nick_chicane wrote: Yes, you are right. My mistake. Realistically though, how often will you get more than 7 blues on the board at the same time? Is it worth sacrificing 2 covers elsewhere?
nick_chicane wrote: Is it worth sacrificing 2 covers elsewhere?
simonsez wrote: nick_chicane wrote: Is it worth sacrificing 2 covers elsewhere? Depends on how you're going to use him. There are so many better black powers now, he's probably more valuable as a black battery.
sinnerjfl wrote: Once you have taken 9 blue off the board to use Technopathic Strike, what are the chances there are more than 8 blues left?
Polares wrote: Doom case is a little bit like Cyclops, and in the end in both cases I have decided go full attack and go 5/3/5
Buret0 wrote: nick_chicane wrote: Yes, you are right. My mistake. Realistically though, how often will you get more than 7 blues on the board at the same time? Is it worth sacrificing 2 covers elsewhere? There are 64 tiles on the board and 7 colors. Unless you or the AI are chasing a couple colors hard, the expectation is that the # of tiles will be somewhat equally distributed. That means you should expect about nine tiles of every color on the board. However, since you might be inclined to use the ability as soon as you get it, it means that you might have just matched away some blue on your turn (unless you got it through AP steal or a line match).
simonsez wrote: You don't have to necessarily use it the moment you get the AP. You're smarter than the AI. And even so, I have many vivid memories of the AI casting it and generating hellish cascades because of all the blue still on the board.
sinnerjfl wrote: My advice is, if you want a black battery, you're better off with
simonsez wrote: Obviously. But none of what you said explains why you'd want to use Doom for his black, given all the other black alternatives. Basically, he's a really good purple, and a so-so black ability, and a so-so black battery. You can either argue there are better black batteries or there are better black abilities, but in a vaccuum, there's not a compelling case to be made for either. It all depends on who you have available and who you want to use him with. You're not going to build a formation around him; you're going to plug him in when you're missing a purple.
nick_chicane wrote: Goons dont match, so they all remain until the main character rounds. By that point, I'm usually able to kill them all almost immediately so even they aren't able to take more than maybe a couple off the board. I've regularly had 10 stick around for much of the 4 round event.
Ebolamonkey84 wrote: nick_chicane wrote: Goons dont match, so they all remain until the main character rounds. By that point, I'm usually able to kill them all almost immediately so even they aren't able to take more than maybe a couple off the board. I've regularly had 10 stick around for much of the 4 round event. The problem with using attack tiles in the DDQ survival node is that you actually allow the enemy to get off a move in the 2nd and 4th rounds if the last goon gets killed by attack tiles. I prefer the safer method of using LCap to handle goon CDs while I build up my AP reserves in the first round, killing the last goon with a power, and then unleashing everything on the second round so they don't get to do anything.