Arix90 said: That 20 hp has to be a mistake right?
Pants1000 said: 20 HP at the end does seem strange, but that should satisfy the people who complain some rewards are extremely backloaded.I see a Heroic 10-pack at 31 wins, and pretty nice season placement rewards considering it's a 2 event season.
Moon Roach said: My gripe with this format hasn't changed. The number of different opponents I see late on in the event is still only about 5, which means triple-tapping or worse, if I want the 40 wins.They may not lose progression, but they'll lose points and possibly placement and I might antagonise a member of the wrong alliance. I've heard they can be worse than our mods used to be. :wrysmileit'sajokepleasedon'tbanmeemoji:There must be some method of opening up available opponents. How about adding in the 5 players either side of me in the table, but only if currently shielded.
My gripe with this format hasn't changed. The number of different opponents I see late on in the event is still only about 5, which means triple-tapping or worse, if I want the 40 wins.
They may not lose progression, but they'll lose points and possibly placement and I might antagonise a member of the wrong alliance. I've heard they can be worse than our mods used to be. :wrysmileit'sajokepleasedon'tbanmeemoji:
There must be some method of opening up available opponents. How about adding in the 5 players either side of me in the table, but only if currently shielded.
Pants1000 said:I see a Heroic 10-pack at 31 wins
Richyyy said: Pants1000 said:I see a Heroic 10-pack at 31 wins Ah, true, I hadn't even noticed that, the top two rewards were so pathetic. So if you can't be bothered with the grind to 32/40-wins in each event, two lots of 16 will get you the 10CP each time and the 10-pack. I think that'll do me.
fmftint said: If only wins count, let's return to the original MMR where you'd fight a progression of teams as you climb. 2 stars, then 3s, 4s, 5s. The MMR band aids that have been applied over the years don't work in this type of system