Punisher5784 said: It sounded interesting until I saw they're testing it with Best Friends Forever.. the worst PvP event! They must really want us to use the new rebalanced Kingpin. @Brigby, will the boosted list be updated? It hasn't changed since it's release last Anniversary
j0nats said: maybe the win based progression only applies to season rewards? i still prefer the current system. there is a reason pvp is not called pve. and its because its not pve gating the 15 cp from progression and keeping it in top 10 placement will directly impact those of us trying to transition into 5 star land, but not strong enough to be in top 10. also, for those that keep whining about being hammered in pvp blah blah... guess what.? we went thru that too. but instead of whining, we clawed, scratched (sometimes bought) our way to improving our rosters.
Lucifier said: and there is a reason why PVE is not called PVP, and it's because it's not PVP.
mega ghost said: While ~33 wins per match seems high, if top progression is 15 CP then I'm fine with it, as I've never been able to reach top progression in the existing system (whether it's an individual match or season) — if I can reach the 10 CP midpoint in about as many matches, I'm happy. And if I can make it to the 4* cover in even slightly more matches but with way less stress and time-sensitive playing, I'll consider it a win.We really need to know what the spread of progression rewards is and what the required number of wins is for each before we can form any opinions.
Blindman13 said: Lucifier said: and there is a reason why PVE is not called PVP, and it's because it's not PVP. Actually, they are not called PVE or PVP; they are called Story Mode and Versus Mode. Because neither one is a true PVE or PVP.When you want to buy an orange do you take an apple to the register and then get mad at the cashier for not selling you an orange?I commend the developers for continuing to look for new ways to adjust the rewards to make them more accessible.