with Mr. F as the answer...1
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Brigby said:UNC_Samurai said:BlackBoltRocks said:We’ll. We’ll need to find someone else to use against Kaecilius.
Why do they over-think almost every rework by messing with the powers that don't need fixing?
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I'm wondering how many special tiles does Imaginaut create? I see plural.0
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helix72 said:I can only surmise that after the last survey where they asked us which character needed a rebalance the most, some hacker stuffed the ballot box with Mr. F as the answer...
If not for the recent Ock rework, I would've been ready to bet my bag-man that the only reason for a rework could be some new broken interaction.
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Can't really add too much more than others are saying. This is basically reverting him to how he was at launch. The original change was a great improvement, it was the kind of improvement the game needs more of. You increased his functionality without making him a meta breaking character that's required to win. He was a great utility character that fit nicely into many roles.Not only was changing him completely unnecessary when a Thing change would have made way more sense, you increase the cost of his abilities and make them more boring.Blue - Isn't bad, but the powerful fortified protect tiles were a bit more thematic. The new system does damage when paired with special tiles, which Thing only makes occasionally and Storm makes by using...blue. So you need to use Sue's blue to make enough special tiles to boost Reed's blue. This removes the F4 synergy. It sounds more like he's good with Grocket and Carnage instead.Yellow - Again previously worked well with Sue. She uses the yellow and if anyone matches the protect tile she made, you gain green to power her up. Thematic, useful and team burst healing is always good. Firing a friendly power every 4th special tile match is good but we already have one better with Mockingbird, plus the burst healing is so minimal as to be worthless. It's two match damages of health at best. A good counter to Carnage and Grocket again, perhaps, but there are better options.Black - Once again, it had wonderful F4 synergy. Reed has no use for red or green, but the team does. Having a machine do extra damage as you power up your team makes sense, and the team gaining momentum helps Reed keep his machine going. A perfecy thematic ability. I suppose we need to see the strength of the special tiles created, but every two turns one random thing happens? *Maybe* a strike tile or attack tile, which are useful. *Maybe* a charged tile, which is pointless. *Maybe* locking a tile...which might help Sue? Creating AP...again need to know how much it makes. But costing 10 black AP is a bit of an ask.He was absolutely fine before. The team will have spent weeks on this and I cannot understand why they did. This was never a priority for the community and changing him should have made him significantly better, not worse. Marvel's promoting the Fantastic 4 this week, so changing him in this way is an even more baffling decision.13
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