Infinity Season *Updated (9/19/17)
Comments
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Lots of vulgarity that would certainly get me banned if I actually expressed my feelings about this......0
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Punisher5784 said:It sounded interesting until I saw they're testing it with Best Friends Forever.. the worst PvP event! They must really want us to use the new rebalanced Kingpin.
@Brigby, will the boosted list be updated? It hasn't changed since it's release last Anniversary0 -
Looking forward to this and to hear that they haven't scraped the win based system and are likely expanding to seasons eventually.2
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67 wins? Wow, i hope the rewards will be worth it...
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Whilst I despise this new format and plan to just step around it like a steaming dog turd in the path - I do think this timing and mini-off season is the ideal compromise. It allows us to take it or leave it without ruining the PvP we know and love, I certainly have no time to turn PvP into a grind.0
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While ~33 wins per match seems high, if top progression is 15 CP then I'm fine with it, as I've never been able to reach top progression in the existing system (whether it's an individual match or season) — if I can reach the 10 CP midpoint in about as many matches, I'm happy. And if I can make it to the 4* cover in even slightly more matches but with way less stress and time-sensitive playing, I'll consider it a win.
We really need to know what the spread of progression rewards is and what the required number of wins is for each before we can form any opinions.2 -
i am optimistic about the win base system, can't wait to see it.0
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Like the system but if it's still that may wins for the 4 star I will get to 575 reward in the first half hour of each event and bail. It was even easier to get to that point because I can hit anyone rather than 40 point plus scores.0
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I have stopped playing PvP 2 seasons ago (just can't do it anymore - stress, timing everything, missing rewards). I think 34 wins per event is too much unless - the CP is waiting at the end of that grind. If yes - I will play versus again. If not - i probably only play for 4* i want (which is not the case today, even the 575 CP was not forcing me to play.. maybe next season).0
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Everytime I read of Progression rewards I feel happy! Thank YOU! Hope this will be where we are heading to3
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Will there be similarly scaled alliance rewards as well? If so, will they be points or win based?0
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I hope this becomes permanent as soon as possible0
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j0nats said:maybe the win based progression only applies to season rewards? i still prefer the current system. there is a reason pvp is not called pve. and its because its not pve
gating the 15 cp from progression and keeping it in top 10 placement will directly impact those of us trying to transition into 5 star land, but not strong enough to be in top 10.
also, for those that keep whining about being hammered in pvp blah blah... guess what.? we went thru that too. but instead of whining, we clawed, scratched (sometimes bought) our way to improving our rosters.
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j0nats said:maybe the win based progression only applies to season rewards? i still prefer the current system. there is a reason pvp is not called pve. and its because its not pve
gating the 15 cp from progression and keeping it in top 10 placement will directly impact those of us trying to transition into 5 star land, but not strong enough to be in top 10.
also, for those that keep whining about being hammered in pvp blah blah... guess what.? we went thru that too. but instead of whining, we clawed, scratched (sometimes bought) our way to improving our rosters.
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Like sooooooo many have suggested previously, make progression a hybrid system where x amount of wins OR x amount of points, whichever the player hits first, gets them the progression rewards. I think that would make everyone happy. Nothing really changes for the competitive pvp players and it opens up the gate for players with lower level rosters to play pvp for progression. Why does it have to be one way or the other???8
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Lucifier said:and there is a reason why PVE is not called PVP, and it's because it's not PVP.
When you want to buy an orange do you take an apple to the register and then get mad at the cashier for not selling you an orange?
I commend the developers for continuing to look for new ways to adjust the rewards to make them more accessible.3 -
mega ghost said:While ~33 wins per match seems high, if top progression is 15 CP then I'm fine with it, as I've never been able to reach top progression in the existing system (whether it's an individual match or season) — if I can reach the 10 CP midpoint in about as many matches, I'm happy. And if I can make it to the 4* cover in even slightly more matches but with way less stress and time-sensitive playing, I'll consider it a win.
We really need to know what the spread of progression rewards is and what the required number of wins is for each before we can form any opinions.
I think what you said there, is exactly why they don't want to put top CP related to wins. It means anyone can grind out the wins, rather than restricting it. They will have a % in mind for who should get what rewards, and I'm sure anyone being able to do it would break their formula.
Still seems a bit odd to me to make it the same as PvE but with much harder opponents, unless of course they plan to introduce another game mode on top of this at the Anniversary. I am happy for others who will benefit from this, though it will probably destroy a bit my enjoyment of PvP, but I guess thems the breaks.0 -
Who cares? It's an off-season. Take it off and skip it. Or play a few matches and get some prizes.
It's just another test. Not the final product.2 -
Blindman13 said:Lucifier said:and there is a reason why PVE is not called PVP, and it's because it's not PVP.
When you want to buy an orange do you take an apple to the register and then get mad at the cashier for not selling you an orange?
I commend the developers for continuing to look for new ways to adjust the rewards to make them more accessible.0
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