Random MPQ Thoughts
Comments
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Colossus suffers from the same problem as Thing and 3* Hulk - these guys are supposed to be powerhouses and yet they hit like wet noodles.
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I would contend that they have different problems.
Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive. For example I’m not sure it follows that as hulk gets more powerful he’s less likely to get angry. The same is true of 3* cap marvel, both deadpools and bishop. Triggering an on-damage passive should become easier as your levels rise but the relationship between the numbers in the power description and levels increase together, albeit not necessarily linearly.
Thing also suffers from the same problem as colossus, defense in the sense of reducing incoming damage, is trumped by offence (really, spellcheck?) every time in the game. Take bishop for instance. His passives come with an attacking component and an AP generation component which helps out on offense. For colossus, thing, elektra, fatpin, spiderwoman... or anyone else with the ability to reduce incoming damage, while they are irritating to fight against you would struggle to find a player who would select those characters in their A-team.0 -
AXP_isme said:I would contend that they have different problems.
Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive.
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By both I meant 3* hulk and thing. Should have made that clearer0
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TPF Alexis said:AXP_isme said:I would contend that they have different problems.
Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive.
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You don’t have to fire his yellow before red to get full damage. If he tanked the previous match then he would be out front and would do full damage.
I’m not defending the mechanic on his red, I agree that it’s awful but it doesn’t actually require you to fire yellow then red.1 -
DAZ0273 said:TPF Alexis said:AXP_isme said:I would contend that they have different problems.
Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive.
For you, the day you got smacked upside the head with Mjolnir was the most important day of your life. But for me....it was a Thursday.2 -
AXP_isme said:You don’t have to fire his yellow before red to get full damage. If he tanked the previous match then he would be out front and would do full damage.
I’m not defending the mechanic on his red, I agree that it’s awful but it doesn’t actually require you to fire yellow then red.
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DAZ0273 said:TPF Alexis said:AXP_isme said:I would contend that they have different problems.
Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive.0 -
DAZ0273 said:TPF Alexis said:AXP_isme said:I would contend that they have different problems.
Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive.
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Malcrof said:DAZ0273 said:TPF Alexis said:AXP_isme said:I would contend that they have different problems.
Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive.1 -
This Webbed Wonder I thought I'd use Howard as much as possible. He's not boosted, I think he should be, but I have him champed at 288. I kinda like the little fellow1
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Maybe this has been brought up before....by why are Ultron goons stun-able? The same ability that stuns a human/biological organism somehow has the same effect on a robot?
DON'T MAKE ULTRON GOONS UN-STUNNABLE, DEVS!
Just idly wondering.....maybe Ultron wanted to be able to quickly deactivate a rogue goon so built in a temporary off switch if you bang on their heads?1 -
The game crashes for me every now and then. When it happens while facing Ultron or his bots, it has crossed my mind (in a joking way) that Ultron hacked my phone to win the match... kind've like the Galactus mega-nuke power, only so strong that it crashed the game.
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bluewolf said:Maybe this has been brought up before....by why are Ultron goons stun-able? The same ability that stuns a human/biological organism somehow has the same effect on a robot?
DON'T MAKE ULTRON GOONS UN-STUNNABLE, DEVS!
Just idly wondering.....maybe Ultron wanted to be able to quickly deactivate a rogue goon so built in a temporary off switch if you bang on their heads?Some of them still make sense, regardless. Black Widow can probably amp up her taser or whatever enough to make one reboot, and Spidey can web them up just fine, to name a couple. But yeah, how Cap or Daredevil or Cage are getting that done is a bit sketchier.0 -
Why is the 2* node in SS more difficult than the 4* one?1
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TPF Alexis said:bluewolf said:Maybe this has been brought up before....by why are Ultron goons stun-able? The same ability that stuns a human/biological organism somehow has the same effect on a robot?
DON'T MAKE ULTRON GOONS UN-STUNNABLE, DEVS!
Just idly wondering.....maybe Ultron wanted to be able to quickly deactivate a rogue goon so built in a temporary off switch if you bang on their heads?Some of them still make sense, regardless. Black Widow can probably amp up her taser or whatever enough to make one reboot, and Spidey can web them up just fine, to name a couple. But yeah, how Cap or Daredevil or Cage are getting that done is a bit sketchier.3 -
Surely you either hit the computer so hard that it breaks or it keeps working. Unless my computer gets too hot there are few scenarios I can think of where it just needs a few minutes to get its act together.1
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AXP_isme said:Surely you either hit the computer so hard that it breaks or it keeps working. Unless my computer gets too hot there are few scenarios I can think of where it just needs a few minutes to get its act together.
Maybe the zero point energy shield from 3* Cap's description is also infected with malware?1
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