BumpoTheClown said: DAZ0273 said: Oh drat. I forgot about Maggott... First 0* character, to be quickly followed by Aunt May and Willie Lumpkin.
DAZ0273 said: Oh drat. I forgot about Maggott...
Freelancer said: Brigby Are the 'System Reboot' events no longer going to be run for reworked characters? It's been a while since the last 4* rework, so hopefully the devs just forgot.
StevO-J said: I dunno if someone asked already, but Brigby, could you possibly shed some light on the reasoning behind this rework of Mr.F? No need for great details, just if it has something to do with an upcoming release? Or an attempt to increase his viability in some form?It's just that I think, like most people on here, that choosing him over various other (even FF) characters seems... odd so to say.
Malcrof said: Mr Fantastic + Carnage = fast pve clears now
Have you met my friend Thanos?
Brigby said:Here are the number of battles starting from 1/1/2015 where a player's team contained one of those characters:Human Torch (Classic) - 78,800,406 [Not surprised. He's a 3-Star]Invisible Woman - 24,271,009The Thing - 20,507,288Mr. Fantastic - 11,359,957
Dormammu said: Brigby said:Here are the number of battles starting from 1/1/2015 where a player's team contained one of those characters:Human Torch (Classic) - 78,800,406 [Not surprised. He's a 3-Star]Invisible Woman - 24,271,009The Thing - 20,507,288Mr. Fantastic - 11,359,957 That doesn't surprise me, since Mr. Fantastic wasn't released until almost a year after 1/1/15 and it would have taken some additional time after that for many players to have him fully built. Plus, the Thing does have one thing going for him in that he is the perfect hard counter for Grocket - the 4-star tier's most common rascal - so he has seen wide use in the Sim.
marshall said: ...His black seems much worse since it's random. It was a great power before that made him a powerhouse solo. Isn't he supposed to be a strategist/inventor? How is that represented by a random power? These random powers do useless things most of the time: burst heal when you are mopping up the last enemy or weak tiles that don't help you turn around a match....
Jaedenkaal said: I think my biggest complaint here is that Imaginaut doesn't actually tell you what it does, in game. Not sure you're going to see an increase in usage for a character if players can't actually tell what he does, or how the ability improves, from in the game.
Yepyep said: marshall said: ...His black seems much worse since it's random. It was a great power before that made him a powerhouse solo. Isn't he supposed to be a strategist/inventor? How is that represented by a random power? These random powers do useless things most of the time: burst heal when you are mopping up the last enemy or weak tiles that don't help you turn around a match.... For me, this was by far my strongest initial reaction. Sure, it's a game not a comic, but this really cheapens Reed's authenticity. Sometimes these things matter...
Spudgutter said: Dormammu said: Brigby said:Here are the number of battles starting from 1/1/2015 where a player's team contained one of those characters:Human Torch (Classic) - 78,800,406 [Not surprised. He's a 3-Star]Invisible Woman - 24,271,009The Thing - 20,507,288Mr. Fantastic - 11,359,957 That doesn't surprise me, since Mr. Fantastic wasn't released until almost a year after 1/1/15 and it would have taken some additional time after that for many players to have him fully built. Plus, the Thing does have one thing going for him in that he is the perfect hard counter for Grocket - the 4-star tier's most common rascal - so he has seen wide use in the Sim. So, they are using metrics for different rarities, across different lengths of time available in the token pool, while also not regarding a fixes to two different characters? I want to go back to assuming they threw a dart at a dartboard to pick who to fix, that makes more sense at this point
Brigby said: Spudgutter said: Dormammu said: Brigby said:Here are the number of battles starting from 1/1/2015 where a player's team contained one of those characters:Human Torch (Classic) - 78,800,406 [Not surprised. He's a 3-Star]Invisible Woman - 24,271,009The Thing - 20,507,288Mr. Fantastic - 11,359,957 That doesn't surprise me, since Mr. Fantastic wasn't released until almost a year after 1/1/15 and it would have taken some additional time after that for many players to have him fully built. Plus, the Thing does have one thing going for him in that he is the perfect hard counter for Grocket - the 4-star tier's most common rascal - so he has seen wide use in the Sim. So, they are using metrics for different rarities, across different lengths of time available in the token pool, while also not regarding a fixes to two different characters? I want to go back to assuming they threw a dart at a dartboard to pick who to fix, that makes more sense at this point That's not necessarily the data they specifically used. Those numbers were data I personally pulled from our database. True, I could've been more precise in the time-frame comparisons though.As for adding Human Torch in there, his data was technically irrelevant, since he is a 3-Star, and would clearly have a higher usage rate. I just wanted to round out the entire Fantastic Four quartet, hence my tacked-on comment.
Spudgutter said: Thanks for the response and initial info. Any peek behind the curtain is appreciated. Any chance for a smaller, more (assumedly) better time frame? Like the last six months of 2017? And maybe even include the entire 4* tier?I have no problems with rebalances, and can understand some may see each as positive or negative, as evidenced in this thread. But what i, and others, would really love to see, is maybe an explanation.
Pr0spect0r said: Then again to be fair it's not his job as community manager to dig through those numbers and analyze them completely for our use.