AXP_isme said: I would contend that they have different problems. Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive.
TPF Alexis said: AXP_isme said: I would contend that they have different problems. Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive. Um. Colossus doesn't have a damage threshold for anything. He just stays out front while his Countdown is in effect. His conditional is that he needs to be in front for his red to do full damage.
DAZ0273 said: TPF Alexis said: AXP_isme said: I would contend that they have different problems. Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive. Um. Colossus doesn't have a damage threshold for anything. He just stays out front while his Countdown is in effect. His conditional is that he needs to be in front for his red to do full damage. Exactly but that is the exact same condition for all of the others if they want to punch somebody also EXCEPT they don't have to have built up a supply of yellow AP first! It's just a pointless additional step - like Thor can only throw his hammer at you on a Thursday!
AXP_isme said: You don’t have to fire his yellow before red to get full damage. If he tanked the previous match then he would be out front and would do full damage. I’m not defending the mechanic on his red, I agree that it’s awful but it doesn’t actually require you to fire yellow then red.
Malcrof said: DAZ0273 said: TPF Alexis said: AXP_isme said: I would contend that they have different problems. Both suffer from the fact that the threshold for triggering their passives gets higher as their levels go up. For a defensive passive this is counter-intuitive. Um. Colossus doesn't have a damage threshold for anything. He just stays out front while his Countdown is in effect. His conditional is that he needs to be in front for his red to do full damage. Exactly but that is the exact same condition for all of the others if they want to punch somebody also EXCEPT they don't have to have built up a supply of yellow AP first! It's just a pointless additional step - like Thor can only throw his hammer at you on a Thursday! Vision has multiple similar conditions, again with red. His yellow is just about the same as colossus.
bluewolf said: Maybe this has been brought up before....by why are Ultron goons stun-able? The same ability that stuns a human/biological organism somehow has the same effect on a robot?DON'T MAKE ULTRON GOONS UN-STUNNABLE, DEVS!Just idly wondering.....maybe Ultron wanted to be able to quickly deactivate a rogue goon so built in a temporary off switch if you bang on their heads?
TPF Alexis said: bluewolf said: Maybe this has been brought up before....by why are Ultron goons stun-able? The same ability that stuns a human/biological organism somehow has the same effect on a robot?DON'T MAKE ULTRON GOONS UN-STUNNABLE, DEVS!Just idly wondering.....maybe Ultron wanted to be able to quickly deactivate a rogue goon so built in a temporary off switch if you bang on their heads? Some of them still make sense, regardless. Black Widow can probably amp up her taser or whatever enough to make one reboot, and Spidey can web them up just fine, to name a couple. But yeah, how Cap or Daredevil or Cage are getting that done is a bit sketchier.
AXP_isme said: Surely you either hit the computer so hard that it breaks or it keeps working. Unless my computer gets too hot there are few scenarios I can think of where it just needs a few minutes to get its act together.