2.8 Release Notes *Updated (7/30/18)

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Comments

  • Aeroplane
    Aeroplane Posts: 314 Mover and Shaker
    khurram said:
    Aeroplane said:
    khurram said:
    Aeroplane said:
    Well, there is the nerf to progression awards in Across Ixalan to counter the non-dupe elite pack. 2-6 from 3-7 pink gems. Not a bad trade off, though.
    Where did you see this
    In the july sneak peak edition reward changes. Sorry, I reposted it again in the correct thread. TG got a mana rune bump and the trials got the same AI chop.
    I see. Although TotP never gave 25 jewels so it's still the same. To be fair AX also originally used to give 20 jewels instead of 25.

    @Brigby you guys should be upfront about such changes in the pre-release notes. It takes just one sentence to state the reasoning behind it. But sneaking up the changes without prior intimation causes the kind of backlash that ruins everyones day.
    My bad. Never really play trials...
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    edited July 2018
    @khurram @Aeroplane

    Apologies for the confusion. It would appear that I hadn't updated the reward charts from back when they previously increased rewards. For Platinum tier, Across Ixalan should still reward 3 - 7 Mana Jewels.
  • Aeroplane
    Aeroplane Posts: 314 Mover and Shaker
    Brigby said:
    @khurram @Aeroplane

    Apologies for the confusion. It would appear that I hadn't updated the reward charts from back when they previously increased rewards. For Platinum tier, Across Ixalan should still reward 3 - 7 Mana Jewels.
    Cool, no worries.
  • Enygma6
    Enygma6 Posts: 266 Mover and Shaker
    edited July 2018
    madwren said:
    Indeed, I alluded to that above. However, two cards--I suppose three if you count Naru being retroactively changed--isn't really an effective testing environment, especially since two are mythics and not likely to be in wide circulation.  It's simply an odd choice not to give flash to say, Naturalize or Abnormal Endurance--both instants that provide disparate effects, so that you could test creature removal, support removal, and creature buffing during combat without breaking the game. 


    We will have to check the other cards that contain Flash in the regular game, to see if they have been updated as well.  
    From my count, there are 6 potential Flash cards in the next Standard that already exist in-game and could be updated:
    Naru Meha (confirmed)
    Seal Away
    Raff Capashen
    Merfolk Trickster
    Garna
    Dire Fleet Poisoner
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Enygma6 said:
    madwren said:
    Indeed, I alluded to that above. However, two cards--I suppose three if you count Naru being retroactively changed--isn't really an effective testing environment, especially since two are mythics and not likely to be in wide circulation.  It's simply an odd choice not to give flash to say, Naturalize or Abnormal Endurance--both instants that provide disparate effects, so that you could test creature removal, support removal, and creature buffing during combat without breaking the game. 


    We will have to check the other cards that contain Flash in the regular game, to see if they have been updated as well.  
    From my count, there are 6 potential Flash cards in the next Standard that already exist in-game and could be updated:
    Naru Meha (confirmed)
    Seal Away
    Raff Capashen
    Merfolk Trickster
    Garna
    Dire Fleet Poisoner

    True, but their inclusion of Murder indicates that they aren't simply using cards with the Flash mechanic; they're looking for a way to replicate instant-speed effects in PQ.  Thus, I picked two other instants with relevant but not game-breaking effects that would have been interesting inclusions both strategically and for testing purposes.



  • Enygma6
    Enygma6 Posts: 266 Mover and Shaker
    Spotted this: 
    • Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
    Will the Ixalan set also be getting Masterpieces in the standard packs finally as well, or is this fix only for RIX?
  • Tilwin90
    Tilwin90 Posts: 662 Critical Contributor
    Enygma6 said:
    Spotted this: 
    • Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
    Will the Ixalan set also be getting Masterpieces in the standard packs finally as well, or is this fix only for RIX?
    Say what?! Were masterpieces even lootable in regular RIX packs? I had no idea that this was a thing...  :|
  • khurram
    khurram Posts: 1,090 Chairperson of the Boards
    Tilwin90 said:
    Enygma6 said:
    Spotted this: 
    • Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
    Will the Ixalan set also be getting Masterpieces in the standard packs finally as well, or is this fix only for RIX?
    Say what?! Were masterpieces even lootable in regular RIX packs? I had no idea that this was a thing...  :|
    They were not. I guess this is their way of saying that they will be now.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    edited July 2018
    wait, is there a projected release date set for this?  I'm having a hard time finding it, but I also haven't had my coffee yet so my eyes are barely open

    -_-
  • Szamsziel
    Szamsziel Posts: 463 Mover and Shaker
    Not stated yet. Somewhen this week. (no one says it loudly but 99.99%  its on Tuesday) 
  • Tilwin90
    Tilwin90 Posts: 662 Critical Contributor
    khurram said:
    Tilwin90 said:
    Enygma6 said:
    Spotted this: 
    • Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
    Will the Ixalan set also be getting Masterpieces in the standard packs finally as well, or is this fix only for RIX?
    Say what?! Were masterpieces even lootable in regular RIX packs? I had no idea that this was a thing...  :|
    They were not. I guess this is their way of saying that they will be now.
    That's not very transparent.
    The way it is presented makes it sound like masterpieces were already dropping from RIX packs but that there was a "visual bug" when inspecting the package's possible drops.
  • khurram
    khurram Posts: 1,090 Chairperson of the Boards
    Tilwin90 said:
    khurram said:
    Tilwin90 said:
    Enygma6 said:
    Spotted this: 
    • Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
    Will the Ixalan set also be getting Masterpieces in the standard packs finally as well, or is this fix only for RIX?
    Say what?! Were masterpieces even lootable in regular RIX packs? I had no idea that this was a thing...  :|
    They were not. I guess this is their way of saying that they will be now.
    That's not very transparent.
    The way it is presented makes it sound like masterpieces were already dropping from RIX packs but that there was a "visual bug" when inspecting the package's possible drops.
    That was the answer that support gave when someone submitted a ticket about it but i have never encountered a player who said that they got a masterpiece from IXN or RIX boosters, to prove otherwise. We usually do encounter a few people across our several online communities who get an MP from regular boosters.
  • James13
    James13 Posts: 665 Critical Contributor
    Szamsziel said:
    Not stated yet. Somewhen this week. (no one says it loudly but 99.99%  its on Tuesday) 
    Tuesday or Wednesday are likely.  The first scheduled thing that requires the update is the standard format TG on Thursday.  TG typically turns over (locally) at 8pm the prior day Eastern US timezone.  West coast would be Wednesday at 5pm (I think that is D3 timezone?).  Your personal timezone may vary.

    So it would likely have to be before that.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    edited July 2018
    Brigby said:
    James13 said:
    Szamsziel said:
    Not stated yet. Somewhen this week. (no one says it loudly but 99.99%  its on Tuesday) 
    Tuesday or Wednesday are likely.  The first scheduled thing that requires the update is the standard format TG on Thursday.  TG typically turns over (locally) at 8pm the prior day Eastern US timezone.  West coast would be Wednesday at 5pm (I think that is D3 timezone?).  Your personal timezone may vary.

    So it would likely have to be before that.
    Provided that everything goes according to plan, then I believe we are anticipating the update to go live sometime tomorrow.


    awwwwwwwww yeaaaaaaaah

    httpoozedinfowp-contentuploads201802clip-art-celebration-celebration-clip-art-kirk-visualdnsnet-clipartbarn-freepng

  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    *Since the Communications team will be busy traveling to Gen Con tomorrow, we have decided to post the Final Release Notes a day early. Enjoy!
  • Brakkis
    Brakkis Posts: 777 Critical Contributor
    Vivien's Ult  :open_mouth:
  • Enygma6
    Enygma6 Posts: 266 Mover and Shaker
    Unless it's a typo on the image, the 3rd ability for Liliana, Untouched by Death (Restless Dead) is excessively limiting.  
    From what I can tell, there are only 2 Zombie creatures with cost of 7, and neither of them are in Standard.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Wow those new walkers are amazing (except lil, shes kind of meh).  I mean, Bolas is absolutely nuts.  Just, nuts.  And I can't believe they kept that Vivien's ultimate.  That's going to be fun to use (thankfully the AI is still too stupid to use it against us)

    I'm curious how the new event nodes will work, though.  @Brigby am I reading that correctly?  Will those abilities ADD to your planeswalker's existing abilities?  Or will they replace them?  Its cool either way, but makes a huge difference.