Heart Of Darkness: Test run 1 anti tapping feedback
Comments
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Currently in 4th place ahead of 6th place by over 700pts. Love having the security that as long as I don’t mess up I am guaranteed top 5.
Really like this change and I hope it stays.0 -
broll said:Bowgentle said:broll said:The rockett said:Wow. That was intense which to me is so much more fun.
Ended Sub 1 with 23435 points in 1st place. 2 points over 2nd place.
Did this sub clean in 33 mins with 1 min to spare.
Guess what, time slices don't work perfectly for any of us.
We've just been used to making the time for PVE for four years.
Don't want to do that? No problem.
But don't assume that everyone ahead of you in PVE is having a great time with the time slices available.
You're not the only one with a job and a family playing PVE.
It would be very easy to implement the system StaxTheFoyer has advocated for placement. That is, measure the time taken between when you enter battle till the victory banner is displayed. Add that time across all clears of all nodes for for however many are are required for placement (it's 5 for progression, 7 for placement at the moment given nodes go to 0 on 7th clear). Fastest time (ie least amount of time used for all clears of all nodes) wins.
Then it doesn't matter when you do your clears. You can do 7 straight or do 2 wait an hour, do 3 and wait a few hours and do 4 more. The only thing that matters is how long it took (note if players don't do required clears they can be assigned a time penalty of X number of minutes per missed clear).
KGB
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ZeroKarma said:smkspy said:I'm placing worst with no tappers this event. Not a big deal, but if tie breakers will become the norm, I feel they should improve placement rewards so ties won't make people feel cheated.0
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Now if they could only come up with PvE that didn't require playing feverishly at a specific exact time, twice a day.
The score you get on each node could have a variable bonus for fast clear, rather than recharging over time.
Added bonus play time could come from retreating on a node that you were slow on, and re-doing it3 -
Finished sub 1 in first place! Beat the last node with a second to spare. Giving me a 9 point lead over 2nd. And several hundred over the rest of t10 because a lot of players finished outside of time.
It looks like erring on the cautious side to mitigate the effect of bad boards and animations spam will be critical.
edit: and 10 minutes later I appear to be sixth due to the higher ranked players of sub 1 clearing sub 2 very slow.0 -
OJSP said:Daiches said:Finished sub 1 in first place! Beat the last node with a second to spare. Giving me a 9 point lead over 2nd. And several hundred over the rest of t10 because a lot of players finished outside of time.
It looks like erring on the cautious side to mitigate the effect of bad boards and animations spam will be critical.
Keep this!1 -
From what i see here, its almost always about top 10 or higher. For those people i can see the benefit of not going against tappers (for which the obvious solution would be to tap yourself), for most other people i dont think it matters that much.
Basically those that usually end up high, will still end up high, just now with less effort.0 -
Dogface said:From what i see here, its almost always about top 10 or higher. For those people i can see the benefit of not going against tappers (for which the obvious solution would be to tap yourself), for most other people i dont think it matters that much.
Basically those that usually end up high, will still end up high, just now with less effort.
I can’t speak for others but in my case you’d be wrong.1 -
T-REZ5000 said:Dogface said:From what i see here, its almost always about top 10 or higher. For those people i can see the benefit of not going against tappers (for which the obvious solution would be to tap yourself), for most other people i dont think it matters that much.
Basically those that usually end up high, will still end up high, just now with less effort.
I can’t speak for others but in my case you’d be wrong.
That's why i said that tapping seems to affect the top 10 and higher, and not so much others.0 -
Dogface said:T-REZ5000 said:Dogface said:From what i see here, its almost always about top 10 or higher. For those people i can see the benefit of not going against tappers (for which the obvious solution would be to tap yourself), for most other people i dont think it matters that much.
Basically those that usually end up high, will still end up high, just now with less effort.
I can’t speak for others but in my case you’d be wrong.
That's why i said that tapping seems to affect the top 10 and higher, and not so much others.2 -
aesthetocyst said:cschwinge said:Now if they could only come up with PvE that didn't require playing feverishly at a specific exact time, twice a day.0
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smkspy said:I'm placing worst with no tappers this event. Not a big deal, but if tie breakers will become the norm, I feel they should improve placement rewards so ties won't make people feel cheated.
I used to place top 10 fairly frequently and found myself dropping to 26th or lower with tappers. I don't time my grind very well (starting way too early, but I rather more time left, when I do my ddq, then not enough time). This event, I found myself back in the lower end of top 10 again.0 -
No ties in my bracket but super close and competive, a wonderful sight.1
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LOVE the competition in this version of PVE. No ties in my cl9 bracket. Unlikely, any room will have many.
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Loving this. It actually feels enjoyable to play pve again, with the sense of urgency / playing chicken against the clock. As others have said, previously I'd resign myself to lower T10 because tinykitty tapping for electronic goods. Now I'm (at best guess, hard to really tell at this point) 3rd or 4th.
I mistimed by a few minutes and left about 100 points on the board in sub 1, but it seems everyone else was suffering from roughly the same fate with trying to best gauge the new play style needed. Mildly irritating, but an easy lesson to learn from and not replicate in the future.
Anyway, this is much better than pve has been in a looong time. Even if I drop back to low T10, I'll be there with fun through genuine competition, rather than just resigning myself to losing vs tappers.
For the love of hell, keep this.0 -
The rockett said:Wow. That was intense which to me is so much more fun.
Ended Sub 1 with 23435 points in 1st place. 2 points over 2nd place.
Did this sub clean in 33 mins with 1 min to spare.0 -
Gabisia said:The rockett said:Wow. That was intense which to me is so much more fun.
Ended Sub 1 with 23435 points in 1st place. 2 points over 2nd place.
Did this sub clean in 33 mins with 1 min to spare.0 -
Dogface said:From what i see here, its almost always about top 10 or higher. For those people i can see the benefit of not going against tappers (for which the obvious solution would be to tap yourself), for most other people i dont think it matters that much.
Basically those that usually end up high, will still end up high, just now with less effort.
Tapping was always a problem concerning the top of the leaderboard. And that's why it had to be fixed.If the people exploiting a flaw in the design are ranked 300, noone cares about it. If they're ranked at the very top, it undermindes the very core of the event.
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I'm in Zerokarma's bracket. Was in a comfortable spot inside t5 until I got greedy. I kept pushing the timer and stalling the grind and ended up missing the final clear on a wave on sub 2. Because of 1 node and 30 seconds I will be kicked out of t10 with no way to make it up.
Hurts me right in the soul, but good.
I shouldn't be able to noob it all up and still take top placement because of a forgiving system. I don't think pve should be competitive, but if it has to be a competition, make it a real one. Stop rewarding **** play.4 -
Confession. After the first grind of the final sub I’m tied for 1st in Cl9. The bright side is that tomorrow’s grind will have urgency and meaning and it will be a ton of fun.0
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