New Alliance Event - Sinister 600 *Updated (12/12/18)
Comments
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Rebel said:The worst event ever!!!!!!!!!!!!
I’m out of words9 -
Im probably too privileges with my alliance (go Squids!) to understand all your grief with this event, but I have to ask a couple of things:
- Do you realise that deadly and hard are not just for your roster, but kinda compared to how strong your roster could be? If you usually dont compete in hardest (cl9), you most likely shouldnt expect to be able to pick highest difficulty here either. (Someone asked for CLs, I think we have 4, right?)
- I understand most alliances are lot more casual playing than my team, and we all play every day. But is 2/3 attendance actually that much to ask for? I understand the communication hassle should be addressed for sure, but 14/20 to me, doesnt sound too much to ask for. Although i do get that personal progression could have had a little more wiggle room, so day 1 wouldnt have to be total killer for that already...
PS. This wasnt directed at anyone in particular, just wondering...
PS2. Stop hating on the top alliances, we deserve to have a little bit of a challenge too.. (although barely still)0 -
I was playing 1x1, using ghost against spider woman (Jessica Drew). Ghost was invisible and Jessica fired her red power, stunning ghost and getting damage. Was it supposed to happen?0
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Smart80 said:
- Do you realise that deadly and hard are not just for your roster, but kinda compared to how strong your roster could be? If you usually dont compete in hardest (cl9), you most likely shouldnt expect to be able to pick highest difficulty here either. (Someone asked for CLs, I think we have 4, right?)This one really comes down to lack of communication. I think a lot of people didn't look too closely at the numbers, and assumed (not unreasonably, IMO) the "Deadly" meant more or less the same thing in this event as it did in the previous one in this format.Also, there's a big difference between these subs and SCLs. When you pick your SCL for a regular PvE, everyone's points contribute equally to the Alliance's placement, but each Player gets Rewards according to the SCL they picked. In Sinister 600, only people playing at a given level contribute to the Alliance's score at that level. We've got a newby in our Alliance. Normally they can tool along in, IDK, SCL3-4 or whatever, and can still contribute not much less than I do in SCL7-8. For them to be able to contribute anything at all to our score here, where the rest of us are playing at Hard, they also have to play against Hard-level enemies. If each Player picked their difficulty (and thus their rewards) individually, but everyone's points contributed to the same Alliance score, it would be much less of an issue.Smart80 said:- I understand most alliances are lot more casual playing than my team, and we all play every day. But is 2/3 attendance actually that much to ask for? I understand the communication hassle should be addressed for sure, but 14/20 to me, doesnt sound too much to ask for. Although i do get that personal progression could have had a little more wiggle room, so day 1 wouldnt have to be total killer for that already...Traditional Boss Events, we can get full Alliance Progression with about half of us getting full Personal Progression, and the rest pitching in as they can. This one, we're going to be missing most of the 4* covers, which are kind of the important part for many of us.Note that I don't begrudge the top Alliances anything. Y'all work hard for that placement. There's a reason I'm not in a T100 Alliance anymore. Not saying that my Alliance should be able to just step in and rock the Deadly subs. But it seems like Progression on the "Hard" difficulty should be more manageable for a T250 Alliance. Say, about as manageable as it is in a TBE.10 -
ManoPA said:I was playing 1x1, using ghost against spider woman (Jessica Drew). Ghost was invisible and Jessica fired her red power, stunning ghost and getting damage. Was it supposed to happen?0
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I just can’t stop looking at the title and calling it “Sinister Goo”. It even works given that Carnage merges with Osborn. That is some seriously sinister goo, that symbiote.3
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I like this event’s story and design very much. I’d like to see it return as a regular PVE in the future, stripped of all the alliance stuff. It’s got a great balance of opponents and the difficulties actually make sense - Deadly really is deadly, for example.
But yeah, as an alliance event it’s terrible. My guys gave it our best shot yesterday, splitting 10/10 Deadly/Hard without knowing how many players we’d need for the Nebula covers, but guessing that the PoP formula might work out. Nope. Everyone reported feeling burned out by the end of the day and frustrated because our split made it impossible to get the Nebula covers at all.
Now our participation level on day 2 is less than 50%. Nobody wants to play the event any more. And as a commander I‘m not even going to threaten kicks or anything; I sympathise with them. The rewards are simply not worth the effort.
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Looks like today is red Nebula again. I was hoping day two was a fluke. Who designed this?!0
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Even if a bit challenging, I love this kind of event. Having 24h to clear all nodes, without grinding is what I ve been asking for since years
The rewards are good, also if something more for iso and cp could have been dine and much more appreciated.
What I despise is the fact that the 4 stars character rewarded is Nebula's red. ....4 days, same colour. ...seriously?
What have the designers smoked?
This is absolutely crazy!!0 -
NotBAMF said:Looks like today is red Nebula again. I was hoping day two was a fluke. Who designed this?!
I know they haven't admitted it as an oversight yet, but I'm quite sure when/if they run this event again the rewarded cover colors will be rotated properly.
Also, about the difficulty on Deadly, I think they got the challenge level correct here, it was just incorrectly easy in PoP. Maybe soon the dev's will learn to communicate these things clearly, and in advance.0 -
I am not in a top alliance, but have some powerful players plus the newbies. This event was hated by all. The rewards were dismal, but it made little difference since we could not reach any of them. Absolutely awful. Here on day 3 there is hardly anyone even playing since there is little reason bother. If this does return it needs to be reworked with rewards that can be achieved without virtually the entire alliance in one level. And then make it worth the effort!1
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DenDevil said:I am not in a top alliance, but have some powerful players plus the newbies. This event was hated by all. The rewards were dismal, but it made little difference since we could not reach any of them. Absolutely awful. Here on day 3 there is hardly anyone even playing since there is little reason bother. If this does return it needs to be reworked with rewards that can be achieved without virtually the entire alliance in one level. And then make it worth the effort!0
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This event even at deadly is cake. Used kitty/OML/4*grocket. For essentials used kitty and OML. No wipes, a health pack or two used.
If you wanted to hit alliance progression daily on deadly, you needed to organize 14 people with rosters that can get the full 9300 points (Has all essentials) and take 6 along for the ride who can add buffer points but not hit progression on their own bc of roster strength or lack of essentials. At least these 6 will get the best alliance rewards possible.0 -
4 Nebula covers = 4 champ levels. Thanks d30
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Smart80 said:- I understand most alliances are lot more casual playing than my team, and we all play every day. But is 2/3 attendance actually that much to ask for? I understand the communication hassle should be addressed for sure, but 14/20 to me, doesnt sound too much to ask for.
But it's not as simple as 14/20 attendance.
If you want the alliance 4*, (which is not unreasonable for many alliances with 4* players) i's 14/20 at best who have not only Domino, but also have a 5* that was (a) released over a year and a half ago and (b) would have been very likely ignored by anyone just starting to transition into 5* land as everyone would have been talking about how bad he was, and not to jump into 5* land with that particular version.
If you don't have 14 players who were at the stage, a year and a half ago, of being cool with collecting a dreadful 5*, then you had two choices.
1) Give up right away on the 4* reward. Which is pretty poor, for anyone who's a 4* player.
2) Ask extra people to play Hard (note, I'm not even talking about Deadly - that's another topic in itself, and I agree it's probably there for top level alliances) so that the alliance can get the 4*, but then accept they'll be giving up the ability to get the highest personal progression reward, as they won't have the points for that.
These are both terrible options.
Case in point, my alliance crushes all other Boss Event, often with around a day left at the end of each. We have 15 people who reliably hit max progression and go beyond, to make up the difference of the people who aren't quite at that stage yet.
Here, we have 12 people with Dr Ock. So are we meant to ask someone to give up personal progression? Or tell a basically 4*- transitioning 5* alliance to give up on the 4* alliance reward?
TL;DR - it's not just '14/20'. It's 14/20 minimum with what was a godawful 5* released over a year and a half ago, hitting everything.7 -
If you can’t hit personal progression on your own bc you are missing essentials, then yes you should be a team player and coordinate with your alliance to direct your efforts towards achieving the highest possible alliance rewards. The needs of the many outweigh the needs of the few, man. Sacrifice is a word that no longer holds much meaning in today’s society and it seems that hold true to our litttle game here. Take a hit for the TEAM; they have your back down the road. Advancing as an alliance will progress your roster eventually with higher rewards. Some folks here can’t see the big picture and these post are all about me, me, me and what about
my personal progression. So much for Christmas spirit...0 -
@TPF Alexis @Lystrata
I surely get your grief with the situation, and honestly wouldnt wanna be in your shoes to coordinate this with your alliances. That said, I cant see them going lower with minimum required participation. Sure, they could opt for throwing all points on 1 pile instead, but they clearly like the “play and find your way” setup on these events for some reason... With everyone on LINE app, its doable to figure it out on first half hour, while everyone else tries not to be a Leeroy Jenkins... ;-) I honestly dont know how you would do without it...
The 5* being really required to reach top prize could be rough, but him being an old one is void. Plenty of time to get him, and he actually is available now in special store.. Also, having him, should be a plus and give chance to win something extra imo. If you consider top prize as that extra, it kinda make sense. Sure, its rough if you just cant reach it, but a complete roster should have its rewards as well.
I can surely see people being grieved all the same, if they could get all the rewards we have now without Ock, but when there would be an LT a day beyond the 4* token, that could only be reached with 5ock... thats a never ending thing i think..
Anyway, about the distribution over the difficulties. I would say a 4* a day for 4 days for whole alliance, or drop down so 1 or 2 can get the LT, isnt a difficult decision. So yes Lystrata, it isnt to much to ask that of a player, to sacrifice his personal progression. On the other hand, with 14 in 1 zone, the other 3 levels ideally should have 1 in them as well. So if you have different level players, that could actually be helpful.. We just all go deadly for day 2-4, cause we prefer not to get a headache from planning or let someone miss out on node rewards..
Good luck with your coordination..1 -
You top alliance guys giving advices to lower rank players are absolutely deluded.
1) drop a level - for what? To get a damn 3* cover as a max reward
2) plenty of time to get the 5* doc. How? From a hat? I'm nearly a year into the game, I have never gotten a Doc Oc's cover.
So it's in the store. You seriously want me - and few other players in my alliance - to spend 50€ to get 4 red Domino covers?
3) it's only 14/20. No, it's 16-17/20 w/o doc Oc that can manage hard which is not easy when you're not a top alliance.
Seriously, smarty pants why won't you get your advices and stick them up you know where.
This event is shockingly pathetic. It's designed to appease to nobody and actually slow down people's progression with all those "marvelous" prizes. Congratulations D3 team, you did a great job. If your goal was angering your playerbase that is.1 -
1) An outside app should not be considered a requirement to do well in an event. Needing to use something else to make the game workable means that the game is broken.2) What you're describing there is doing more work than a normal Boss Event for worse Rewards.3) On the expanded margin past full Progression: Why would there then be an LT there? Every other event in the game has considerable room past full Progression. Why shouldn't this one?4) Again, I don't think it's unreasonable for things to be so difficult at Deadly. But having the event only complete-able at any level with so much precision and coordination, combined with how heavily back-loaded the Rewards are, means that there's no way to step things down for lower-tier Alliances without disproportionately reducing rewards. It's not like dropping down a SCL, where the rewards scale more or less in line with the difficulty.5) Clearly, for a great many people in less-than-T100 Alliances, this is generating far more frustration than fun. The event shouldn't only be for top-level Alliances. Setting it up that way is setting it up to drive players away.9
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MrDupaTM said:...
2) plenty of time to get the 5* doc. How? From a hat? I'm nearly a year into the game, I have never gotten a Doc Oc's cover.
So it's in the store. You seriously want me - and few other players in my alliance - to spend 50€ to get 4 red Domino covers?
Peer pressure can me a major driving force. If you want to able to both complete personal progression and still help your alliance, but are missing Doc Oc, the easiest solution right now is the H4H store.
There is not usually a 5* offering during boss events, but there is right now. Why?
It could be a set up expecting some players to dent their hoards in order to be team players.0
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