New Alliance Event - Sinister 600 *Updated (12/12/18)
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Here are the nodes rewards for Hard mode:Sub chapters1. One On One: 2500 + 200 + 200 = 2900 Iso-82. 5-Star node: Iso-8: 250 + 500; Event Token; 1 CP3. 4-Star node: 750 Iso-8; 350 Red Iso-8; Recruit Token; 1 CP4. 3-Star node: Iso-8: 100 + 250 + 500; 350 Red Iso-85. Node 1 (1 clear): 200 Iso-86. Node 2 (4 clears): Iso-8: 100 + 100 + 140; Recruit Token7. Node 3 (2 clears): Iso-8: 200 + 200 + 750 + Event Token8. Node 4 (4 clears): Iso-8: 100 + 100 + 140; Recruit Token9. Node 5 (1 clear): 500 Iso-810. Node 6 (2 clears): Iso-8: 200 + 200 + 1000 + 1 CP11. Node 7 (4 clears): Iso-8: 100 + 250 + 500; 350 Red Iso-812. Node 8 (4 clears): 750 Iso-8; 350 Red Iso-8; Recruit Token; 1 CPTotal rewards for 4 days (sub-chapter):Iso-8: 10780 x 4 = 43,120 Iso-8Red Iso-8: 1400 x 4 = 5,600Recruit Tokens: 4 x 4 = 16Event Tokens: 2 x 4 = 8Command Points: 4 X 4 = 16
I wonder how much better is the rewards in Deadly?0 -
Finishing up day 4, I've now got some idea of what the story was about. The structure of the event seemed to be a bit at odds with telling a coherent story. It was confusing on the first day to play an epilogue mission with seemingly no set-up, and then to replay the prologue mission again on day 2. It took a while to realise that the story was meant to represent Spider-Man, Spider-Woman, Miles, and Osborn being transferred to different dimensions and then meeting up again after experiencing their parallel stories.Due to the way the chapters rotate, it also means that people who switched difficulty between days would likely miss out on part of the story. And while no chapter could really depend on narrative from another, it seems the epilogue was most heavily tied to Osborn's chapter (which seems to be the only one that even mentions "the Sinister 600"). As I was playing on hard difficulty, the Osborn chapter came last, after which I'd seen the results three times already. It seems like a bad design that you could play through this event and miss that entirely.6
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@HoundofShadow
Deadly had the exact same node rewards.0 -
I thought it would be better. Now I'm curious if easy and medium node gives the same amount of rewards?0
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Pretty sure there's never been any node reward variance across CLs, which is essentially what the 4 difficulties in this event are mirroring.
Would suck if there was, as you need players to play in all 4 difficulties to maximize the rewards from this event.
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I thought the new reskins of old characters was a good way to bring more variety to Story mode. If it means new stories I am all for it.
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OJSP said:I think he mixed up Kahmon and I. :PFYI, I did hard sub the first day then realised I didn't have the 5* needed nor were the rewards worth the effort so switched to easy for the remainder of the event.0
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gentgeen said:They change ... Each on rotates counter clockwise around the main node. So today, "Osborn's Last Stand" is Hard (orange) but yesterday it was "City of Crime". (Today, City of Crime is the Yellow/Medium node)0
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When stating your dislike of something, it's often a good thing to state (constructively) what you think is a positive change you'd make.
So here it goes.
When joining any of these alliance events, theres that disclaimer right in front that gives you a warning about committing to the alliance for that event, even if you change alliances and whatnot. THIS FUNCTION COULD SERVE AN ADDITIONAL PURPOSE.
What if there were different prize tables for different amounts of players that participated per alliance? This would, of course, mean a little extra work to put together said prize tables, but if you had a prize table set alliances that had 17-20 players in participation.... then a table for 13-16 players.... and 9-12.... and so on... this might solve some issues.
Still, only allow the players that join to reap the rewards. So if you had a 20 person alliance, and only 8 people joined, only those 8 people would earn rewards, and it would be based on the 5-8 player table.
Of course, the idea would be to have the prize tables set based on how many people clicked that "Join" button. Like walking through a turnstile at a theme park... it counts the amount of players that joined, and sets the prize table up accordingly.
I'm saying this because it seems like people/players are very mad at the idea that it requires so much dedication from a large amount of people to get max rewards, and that in itself is unfair to those without such access. This would allow the big mighty 20 man top tier alliances to still do what they do, and at the same time, allow smaller alliances to try to work for their rewards without feeling slighted.
Of course, this is stuff I've only thought about in the last 5 minutes, so please, feel free to criticize and tweak the idea if it has the merit intended.
Separate note: I did not enjoy how long it took to play and complete the nodes on this one. Sure, I was playing deadly, but kinda have to do my part in the alliance. That said, it took hours away, each day, without any 'trivial' nodes. It was quite irritating.
Another note: I always enjoy new story. That said, I really enjoy story from the past. The dialogue was longer and more thought-out. Funny moments and insightful ones, both coloring in the moment. I wouldnt mind a bit more of that type of story... I dont really care how long it is, as long as it makes sense and really adds some depth to it all.
This story, while nice due to being new, was short. Lots of nodes, only a couple points of dialogue, and quick dialogue at that. Sure, most people skip it after they've seen it once, but cant we make that first read through a true marvel experience? Give me the depth of character, please.... before I get back to mindlessly matching gems away again.1 -
Yes, now its time for a bit more constructive look at the event... :-)
I always appreciate a new event and however faint, a new story. The end of Dark Avengers was probably misleading and if it was a joke: too soon man, still too soon... ;-)
However, I really would have liked to been able to re-read a 1/1 story node I unfortunatly auto skipped. Please make all nodes available for repeatable hits next time, also for experimenting with different teams, possibly to help out team mates with lesser rosters that arent sure if they could do a certain level?
And finally on story, I played Marvel Battle Lines this week, which had a prologue that actually read like a comic book. Maybe something you should look into as it really pulled me towards online comic books too!
As for the event setup itself, I liked that it wasnt over halfway through already, as other alliance events. I prefer timers, i know im 1 of few, but I really miss the competitive part of pve. Also, the difficulty should at least have a cl9 level or even beyond, not half of it... Even the Royal Family was kind of a cake walk, with an undercovered 5essential nonetheless... Maybe give the levels a bit more recognizable names, or at least refer to them with a clearance level as well (cl10, 7, 4, 2 or something), so people will have better idea what to expect.
I like that we gotten a little more info, even if hidden behind a little tricky door you could go through without actually picking a level yet. A progression table means little though, without knowing available points though. And there should be a little more leeway probably, when essential toons are concerned. Rewards were decent in the end, but maybe should have not hidden them in nodes, so people would ignore the tokens and cp in there while reviewing the rewards.
Also, please make it so that everyone can just pick the hardest level they are able to kill, and make extra points drip down in lower tiers like a champagne tower, so we can all just pick the most challenging, without it messing up personal or alliance progress. And maybe, and i know this is asking a lot, at the end of the event, all points are thrown on a pile and alliance gets best option...
in short
- storyline a little better (visually)
- better challenge
- event/reward structure could use another look at1 -
Punter1 said:
Pretty sure there's never been any node reward variance across CLs, which is essentially what the 4 difficulties in this event are mirroring.
Would suck if there was, as you need players to play in all 4 difficulties to maximize the rewards from this event.
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Smart80 said:Punter1 said:
Pretty sure there's never been any node reward variance across CLs, which is essentially what the 4 difficulties in this event are mirroring.
Would suck if there was, as you need players to play in all 4 difficulties to maximize the rewards from this event.
D'oh you are correct.1 -
Here is some more information on this that I found interesting.
Personal Progression for this event (1 LT): 37,000
Like Progression in a PVE event, DP vs MPQ (30 CPs): 32,000
Perfect Score in this Raid event: 39,600
High End score in DP vs MPQU: 57-58,000
While you can say that DP vs MPQU is 2-48 subs, this is the best way to look at this. You had almost no wiggle room to hit personal Progression if you messed up. If you went Hard day 1 and didn't have Doc Ock, you lost, event was over for you. This is where the issue with this event lies. You had to be prefect without getting the information needed from the Dev team.....again....
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The rockett said:
Here is some more information on this that I found interesting.
Personal Progression for this event (1 LT): 37,000
Like Progression in a PVE event, DP vs MPQ (30 CPs): 32,000
Perfect Score in this Raid event: 39,600
High End score in DP vs MPQU: 57-58,000
While you can say that DP vs MPQU is 2-48 subs, this is the best way to look at this. You had almost no wiggle room to hit personal Progression if you messed up. If you went Hard day 1 and didn't have Doc Ock, you lost, event was over for you. This is where the issue with this event lies. You had to be prefect without getting the information needed from the Dev team.....again....
I'm in full agreement with you that it's ridiculous that there's little wiggle room to account for mistakes, but it also *was* possible to get full personal progression despite the day one blunder. We had thought we were out of luck at first, though it ended up working, but barely so.3 -
Maximum score is 39600.
The Big Bad LT needs 37000 points.
The total points for all 4 clears of Dr. Ock is 1600.
Buffer is 39600-37000= 2600
That's one day of buffer. I suppose Day One is making mistake day. And Day Two onwards...0 -
DarthDeVo said:The rockett said:
Here is some more information on this that I found interesting.
Personal Progression for this event (1 LT): 37,000
Like Progression in a PVE event, DP vs MPQ (30 CPs): 32,000
Perfect Score in this Raid event: 39,600
High End score in DP vs MPQU: 57-58,000
While you can say that DP vs MPQU is 2-48 subs, this is the best way to look at this. You had almost no wiggle room to hit personal Progression if you messed up. If you went Hard day 1 and didn't have Doc Ock, you lost, event was over for you. This is where the issue with this event lies. You had to be prefect without getting the information needed from the Dev team.....again....
I'm in full agreement with you that it's ridiculous that there's little wiggle room to account for mistakes, but it also *was* possible to get full personal progression despite the day over blunder. We had thought we were out of luck at first, though it ended up working, but barely so.HoundofShadow said:Maximum score is 39600.
The Big Bad LT needs 37000 points.
The total points for all 4 clears of Dr. Ock is 1600.
Buffer is 39600-37000= 2600
That's one day of buffer. I suppose Day One is making mistake day. And Day Two onwards...
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HoundofShadow said:Maximum score is 39600.
The Big Bad LT needs 37000 points.
The total points for all 4 clears of Dr. Ock is 1600.
Buffer is 39600-37000= 2600
That's one day of buffer. I suppose Day One is making mistake day. And Day Two onwards...1 -
Even double clearing civil war had more leeway than this. It's hilarious trying to defend this tight of a point discrepancy.
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The Deadly node wiped my team out ten times before I just decided Doc Ock/Scarlet Witch/Deadpool and DROP ALL THE WHALES. There's a reason we've got Deadpool points!!!0
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