Dormammu said: Who cares? It's an off-season. Take it off and skip it. Or play a few matches and get some prizes.It's just another test. Not the final product.
shardwick said: 20 wins to 900? My average fight only gives me about 30 points for a win so 20 wins would get me my 10 cp with a handful of points left over. People complain about grinding in the new system, well I'm grinding in the current system and the vast majority of those fights are against 4* teams that are above me yet I'm getting minimal rewards to show for it. And that's if nobody hits me during a run or if I don't lose a fight. Less stress, more targets and more rewards for roughly the same amount of grinding that I'm already doing? Yeah, sign me up for that experience.
shardwick said: 20 wins to 900? My average fight only gives me about 30 points for a win so 20 wins would get me my 10 cp with a handful of points left over.
alaeth said: Hmm... Math time!!!Current season requirements for full progression is 10k points. Removing 2k for simulation, that's 8000/10 = 800 per event.This new format, no Simulation... so Developers are equating 67 wins across 2 events, which equals ~33 wins as equivalent to 800 points... 800/33 = ~24pts per winDevelopers assume players attack 24pt matches. (giggle)Honest question: do any developers actually have 5* Champions? 4* Champions? Do the people that make these decisions actually play the game they're coding these limits for?I cannot remember when I have _ever_ hit as 24 pt match - outside lightning rounds.I feel sorry for all the 1, 2, 3, and 4* rosters that are going to be beat to hell by 5* players just racking up wins. How is that a fun experience for those people?
Beer40 said: I will say though, wins would have been nice last night when I had to make a wild run to 900 for Lockjaw and finally gave up around 760 because I'd gain/lose at the same rate for a solid hour.
Pants1000 said: Beer40 said: I will say though, wins would have been nice last night when I had to make a wild run to 900 for Lockjaw and finally gave up around 760 because I'd gain/lose at the same rate for a solid hour. That's exactly why I'm looking forward to win-based progression. That wall can be really frustrating.I think it will mean I can get max progression every time if I want to put the time in, without worrying about timing shield hops or Line coordination.Those that like the shield hop game can still do so for placement. I think they could make everyone happy by improving the placement rewards. Give the CP to top 50 in CL8.
Lucifier said: alaeth said: alaeth said: Hmm... Math time!!!Current season requirements for full progression is 10k points. Removing 2k for simulation, that's 8000/10 = 800 per event.This new format, no Simulation... so Developers are equating 67 wins across 2 events, which equals ~33 wins as equivalent to 800 points... 800/33 = ~24pts per winDevelopers assume players attack 24pt matches. (giggle)Honest question: do any developers actually have 5* Champions? 4* Champions? Do the people that make these decisions actually play the game they're coding these limits for?I cannot remember when I have _ever_ hit as 24 pt match - outside lightning rounds.I feel sorry for all the 1, 2, 3, and 4* rosters that are going to be beat to hell by 5* players just racking up wins. How is that a fun experience for those people? but if we think about it here, how the vet players got effected, well they need to play an extra 10 matches +- (per event or per 3 days), boo hoo big deal (probably these vet players will face some lower rosters player, that might take them small amount time to win the match).
Beer40 said: Pants1000 said: Beer40 said: I will say though, wins would have been nice last night when I had to make a wild run to 900 for Lockjaw and finally gave up around 760 because I'd gain/lose at the same rate for a solid hour. That's exactly why I'm looking forward to win-based progression. That wall can be really frustrating.I think it will mean I can get max progression every time if I want to put the time in, without worrying about timing shield hops or Line coordination.Those that like the shield hop game can still do so for placement. I think they could make everyone happy by improving the placement rewards. Give the CP to top 50 in CL8. This. I was 20 points away from a Danny Rand cover that, once I dump some ISO into him, would make him a level 271. Played a 28 point match to end it and came back down points because I was hit by a 509/501 5* combo with a 400+ Thor. I'm running dual boosted 4s and my 380s are less than the persons 3*!!!! Earlier today I was getting multi tapped from someone with a level 451 (I think) Panther and had to shield. Now I'm shielded again.tinykitty this tinykitty, I'm over the compromise. You all may be able to beat me at the speedy PVP but let's see who gets their way on the message board. Bring on points based PVP.
BoyWonder1914 said: Beer40 said: Pants1000 said: Beer40 said: I will say though, wins would have been nice last night when I had to make a wild run to 900 for Lockjaw and finally gave up around 760 because I'd gain/lose at the same rate for a solid hour. That's exactly why I'm looking forward to win-based progression. That wall can be really frustrating.I think it will mean I can get max progression every time if I want to put the time in, without worrying about timing shield hops or Line coordination.Those that like the shield hop game can still do so for placement. I think they could make everyone happy by improving the placement rewards. Give the CP to top 50 in CL8. This. I was 20 points away from a Danny Rand cover that, once I dump some ISO into him, would make him a level 271. Played a 28 point match to end it and came back down points because I was hit by a 509/501 5* combo with a 400+ Thor. I'm running dual boosted 4s and my 380s are less than the persons 3*!!!! Earlier today I was getting multi tapped from someone with a level 451 (I think) Panther and had to shield. Now I'm shielded again.tinykitty this tinykitty, I'm over the compromise. You all may be able to beat me at the speedy PVP but let's see who gets their way on the message board. Bring on points based PVP. Wow, I bet this has NEVER happened to anyone before!If you don't want to spend on shields I get it, but someone at your level should know better than to try to make a "wild rush" for anything when you're above 700 points, nor should you be trying to make up lost points on the fly. One you cross that point threshold you have all the sharks in the water that are looking for the next level of points after the 575-CP mark, so its time to seriously start minimizing your time unshielded. It doesn't matter what boosted 4s you have, there's always going to be someone who's willing to hit you if you're worth enough points. And you seem to have no problem hitting sub 40-point matches, so you're opening yourself up to all kinds of retaliation, because you'll be worth much more to hit back. I really don't understand these complaints about how rough the 700-900 zone is. Try being above 1000! Because the hits come more frequently, and for much more points, you learn the mechanics of how to protect your points better whether you want to or not. How is getting 150+ points on 3-4 high point matches more tedious and time-consuming than being forced to grind out an additional 10? Because it costs HP? If you're scoring that much in PVP, you're at a level where the game is practically throwing HP at you, so again, I don't get it.