Servers Down?

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Comments

  • Toxicadam wrote:
    They should suspend the Django and SHIELD alliance chat to lighten the server load.

    icon_cool.gif
    i lol'd icon_e_smile.gif
  • Apparently something is happening. My pending ended heroic event placement has changed 3 times since it ended. It ended when I was #28 of 1000, then it changed to #29 of 10001, and now.... I am #29 of 999? I sure hope it doesn't magically push me out of the top 30. I would be so pissed
  • kermitk50 wrote:
    PAD = Puzzle and Dragons. Pretty great match game with a VERY deep team building and leveling aspect. Worth a shot if you like MPQ for sure.

    SoD Luci is still fantastic, but not really a leader anymore. Horus is WAY out of date. UmiYami can get a 25x with less work. Like spoit said, everyone moved on to big multiplier "Spike" teams. But recently seems like people are moving on to 2.5 multiplier Devil teams made of Red Sonia "Ronia". I got one recently and even without being max level she is a beast who can put out 2.5 million damage by herself with the right set of skills icon_e_smile.gif. Even with my **** devil team I can get her to consistently put out 500k damage by herself. Also have myself a Kushinada who has been killer for spike teams icon_e_smile.gif



    Sorry for the SUUUUPER offtopic there! Not trying to tell people to leave MPQ, they are both different and have thier own benifits. But I certainly think that MPQ should take a page from PAD's book for server/event issues. Just give everyone free in game currency of a significant enough value and everyone will quickly forget the bad downtimes and remember the compensation.

    Hell, sometimes I get excited when I see downtime in PAD cause I know its usually very temporary (they keep visible with timeframes) and the compensation is always well worth it! Hard to anger your customers when they see downtime as a payday!

    Never understood why developers are willing to waste code on making damage values in the millions. Just cut of some zeroes for frocks sake. The values on this game are where they should be. Low damage is a -1...not a -10000.

    that's power creep in effect for you. the Beginning levels of the game 100 and 1000hp monsters are actually not uncommon at all if i recall corrrectly
  • AethD wrote:

    Never understood why developers are willing to waste code on making damage values in the millions. Just cut of some zeroes for frocks sake. The values on this game are where they should be. Low damage is a -1...not a -10000.

    If i remember correctly from my PAD days, they do start in the single digits or so, there's just a wide variety of levels and monsters and so the top end bosses have millions of health.

    Yup, you remember correctly. When you start, damage is in the 10s. Then you start leveling and it goes into the hundereds. eventually you just keep building and get into the millions.

    Keep in mind, when I say I CAN get into the millions, I mean after very careful planning and skill placement, and only for 1 out of every 20 turns or so. If I am just matching things its closer to the 5-10 thousand damage for me right now. I like the scale, since it allows for a lot more variance in between those numbers, and when you get powerful, you FEEL powerful without overpowering everything in the game. And everything in the game is beatable - sometimes not easily, but its beatable.

    The power of monsters goes up, but so does the dungeons when they put out newer and newer ones. And you can always go back to older dungeons if you want something from them - there is no scaling (hint). you go into a dungeon knowing how difficult it will be - it will always be that difficult, so it is always accessible to peopel once they get the right guys. You always feel liek you are progressing that way, rather than fighting the same thing for the same rewards just harder. I still remember how good I felt when I beat my first "decended dungeon". Sure it wasnt the biggest, baddest thing around anymore, but I felt good hittign that milestone. And now I can go back and farm it and I feel like I have really gained something.
  • kermitk50 wrote:
    AethD wrote:

    Never understood why developers are willing to waste code on making damage values in the millions. Just cut of some zeroes for frocks sake. The values on this game are where they should be. Low damage is a -1...not a -10000.

    If i remember correctly from my PAD days, they do start in the single digits or so, there's just a wide variety of levels and monsters and so the top end bosses have millions of health.

    Yup, you remember correctly. When you start, damage is in the 10s. Then you start leveling and it goes into the hundereds. eventually you just keep building and get into the millions.

    Keep in mind, when I say I CAN get into the millions, I mean after very careful planning and skill placement, and only for 1 out of every 20 turns or so. If I am just matching things its closer to the 5-10 thousand damage for me right now. I like the scale, since it allows for a lot more variance in between those numbers, and when you get powerful, you FEEL powerful without overpowering everything in the game. And everything in the game is beatable - sometimes not easily, but its beatable.

    The power of monsters goes up, but so does the dungeons when they put out newer and newer ones. And you can always go back to older dungeons if you want something from them - there is no scaling (hint). you go into a dungeon knowing how difficult it will be - it will always be that difficult, so it is always accessible to peopel once they get the right guys. You always feel liek you are progressing that way, rather than fighting the same thing for the same rewards just harder. I still remember how good I felt when I beat my first "decended dungeon". Sure it wasnt the biggest, baddest thing around anymore, but I felt good hittign that milestone. And now I can go back and farm it and I feel like I have really gained something.

    So i gotta ask was it Hera or Twin Brothers you beat first? (mine was Hera and i beat it with Apollo)
  • MTGOFerret wrote:
    kermitk50 wrote:
    AethD wrote:

    Never understood why developers are willing to waste code on making damage values in the millions. Just cut of some zeroes for frocks sake. The values on this game are where they should be. Low damage is a -1...not a -10000.

    If i remember correctly from my PAD days, they do start in the single digits or so, there's just a wide variety of levels and monsters and so the top end bosses have millions of health.

    Yup, you remember correctly. When you start, damage is in the 10s. Then you start leveling and it goes into the hundereds. eventually you just keep building and get into the millions.

    Keep in mind, when I say I CAN get into the millions, I mean after very careful planning and skill placement, and only for 1 out of every 20 turns or so. If I am just matching things its closer to the 5-10 thousand damage for me right now. I like the scale, since it allows for a lot more variance in between those numbers, and when you get powerful, you FEEL powerful without overpowering everything in the game. And everything in the game is beatable - sometimes not easily, but its beatable.

    The power of monsters goes up, but so does the dungeons when they put out newer and newer ones. And you can always go back to older dungeons if you want something from them - there is no scaling (hint). you go into a dungeon knowing how difficult it will be - it will always be that difficult, so it is always accessible to peopel once they get the right guys. You always feel liek you are progressing that way, rather than fighting the same thing for the same rewards just harder. I still remember how good I felt when I beat my first "decended dungeon". Sure it wasnt the biggest, baddest thing around anymore, but I felt good hittign that milestone. And now I can go back and farm it and I feel like I have really gained something.

    So i gotta ask was it Hera or Twin Brothers you beat first? (mine was Hera and i beat it with Apollo)

    Hera of course! That Ultra Gravity helps a ton with future decends! Beat it with a double Green Odin resist team.
  • Well everything was working for a couple hours or so. Broken again.

    Maybe Galactus is approaching.
  • Argh - down again !! Fine, I'll play knights of puzzlelot instead. Argh!!!!
  • T_REZ5000
    T_REZ5000 Posts: 149 Tile Toppler
    Oh, puzzles and dragons. For some reason the abbreviation PAD didn't click. I played it for a while and it was pretty fun.

    If I start a new game should I keep restarting until I get a good monster? If so, which monster am I shooting for?

    Also, how bad is the iap? Are purchases required to advance at a steady rate?

    One more question. How is the time requirement to advance in PaD? I started playing MPQ because it was something I could pick up for a few minutes here and there and have a good time. But lately it seems like you have to schedule your whole life around this game to progress. Is PaD the same?
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    annndd.... back down again.
  • peanut_gallery
    peanut_gallery Posts: 119 Tile Toppler
    It's Spidey. He's pissed at his announced nerf and is stun-locking the servers while he still can.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    It's Spidey. He's pissed at his announced nerf and is stun-locking the servers while he still can.

    You know... you're probably right. Dang that Spidey!
    -5150- wrote:
    49884375_zps479a3c2b.jpg

    Classic
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    Thank goodness we have sooo much time left in Season 1. If this ended Sunday or something, we would be completely screwed.
  • Arogntbastrd
    Arogntbastrd Posts: 1,009 Chairperson of the Boards
    Well, this is one way to alleviate burnout
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    daveomite wrote:
    Thank goodness we have sooo much time left in Season 1. If this ended Sunday or something, we would be completely screwed.

    I know right? I was just looking at SHIELD Simulator thinking I should probably start that soon. Never know when the servers will just cut me out forever or the event will get sharded into oblivion.
  • Vinmarc43
    Vinmarc43 Posts: 266
    works on android...not steam....
  • Unknown
    edited May 2014
    The game will be back up right on time for the start of season 2 icon_eek.gif
  • Unknown
    edited May 2014
    T-REZ5000 wrote:
    Oh, puzzles and dragons. For some reason the abbreviation PAD didn't click. I played it for a while and it was pretty fun.

    If I start a new game should I keep restarting until I get a good monster? If so, which monster am I shooting for?

    Also, how bad is the iap? Are purchases required to advance at a steady rate?

    One more question. How is the time requirement to advance in PaD? I started playing MPQ because it was something I could pick up for a few minutes here and there and have a good time. But lately it seems like you have to schedule your whole life around this game to progress. Is PaD the same?

    You want to start playing (and reset/rerolling) during a Godfest, which comes about once every couple of weeks. There's a couple dozen "good" gods, google for 'em I guess

    this guide is pretty good:
    http://pad.wikia.com/wiki/New_Players'_Guide

    Progression is steady but slow, PaD is exactly a game where you pick it up for 5 minutes or a half hour here and there unless you're heavily IAP. As long as you don't mind advancing slowly, you'll do fine without any IAP whatsoever