2.8 Release Notes *Updated (7/30/18)
Comments
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khurram said:Aeroplane said:khurram said:Aeroplane said:Well, there is the nerf to progression awards in Across Ixalan to counter the non-dupe elite pack. 2-6 from 3-7 pink gems. Not a bad trade off, though.
@Brigby you guys should be upfront about such changes in the pre-release notes. It takes just one sentence to state the reasoning behind it. But sneaking up the changes without prior intimation causes the kind of backlash that ruins everyones day.0 -
@khurram @Aeroplane
Apologies for the confusion. It would appear that I hadn't updated the reward charts from back when they previously increased rewards. For Platinum tier, Across Ixalan should still reward 3 - 7 Mana Jewels.
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Brigby said:@khurram @Aeroplane
Apologies for the confusion. It would appear that I hadn't updated the reward charts from back when they previously increased rewards. For Platinum tier, Across Ixalan should still reward 3 - 7 Mana Jewels.0 -
madwren said:
Indeed, I alluded to that above. However, two cards--I suppose three if you count Naru being retroactively changed--isn't really an effective testing environment, especially since two are mythics and not likely to be in wide circulation. It's simply an odd choice not to give flash to say, Naturalize or Abnormal Endurance--both instants that provide disparate effects, so that you could test creature removal, support removal, and creature buffing during combat without breaking the game.
From my count, there are 6 potential Flash cards in the next Standard that already exist in-game and could be updated:
Naru Meha (confirmed)
Seal Away
Raff Capashen
Merfolk Trickster
Garna
Dire Fleet Poisoner1 -
This update looks great, thanks for it.
I particularly like the effort made about land supports in order to balance them all together.
However, if i'm not confused, there are a few bugged cards that seem to have escaped the review (verix bladewing or legendary spells that don't count as historic for example). Is there any plan for those cards to be fixed in the future?
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Enygma6 said:madwren said:
Indeed, I alluded to that above. However, two cards--I suppose three if you count Naru being retroactively changed--isn't really an effective testing environment, especially since two are mythics and not likely to be in wide circulation. It's simply an odd choice not to give flash to say, Naturalize or Abnormal Endurance--both instants that provide disparate effects, so that you could test creature removal, support removal, and creature buffing during combat without breaking the game.
From my count, there are 6 potential Flash cards in the next Standard that already exist in-game and could be updated:
Naru Meha (confirmed)
Seal Away
Raff Capashen
Merfolk Trickster
Garna
Dire Fleet PoisonerTrue, but their inclusion of Murder indicates that they aren't simply using cards with the Flash mechanic; they're looking for a way to replicate instant-speed effects in PQ. Thus, I picked two other instants with relevant but not game-breaking effects that would have been interesting inclusions both strategically and for testing purposes.1 -
Spotted this:
- Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
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Enygma6 said:Spotted this:
- Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
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Tilwin90 said:Enygma6 said:Spotted this:
- Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
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wait, is there a projected release date set for this? I'm having a hard time finding it, but I also haven't had my coffee yet so my eyes are barely open-_-0
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Not stated yet. Somewhen this week. (no one says it loudly but 99.99% its on Tuesday)1
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khurram said:Tilwin90 said:Enygma6 said:Spotted this:
- Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
The way it is presented makes it sound like masterpieces were already dropping from RIX packs but that there was a "visual bug" when inspecting the package's possible drops.0 -
Tilwin90 said:khurram said:Tilwin90 said:Enygma6 said:Spotted this:
- Fixed an issue with the Masterpiece cards being missing, when viewing the Rivals of Ixalan booster pack's available cards in the Vault.
The way it is presented makes it sound like masterpieces were already dropping from RIX packs but that there was a "visual bug" when inspecting the package's possible drops.0 -
Szamsziel said:Not stated yet. Somewhen this week. (no one says it loudly but 99.99% its on Tuesday)
So it would likely have to be before that.1 -
James13 said:Szamsziel said:Not stated yet. Somewhen this week. (no one says it loudly but 99.99% its on Tuesday)
So it would likely have to be before that.6 -
Brigby said:James13 said:Szamsziel said:Not stated yet. Somewhen this week. (no one says it loudly but 99.99% its on Tuesday)
So it would likely have to be before that.awwwwwwwww yeaaaaaaaah
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*Since the Communications team will be busy traveling to Gen Con tomorrow, we have decided to post the Final Release Notes a day early. Enjoy!2
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Vivien's Ult0
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Unless it's a typo on the image, the 3rd ability for Liliana, Untouched by Death (Restless Dead) is excessively limiting.
From what I can tell, there are only 2 Zombie creatures with cost of 7, and neither of them are in Standard.0 -
Wow those new walkers are amazing (except lil, shes kind of meh). I mean, Bolas is absolutely nuts. Just, nuts. And I can't believe they kept that Vivien's ultimate. That's going to be fun to use (thankfully the AI is still too stupid to use it against us)I'm curious how the new event nodes will work, though. @Brigby am I reading that correctly? Will those abilities ADD to your planeswalker's existing abilities? Or will they replace them? Its cool either way, but makes a huge difference.0
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