Infinity Season *Updated (9/19/17)
Comments
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400 Iso at 42 wins, 20HP at 67. Gotta love season rewards that are as close to zero as they could come up with.
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That 20 hp has to be a mistake right?1
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So the 1st event just popped up and in order to get a 4* cover you need to win 40 matches. This is a crazy number of wins for PVP. The CP is still in placement which is encouraging higher level players to drop down in CL to get the CP they want.
Here re is a little reality for the Devs. A win based system might be better for lower roster players, but you have always said you want people to level their roster. Well a win based system is going to drive players away from PVP because of the grind it will now be. You should have a system that encourages players to play and play at their highest CL. This is a system that requires high roster shield rank players to drop down to lower CL to earn CP.
why do do you refuse to test a hybrid system for an event of win X or score X to get each prize. This way players will climb for placement and progression and players can grind out wins who are frustrated with losing points. It does not have to be only one way. Figure it out or you will lose a ton of players.2 -
Arix90 said:That 20 hp has to be a mistake right?
I guess we should be happy they didn't replace the 10pack with 2 heroic tokens.
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20 HP at the end does seem strange, but that should satisfy the people who complain some rewards are extremely backloaded.
I see a Heroic 10-pack at 31 wins, and pretty nice season placement rewards considering it's a 2 event season.0 -
Pants1000 said:20 HP at the end does seem strange, but that should satisfy the people who complain some rewards are extremely backloaded.
I see a Heroic 10-pack at 31 wins, and pretty nice season placement rewards considering it's a 2 event season.
CL 5 to 8 will be filled with 5* rosters getting their t10 CP.1 -
Moon Roach said:
My gripe with this format hasn't changed. The number of different opponents I see late on in the event is still only about 5, which means triple-tapping or worse, if I want the 40 wins.
They may not lose progression, but they'll lose points and possibly placement and I might antagonise a member of the wrong alliance. I've heard they can be worse than our mods used to be. :wrysmileit'sajokepleasedon'tbanmeemoji:
There must be some method of opening up available opponents. How about adding in the 5 players either side of me in the table, but only if currently shielded.
The reason many struggle to 575+/900 is the MMR is extremely restrictive, and doesn't let you target lots of people, so if you are in a narrow group, you get low target points, and it'll not get better. Opening that up to 3*/4* rosters would make their jump to 575+ much easier and get rid of a lot of issues.
The fact we're doing the same thing again suggests they are happy with the percentages of players who are able to earn rewards such as the 15 CP, and so will continue on no matter the points raised are here. Albert Einstein said it best, about repeating the same text and expecting a different response.2 -
Pants1000 said:I see a Heroic 10-pack at 31 wins
Ah, true, I hadn't even noticed that, the top two rewards were so pathetic. So if you can't be bothered with the grind to 32/40-wins in each event, two lots of 16 will get you the 10CP each time and the 10-pack. I think that'll do me.
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So they still didn't remove the most annoying feature: only top 10 placement receives the 15+ co, which is the onlybprize that matters.
Thus you are making things worse for advanced players (and maybe other players too) by taking away the one prize they could depend upon.0 -
Truly a disappointment. Same as last test for individual events. Demi wants 2x as much work AND makes the cp much harder to get and capped at .5%. it"s really hard to describe how unfriendly this change is for elder game players. A real slap in the face.
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Richyyy said:Pants1000 said:I see a Heroic 10-pack at 31 wins
Ah, true, I hadn't even noticed that, the top two rewards were so pathetic. So if you can't be bothered with the grind to 32/40-wins in each event, two lots of 16 will get you the 10CP each time and the 10-pack. I think that'll do me.
If i have any optimism left, its that they changed matchmaking or mmr. If i can find 4 or even 3* teams, i may beat them up a little more. But that's a big IF.0 -
If only wins count, let's return to the original MMR where you'd fight a progression of teams as you climb. 2 stars, then 3s, 4s, 5s. The MMR band aids that have been applied over the years don't work in this type of system6
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Guess I can look forward to not getting worthwhile season placement as I usually manage (by skipping an event or two).
Great job rewarding the whales (and hyper-alliances) with this mini-season. I'm sure they appreciate the ten-packs they don't need.
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Let's go whole hog. Forget points entirely. Only wins matter. Whoever can break through mmr the fastest and club the most seals wins.0
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What cracks me up is it's gone from a system where people buy shields to get the four cover to a system where you can get that cover without shielding or spending anything.
If the main point of getting 900 was that four cover not placement why should they bother to shield? I mean 930ish didn't even get me top 25 in the last event. There is no reason to score big in the first place, I'll be hitting the weakest regardless of points they have just to maximise the win count. New players coming into this system will have no clue why 900 points is significant.
It's a win for the wallets at least. Be interesting to see how many people stop shielding altogether if it is introduced main season and shift their focus to a PVE alliance. Most probably doesn't make much of a difference off season. From a business perspective it seems like a dumb move. *shrugs*1 -
20 hp at 67 wins? Come on. That's the exact same reward at 5 wins. You could have done something really cool like a 4* cover or 5k iso. That's just insulting. But I guess when you're rewarding players with a standard token for the sixth clear of a node it shouldn't be too surprising.0
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fmftint said:If only wins count, let's return to the original MMR where you'd fight a progression of teams as you climb. 2 stars, then 3s, 4s, 5s. The MMR band aids that have been applied over the years don't work in this type of system
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I really hoped that after the last test, D3 would revise the amount of wins for progression awards.
As it stands, they are really terrible - both at the level of the individual PVP event as well as for the mini-season progression.0 -
40 wins for a guaranteed 4*?
yes, please. thx.1 -
Looks like I'll be playing a lot less pvp if they don't adjust the numbers for the win totals. I don't have time to slog through 40 matches for a 4* in addition to playing pve, which gives better rewards.
Took maybe 2 hours to climb from 0 to 900 in the past, maybe a bit longer if I don't have 2 boosted 4*s. 40 wins will take a lot longer than that.0
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