Brand New Supports Feature! (4/5/18)
Comments
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supergarv said:aesthetocyst said:supergarv said:Please let me convert all that 3* dupe covers of maxchamps to red iso. All those dupes and extra iso is really annoying and wasteful for progress... this would be nice to do something with all that extra 3‘s without needing to roster so many irrelevant dupes.0
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Not really sure what to make of it all yet. One of those things you really need to try first. Will approve if I can add something to R&G to make their strike tiles stronger and add something else to Medusa to make her cause more damage. Quicker clear times would be a win for me.
Also depends on how easy it is to earn red iso-8. and how much you need to spend on each support. If it takes a week to buy anything, then might not be quite such a cool feature.
Anyway, I'll wait until its live and explore a little before passing judgement.0 -
0_efx_0 said:Real question, which player really requires these supports? I’m in 4* land and don’t really see myself wanting to utilize them AND have to “tap” more screens and icons to use them.
I can see 3* land players implementing them but I honestly don’t need them.
Please to don’t remove any PVE progression reward ISO and substitute it for Red ISO.
I’m only curious to find out which game bugs and or glitches will arise from this new supposed support...
I hope they will drop some harder clearance levels to make me need to use them.
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broll said:Demiurge_Will said:broll said:Demiurge_Will said:broll said:Hopefully this largely replaces 2* and ST rewards rather than higher rewards.
2*s in 40/80 vaults
2*s and Health Packs in Taco would be my hope.3 -
Thanks for this. Given that I play this game for fun and not placement (though that's nice too!) this sounds like a great new feature and one which will add variety - something that people have been asking for.3
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So lets see if I’m reading this right.
Say I start with a level 1 Pizza Dog support and I start feeding that l’il fella some tasty red iso to make him better. Maybe I get to say level 48 at whatever cost red iso that is. Then I pull/earn/obtain a level 2 Pizza Dog before I rank up. So I get my red iso costs back (or at least some of them) AND the automatic upgrade?
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Not sure it was asked - will the red iso be a part of the iso purchase (like Command points for hero points purchase)?0
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I am very much looking forward to this, hopefully it will be as cool as it sounds. Now, if we can just combine supports with the removal of tapping, PvE would get the fresh overhaul it's been needing for a while.
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DAZ0273 said:
So lets see if I’m reading this right.
Say I start with a level 1 Pizza Dog support and I start feeding that l’il fella some tasty red iso to make him better. Maybe I get to say level 48 at whatever cost red iso that is. Then I pull/earn/obtain a level 2 Pizza Dog before I rank up. So I get my red iso costs back (or at least some of them) AND the automatic upgrade?
You'd start with a Rank 1 Level 1 Pizza Dog, you can level him up to 50 with Red ISO, and then it maxes out. It's just stuck there until you pull a Rank 2 Pizza Dog, which would then unlock the second Perk, raise the level cap by 50 levels, and give you some extra Red ISO (but we have no idea how much), but not change the level. If you have a Rank 1 Level 5 Pizza Dog and pull a Rank 2, it becomes a Rank 2 Level 5 Pizza Dog.1 -
I really want to be excited for this, but I just can’t be. It’s another thing to chase, which can add to the fun of roster/tool building... but it’s also not anything that anyone probably requested. There have been some wonderful QoL improvement suggestions out there, and there are PLENTY of QoL shortcomings in the game that could be fixed. Obviously, fixing them all would make the game too easy, but picking a handful would be good. In all honesty, I wouldn’t even care which they chose, as long as it actually improved the QoL. This feels like a means for people to keep spending and chasing, which is all well and good. But it took months to develop this, and I don’t feel like the game got much better. They complain about man power issues on the development side... in reality it’s just poor time management. They pour all their resources into something we don’t need and something no one wanted.
What is the point of surveys or asking for feedback if nothing comes from it? You just do what you want anyways4 -
From a 5* player’s point of view, this will only be relevant once it’s in pvp or if CL10 comes out with much tougher nodes(which would be great). Only the 5E node is difficult enough where this would be relevant.
I look forward to when that happens, and there’s a part of roster building that isn’t just get more gambit.
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JHawkInc said:DAZ0273 said:
So lets see if I’m reading this right.
Say I start with a level 1 Pizza Dog support and I start feeding that l’il fella some tasty red iso to make him better. Maybe I get to say level 48 at whatever cost red iso that is. Then I pull/earn/obtain a level 2 Pizza Dog before I rank up. So I get my red iso costs back (or at least some of them) AND the automatic upgrade?
You'd start with a Rank 1 Level 1 Pizza Dog, you can level him up to 50 with Red ISO, and then it maxes out. It's just stuck there until you pull a Rank 2 Pizza Dog, which would then unlock the second Perk, raise the level cap by 50 levels, and give you some extra Red ISO (but we have no idea how much), but not change the level. If you have a Rank 1 Level 5 Pizza Dog and pull a Rank 2, it becomes a Rank 2 Level 5 Pizza Dog.
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Will the code with the new feature "bloat" the game. I've seen this in the past with other games, where new features slow the game to a crawl. With a game that puts an emphasis on speed, just wondering if they are changing the system requirements to run the game smoothly.
As for the change itself, I'm cautiously optimistic. It's not an evolutionary change, but it'll keep us occupied. I'm just happy that they are not one-time use.
I'm happy that they are trying it out in PVE, but I am not looking forward to PVP. Just doesn't seem like a great idea when MMR is a mess. But, what do I know....0 -
Waddles_Pines said:Will the code with the new feature "bloat" the game. I've seen this in the past with other games, where new features slow the game to a crawl. With a game that puts an emphasis on speed, just wondering if they are changing the system requirements to run the game smoothly.
As for the change itself, I'm cautiously optimistic. It's not an evolutionary change, but it'll keep us occupied. I'm just happy that they are not one-time use.
I'm happy that they are trying it out in PVE, but I am not looking forward to PVP. Just doesn't seem like a great idea when MMR is a mess. But, what do I know....
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Supercool guys, thanks!
No doubt did this cost the team a lot of blood, sweat and tears. I can't wait to start using them!6 -
Aha! Clearly, Kitty Pryde hasn't been introduced yet simply because they need to create a Lockheed support!5
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Crnch73 said:I really want to be excited for this, but I just can’t be. It’s another thing to chase, which can add to the fun of roster/tool building... but it’s also not anything that anyone probably requested. There have been some wonderful QoL improvement suggestions out there, and there are PLENTY of QoL shortcomings in the game that could be fixed. Obviously, fixing them all would make the game too easy, but picking a handful would be good. In all honesty, I wouldn’t even care which they chose, as long as it actually improved the QoL. This feels like a means for people to keep spending and chasing, which is all well and good. But it took months to develop this, and I don’t feel like the game got much better. They complain about man power issues on the development side... in reality it’s just poor time management. They pour all their resources into something we don’t need and something no one wanted.
What is the point of surveys or asking for feedback if nothing comes from it? You just do what you want anyways
Of course they're going to pour all their resources into something that makes money.
Expectation management.
They're not going to bring out wonderful stuff that ties up extensive dev time if it's not going to result in increased sales.
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Supports that we (OK maybe just I) need:
Bag-man only: Spider-mobile! Who needs webs when you have a nifty spider-buggy/dune/thingy. Gives Bag-man a 50% chance of not being useless.
H.E.R.B.I.E. - Remember back in the 70's when they created a robot nobody had the slightest interest in to replace the Human Torch in the FF? He's back! Equpping this support will immediately result in a reduction of usefulness for any Fantastic Four member BY 25% in your team as they cringe with shame.
Hypno Hustler - Ready to shake that booty? The mesmeric beats of this Spider-man legend is here as a support by popular demand* ! When equipped, boosts any hero who has the power of transforming sound into light and is mildly Disco-themed by 300%!
(*the license fee was real cheap)
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JHawkInc said:DAZ0273 said:
So lets see if I’m reading this right.
Say I start with a level 1 Pizza Dog support and I start feeding that l’il fella some tasty red iso to make him better. Maybe I get to say level 48 at whatever cost red iso that is. Then I pull/earn/obtain a level 2 Pizza Dog before I rank up. So I get my red iso costs back (or at least some of them) AND the automatic upgrade?
You'd start with a Rank 1 Level 1 Pizza Dog, you can level him up to 50 with Red ISO, and then it maxes out. It's just stuck there until you pull a Rank 2 Pizza Dog, which would then unlock the second Perk, raise the level cap by 50 levels, and give you some extra Red ISO (but we have no idea how much), but not change the level. If you have a Rank 1 Level 5 Pizza Dog and pull a Rank 2, it becomes a Rank 2 Level 5 Pizza Dog.0
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