Infinity Season *Updated (9/19/17)
Comments
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67wins will get you...20hp?! Hardly seems worth the time. My excitement for the return of win based prog rewards just went from a noine to a two.0
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2 fights in and once again, everything I see is at least twin 5* champs.
I've gone low in the hopes of top 10 placement, and had been thinking about playing for 40 wins in the second event. If this event remains as turgid, I'll more likely join late and put together a score for the alliance to aim for top 100.
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After breaking a shield in an attempt to knock out the last 45 points to get the Lockjaw cover at 900, and being hit for 175 points during one match, bring on the win-based progression...0
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By joining at the beginning instead if the end you can catch up to 10 seed teams. That cuts the number of real fights for max progression per event to 30. 10 a day, whenever you feel like it. No rush, pressure, or shielding.0
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For me, this removes all excitement from PvP. Of course I can grind out 40 wins, but there's nothing at stake.
It's tedium, mindless tedium. I have a team that should be really fun (Mordo, Red Hulk and Vulture), and instead it's a yawn-fest after the first couple of matches.
I usually try to be positive about changes, but I can't with this one. It's turning PvP into a chore and I hate it.
Moving CP to placement just adds insult to injury.5 -
Feels like they are testing our patience and staying power3
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Kahmon said:By joining at the beginning instead if the end you can catch up to 10 seed teams. That cuts the number of real fights for max progression per event to 30. 10 a day, whenever you feel like it. No rush, pressure, or shielding.
But at a certain point you will really only care about cp for 5*s. And cp is now locked at 2% of players no matter what. That is, imo, the real purpose of this change. Everything else is just window dressing to make average players feel more competitive. It's the pve scoring change or baking "fix" all over again.
Edited for bad math!3 -
Yeah, T10 out of 500 is 2% not (point)2%.0
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Kahmon said:By joining at the beginning instead if the end you can catch up to 10 seed teams. That cuts the number of real fights for max progression per event to 30. 10 a day, whenever you feel like it. No rush, pressure, or shielding.
Great, another downside to having developped rosters I bet.1 -
sinnerjfl said:Kahmon said:By joining at the beginning instead if the end you can catch up to 10 seed teams. That cuts the number of real fights for max progression per event to 30. 10 a day, whenever you feel like it. No rush, pressure, or shielding.
Great, another downside to having developped rosters I bet.0 -
CT1888 said:2 fights in and once again, everything I see is at least twin 5* champs.
I've gone low in the hopes of top 10 placement, and had been thinking about playing for 40 wins in the second event. If this event remains as turgid, I'll more likely join late and put together a score for the alliance to aim for top 100.
I'm having the opposite experience. Three hours in and I already have 20 wins for less than 30 minutes total play, so that 10-pack should be easy pickins (if they don't change it to two Heroics tomorrow). Haven't seen any 5* champs and haven't fought any 4* champs. I'm seeing far more low-level teams than I normally do, but that's likely because I've altered my playstyle.0 -
So D3 here is what I did. I got into the event right away and used moonstone 2* Daken, and Juggs. Now I am waiting on 2-3* players to hit me so I can retailiate against them. I will give it a couple of hours beat them to a pulp and leave out a 3* team. This will let the 4* players hit me. Then I will bring out my 5* to finish my climb. My question is why do you want me to play this way? Why is this is the play style you are encouraging from 5* players? Because of MMR 5* players cannot see the team that I used and I also dropped down in CL so I can get the 15 CP in placement compared to someone who should be in that CL. You say you don't like late climbers but this is the play style you are encouraging? I don't get you D33
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I cannot tell you how happy I am that this is back! And I hope it stays forever! I stay away from pvp because I hate loosing 100+ points overnight when Im not even playing. I usually play until I get the heroic 10-pack and call it a season. This way is much better0
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My pvp alliance mates and I are deliberately losing to each other to dump points, so that at some point our climb for placement and 40 wins coincides.
At the risk of repeating everything that was said last time this was tested... you have created a game mechanic which encourages people to race to the bottom - the new meta how many wins can you get whilst gaining the fewest points - just why?
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To everyone who is playing down to get T10 and CP: I want to point out that this brilliant strategy is literally what all the other top players are thinking, while those fish (seals seem to be the term here) that you want to beat on to guarantee your T10 are all playing the highest SCL they can because they couldn't get placement before without some sort of clever trick and now just want the 4* cover.
Congrats on playing yourself,
Game Theory
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So D3 here is what I did. For the first time in months, I joined the event at the start, as opposed to an hour before the end of the event. I hit the starter nodes, and the 5* players with their 2-4* baits. And for the first time in pvp, I couldn't care less that I'm getting constantly steamrolled by high tier 5* whales. The progress I've made are kept for the event, so what if I lose some points? I'm at 29 wins right now, and for the first time I'll be able to achieve the 4* cover. I love being able to play on and off anytime I want during the day. I love that every fight I win feels like I accomplished something, as oppose to being on an endless hamster wheel.
Thanks for pushing forward with this great change D3!2 -
I like this change of progression. Despite winning multiple battles in a row, I could never break over 575 in ANY clearance level (not without a lack of trying) unless I shelled out for extra health packs. Even if I spent my full ten and multiple fights trying to make the most points at a time, they would be gone before they could refresh again. This way, I can fight and fight and fight and reach the final progression tier without cursing every person who attacks me.
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Blergh said:What cracks me up is it's gone from a system where people buy shields to get the four cover to a system where you can get that cover without shielding or spending anything.
If the main point of getting 900 was that four cover not placement why should they bother to shield? I mean 930ish didn't even get me top 25 in the last event. There is no reason to score big in the first place, I'll be hitting the weakest regardless of points they have just to maximise the win count. New players coming into this system will have no clue why 900 points is significant.
It's a win for the wallets at least. Be interesting to see how many people stop shielding altogether if it is introduced main season and shift their focus to a PVE alliance. Most probably doesn't make much of a difference off season. From a business perspective it seems like a dumb move. *shrugs*
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