Spiritclaw wrote: Just played the Big Enchilada today, and for a moment I thought Doom used his power while stunned. Not quite. Instead, the AI had a doom teamup, as well as Doom as part of his team. Is that supposed to happen?
qkumbredood wrote: Pretty sure it's just part of how trap tiles work. Since they're invisible to the opponent, you're allowed to override them, so they can stay "hidden".
Vynyv wrote: Most likely the trap tile was already green before the shuffle. The tile icon indicates you have Hulk on your team; his Anger can convert the color of trap tiles to green.
turul wrote: Vynyv wrote: Most likely the trap tile was already green before the shuffle. The tile icon indicates you have Hulk on your team; his Anger can convert the color of trap tiles to green. My experience is, such friendly powers usually don't recolor trap tiles, so it was more likely the opponents color-changing move.
Ruinate wrote: Is it completely wrong to go 4/4/5? I just feel terrible about dropping demons down to 3.
Niq6 wrote: So I've seen the argument for both 3/5/5 (clears the board of for cascade dreams with basic demon rain damage) and 5/3/5 (changes 8 (a lot) with massive demon damage). Can I get your thoughts on lowering the ? Should it even be considered? Going 5/5/3 could be devastating on a per turn basis while the doing only half (but still crazy powerful) damage.
linkounet wrote: hi there, i notice something about Doctor Doom during the lightning round. when ennemy trigger his purple passive, 1 of mine tend to disapear so : if my trap and ennemy trap are set on the same tile, the first one is cancelled or it's just a bug? otherwise why can't make able 2 traps (mine an ennemy one) on 1 tile?