Spoit said: 13k damage for 5 AP? That can't possibly be right, right?
the 13k damage comes when you reach 14 AP in whichever colour you are targeting with Power Siphon.
D4Ni13 said: After playing with her in SHIELD Training, this is what I've seen. Green: You need 5 green AP to fire up, and it changes to a passive of the strongest color of the enemy in front. You can switch the enemies in front and see their strong color in the ability description. In the loner node you will have Moon Knight (Black), Daken (Black) and Magneto (Blue). So lets say Moon Knight is in front, this will change into a Black passive, and it will stay as so until you collect black 14 AP and deal the damage. So you can keep the power going indefinitely, if you have someone to consume that AP before it reaches to 14. This turns Rogue into a color blocker, which is something new in MPQ, and will be very good. Red: You can select a tile on the board, and it will deal damage, destroy that tile and a block around it (3x3) and generate AP. Very nice that you can select what to destroyYellow: It does what it says it does. I'm impressed. Really nice design.
hopper1979 said: So the 3x match damage is determined by who is doing the match. Cascades are now potentially game ending once green is cast, 5 Starlord might be looking really good to some people now
geno685 said: So as a player who might get one to two rogue covers and wont be able to test it----How does her green mix with thanos purple?If you fire off his purple and she fires green and it affects black, and thanos is matching black, does he get the double/triple after his increase from purple or before it? if it is the former i can see a lot of rogue and thanos teams
hopper1979 said: Yes but it will definitely benefit 5 star teams immensely even if only one color gets the 3x damage boost we are talking about a jump from ~1000-1500 pts a match to ~3000-4500 without strike tiles even being taken into consideration. So if she is the #3 on a well designed 5 star team watch out. Also if you can select a green user from the other team then the charged tiles that 5 Starlord or SS spam again make those matches, assuming they are in the correct color, even more damaging. It is going to add an interesting new dynamic to the game. I like that
Anon said: Just got her Red cover from Shield Training and now I can't get that stupid Fall Out Boy song out of my head.Edit: Just realized something, doesn't her Green technically cost 19ap to get full damage? Yeah I get that she accelerates but still.It's also funny how her Red is basically pre nerf Twin Pistols.
fahq1977 said: hopper1979 said: Yes but it will definitely benefit 5 star teams immensely even if only one color gets the 3x damage boost we are talking about a jump from ~1000-1500 pts a match to ~3000-4500 without strike tiles even being taken into consideration. So if she is the #3 on a well designed 5 star team watch out. Also if you can select a green user from the other team then the charged tiles that 5 Starlord or SS spam again make those matches, assuming they are in the correct color, even more damaging. It is going to add an interesting new dynamic to the game. I like that She is a 5* support dream. And the AP denial is fairly ridiculous.My favorite attribute is that this makes her teammate use situational; to get the best synergy and benefit, you will need to anticipate the opponents best color and then find someone on your team who can use that color. Seriously benefits the savvy player.Also seems as if having red at 5 would be a bit of a waste, since the 3x3 and AP gain come with 1 cover and the extra damage ain't great (plus it's pricey). I guess yellow at 3 covers is only losing 10% damage reduction, but I cannot see anyone sacrificing triple damage that comes with 5 green covers.Thank you D3.
Very interested in the mechanical implications of Power Siphon. This is the first time we've seen an ability which changes colour. That is, it's possible for this ability to have a different colour every time it is fired in a match. This is different from other transforming abilities, which retain their original colour, and from Banner's transformation to Hulk, which counts as a separate "character" so the different colours aren't overwriting Banner's abilities.
I think Gloves Off/Power Siphon is going to be fairly well received as successful, so I look forward to how the devs decide to expand upon this new mechanic.
mexus said: My thoughts: Looks decent.Green makes potentially good damage but at a high cost; both AP wise and also the self-harm aspect.Red - good punch and a great way to get 3X3 AP from the tile destruction.Yellow is tanky but I never fully understood the potential in damage reducing skills, protect tiles do it better.