Gambit Character Update Details (6/26/18)
Comments
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Bowgentle said:Dlanning said:OJSP said:Dlanning said:Gambit is my only well coverd 5 (5/2/4 lvl400) and I’m happy with the nerf, except for one thing. Black should not block team mates powers.
Even if you want to use him, you could bring Blade and Gwenpool. Let him generate purple and red and gather black. Throw everyone airborne with Gwenpool and spam her purple I used to use this team with the original 3*Gambit (I had no Gambatt, because it didn’t make sense to make one before I championed the original one).
That depends on the level of your Blade.
At 479 he does about 15k every round, plus whatever strikes there are.0 -
HoundofShadow said:1) A lot of players were complaining about his purple replacing special tiles, rendering some abilities useless. They changed it to replacing the standard special tiles, reduce it to 3 countdown but boosting the overall damage by 43%. Is this a fair change?
2) players were complaining that his red dealt too much damage for low ap. They increased the ap by 43% and also reduced the overall damage by 29%.
3) this is the biggest complain: free ap every turn. By the players' turn 4, he would have gathered 6 red and 6 purple, and destroyed up to 6 random ap. This change switched it to a repeater tile where he could gain up to 3 red and 3 purple ap on the players' 4th turn.
Even if the dev took away his ability to destroy ap, his passive generation will still remain a problem, because it was the real problem for many. So they switched it to a repeater tile. His total ap generation decreased by 50% (12ap down to 6ap). Would it be better if he generated 4 red and 4 purple ap instead? A 33.33 reduction or 5 red or 5 purple on the 4th turn (16.6% reduction)?
1) Ragin Cajun would have been fine unchanged, since Purple generation is no longer guaranteed. It would simply be a 5* version of Teen Jean's Mind Over Matter, albeit with Countdowns rather than instant AoE damage
2) Aces and Eights is now good if and only if either team has a Charged tile generator, like Bolt, Surfer, Lockjaw etc. By itself, previously Gambit needed 14 Red to guarantee the bonus damage from Charged tiles. Now he needs 20 Red, for less damage. All they needed to do was reduce the bonus damage (to its current new numbers) and keep it at 7 AP
3) His new Stacked Deck just needs the teammate restriction removed. This would allow him to fuel other Reds, like Surfer, Thor, Jessica, BeardCap, since his own Red now sucks. And it would also allow those newer players/smaller rosters to use their 0/0/1 Gambit as a battery7 -
OJSP said:Dlanning said:But his black will still block purple and red powers.
It’s just an idea, you might be surprised. Try it when the change is implemented. Just match green when someone is about to use a power so Blade takes the damage. He can heal later. Gwenpool’s purple will have more utility and can target more tile(s) compared to Gambit’s purple0 -
In my opinion (as non championed Gambit owner) it doesn't look that bad except for the fact that he's still blocking purple/red, which seems a bit too restrictive now that the AP gen has moved to a tile. Then again, as probably mentioned in this thread, if you are able to fortify said tile it's still semi-permanent.
I understand proud owners of Champbits are upset, but he was severely broken and the question was not if but when the nerf was coming. And everyone who dumped loads of real cash into the game to chase him shouldn't act too surprised, it *is* a f2p game after all. Every purchase you make is in the end only temporary, you're paying for a service that can be discontinued or changed at any time.
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my 2 cents:
gambit needed a nerf. in pvp, any team that didn't have him was an immediate target, so he was everywhere.
purple and black have been rebalanced perfectly, imo.
purple countdown/repeater/invis overwrite was op. the damage increase makes this power dangerous, while the lower ap gain means you have a shot at stopping it in time.
black is now a tile that you want to match against him, but won't just kill you if you don't, and won't randomly steal that color you were building.
red though.... i think red was a bit overdone. it now takes 10 turns to fire, assuming no red matches, or 20 to do damage if you don't bring along a charger. with the reduced damage, i think 8 ap would be the sweet spot here.
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As ever - overnerfed him.
Purple seems fine - still useful to overwrite some tiles and deals a fair amount of damage.
Red - gutted to the ground. 11k with two charged tiles on board for 10 AP? Thor deals 12,5k for 9 ignoring the protect tiles while also adding damage for up to 10 friendly tiles (for a ground total of ~19k if all goes well). This should be a 7-8 AP power for Gambit to keep him relevant (or increased damage to above Thor's basic output).
Black - would seem fine as well if the power restriction on other characters was removed. As it is - a power that fuels character too slow to use in a game that is dictated by speed.
There was a simple fix - remove the countdown overwrite from the purple (kind of done well) and remove the ap destruction (while keeping the ap generation at the same level as before). Maybe decrease by 10% red damage if needed. Would still be top tier but would not be a must have.
Thanks for the ride Gambit. Now off to the heavy lifting shoulders of the 50Thor.3 -
Just want to give the Gambit time line:
Gambit release:
October 9th 2017
Gambit enters Latest:
October 23rd 2017
Gambit 1st "nerf" which was a buff:
December 13-15 2017
Amazon Digital Day:
December 28th 2017
This day had to be the single biggest day for MPQ to ever make money. Thousands upon Thousands upon Thousands of dollars spent on MPQ that day in a big part for Gambit
Gambit nerf part 2: The death of Gambit
July 26 2018
As I said in my comment on the first page, why should we trust this company with any of our hard earned money when they will pull the trigger and nerf anybody the could. If they would have rebalanced him BEFORE Digital day to this current state or something along this lines, I would bet that no way would have people spent as much as they did for this day. I know I would not have and some that I asked already have agreed as well.
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So when its the new digital day? Need to prepare myself for the next inbalaced shiny carrot.0
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The rockett said:
Just want to give the Gambit time line:
Gambit release:
October 9th 2017
Gambit enters Latest:
October 23rd 2017
Gambit 1st "nerf" which was a buff:
December 13-15 2017
Amazon Digital Day:
December 28th 2017
This day had to be the single biggest day for MPQ to ever make money. Thousands upon Thousands upon Thousands of dollars spent on MPQ that day in a big part for Gambit
Gambit nerf part 2: The death of Gambit
July 26 2018
As I said in my comment on the first page, why should we trust this company with any of our hard earned money when they will pull the trigger and nerf anybody the could. If they would have rebalanced him BEFORE Digital day to this current state or something along this lines, I would bet that no way would have people spent as much as they did for this day. I know I would not have and some that I asked already have agreed as well.
Now they will release a powerful 5*Wasp but I don't mind and won't take the bait: If powerful, it will be nerfed in the upcoming months, if not it will join immediately the band of unuseful 5* character (Banner, Ock, Gambit, etc.)0 -
Brigby said:
spatenfloot said:
Level 450: 369,102 Iso-8Seems reasonable. Is there any indication of how much iso we would get back for selling him? At minimum, it needs to be enough to champ a hero from level 255.
Level 550: 564,000 Iso-8This seems pretty ridiculous. If you sell him, I presume you get as many Marvel Legends tokens as you have covers/champ levels - so that's a 1:1 proposition (although I don't think that was explicitly stated in the initial post). So why do you only get 369k of iso back when it cost somewhere around 554k to champ him?0 -
Treras said:So when its the new digital day? Need to prepare myself for the next inbalaced shiny carrot.
If they make another super OP character it sets up players for either: 1. Chasing that character with full 100% expectation that said character will be eventually “fixed because we made him too powerful” or 2. Don’t chase and be left out of the meta.
Don’t spend lots of money chasing anyone, is my advice.0 -
Richyyy said:Brigby said:
spatenfloot said:
Level 450: 369,102 Iso-8Seems reasonable. Is there any indication of how much iso we would get back for selling him? At minimum, it needs to be enough to champ a hero from level 255.
Level 550: 564,000 Iso-8This seems pretty ridiculous. If you sell him, I presume you get as many Marvel Legends tokens as you have covers/champ levels - so that's a 1:1 proposition (although I don't think that was explicitly stated in the initial post). So why do you only get 369k of iso back when it cost somewhere around 554k to champ him?3 -
I didn't realize this in my first read-through, but you all realize we have a whole month before the nerf goes live, right?That's an unprecedented level of advance notice for this game, maybe for any game. Thanks for that.4
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I know that a lot of people complaining about the nerf liked Gambit 2.0 because he was quick. You don't necessarily want to sit and play the game for hours on end after you've been playing for 3-4 years and have seen every event 50 times. You skip the animations. You skip the story points at the beginning and end of matches. But I feel like all they had to do was make Gambit slower and that would have been enough, because it would give teams an opportunity to down him before he became an every-turn problem.Altering the AP generation/destruction power alone should have sufficed, to the nerf iteration or perhaps even further if it became necessary. This felt like a "reinventing the wheel" nerf. I know Gambit was frustrating for a lot of people, so there's a lot of "Hallelujah" out there on this one, but how can anyone be happy when a character has ALL THREE of their powers altered? Is that really how you want changes to come down in the future?1
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bluewolf said:Richyyy said:Brigby said:
spatenfloot said:
Level 450: 369,102 Iso-8Seems reasonable. Is there any indication of how much iso we would get back for selling him? At minimum, it needs to be enough to champ a hero from level 255.
Level 550: 564,000 Iso-8This seems pretty ridiculous. If you sell him, I presume you get as many Marvel Legends tokens as you have covers/champ levels - so that's a 1:1 proposition (although I don't think that was explicitly stated in the initial post). So why do you only get 369k of iso back when it cost somewhere around 554k to champ him?
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Balefire said:@Brigby
I picked up Gambit when opening a hoard so have a fair number of extra levels. While it sounds like he has lost a lot of viability, completely selling him off with no way to rebuild him easily to 450 seems like overkill. Please float the idea of allowing to break champ levels for cashing in to the Marvel Legends store while still retaining the fully covered and max level character for PVE 5E node use. Thank you.
@Brigby is there any way to make this happen so we still have Gambit for pve but still can sell off our excess?3 -
Meander said:Balefire said:@Brigby
I picked up Gambit when opening a hoard so have a fair number of extra levels. While it sounds like he has lost a lot of viability, completely selling him off with no way to rebuild him easily to 450 seems like overkill. Please float the idea of allowing to break champ levels for cashing in to the Marvel Legends store while still retaining the fully covered and max level character for PVE 5E node use. Thank you.
@Brigby is there any way to make this happen so we still have Gambit for pve but still can sell off our excess?
This is a better proposition.
However 46 Champ levels spread out over 20 characters in tokens helps me in no way. A bump of 2 levels per character, some Classics still unchamped, is in no way a recompensation.
Letting us freely move as many Champ levels as we want to characters of our choice would be.3 -
My 1/1/1 Gambit will remain terrible and un-used, and I am less afraid of champing my 5/2/2 reyes ghost rider (best covered 5*) when I get those last 4 covers, so this news is okay by me.0
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It will be interesting to see how much we've all taken for granted the 2 ap destruction since it's mostly an invisible effect. It will be noticed. Like many others I am a little disappointed, though not surprised, at the level of nerfing here. I expected the unconditional ap gain to be addressed, and the countdown over-write to be eliminated, and for the record I strongly support both of those moves. I'm not sure that Red needed both damage and ap cost adjustments though. The combo of those seem to push him well out of the top tier.I'll never know though. I plan to use him for one event, get my free LL token, and then cash him for 40 5* covers, especially since JJ, Thor, and Okoye are in the pool. I did the same thing with OML and never once regretted it (well, except that the sell-back token rate was much worse). I've been in the crew calling for his re-balance since the initial nerf/buff.0
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I hope that the developer can at least let 5* Gambit be a essential in a PVE before the change to let us enjoy him in all his current glory one last time.
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