Difficulty Levels Based on S.H.I.E.L.D. Clearance Levels - Update (8/4/17) *Updated
Comments
-
Blindman13 said:Silverblade said:My problem with placement rewards as they are now is that those who lack 4*s will always lack 4*s covered and leveled enough to beat those with built rosters, no matter how fast you try to clear things without optimized and really well covered (read championed) 4*s you won't get more 4*s to actually advance your roster to compete.
So if you don't have championed 4*s (specially Medusa and Thanos) you won't earn 4*s to compete.
It's taking me close to quit because no matter how much I try to compete it feels fruitless.
And the same feeling goes to PVP, since you don't have a strong roster with championed Medusa/C4rol you can't compete to reach 900 points (I have been flatly told that and yes, if is a fact, no matter how hard one tries, it is impossible).
Which is why I loved rewards by wins instead of points.
Getting 4*s from placement in PVE is not going to quickly advance your roster. Even if they give 4*s to the top 50 or 100, one cover every 3/4/7 days won't make or break you.
Additionally, your complaint is that people with smaller rosters can't beat those with larger rosters. Why should they? The game provides plenty of opportunities to progress that don't involve competition with any other player, so you can build your roster up top the same level as those you wish to compete against.7 -
But the one issue that should be addressed is that there should also be a limit as to how far you can select under your scaling. Maybe only be able to go down 1 CL from the max you qualify for? 2? Without that, then the low-level rosters really do get hurt event after event.
But as it stands now, the developers let you choose to try for better rewards than your rank/roster allows you to truly compete for. If some choose to punch up to the high CLs, so be it. But with that choice, comes consequence, like with any other choice.0 -
broll said:Blindman13 said:Getting 4*s from placement in PVE is not going to quickly advance your roster. Even if they give 4*s to the top 50 or 100, one cover every 3/4/7 days won't make or break you.
Additionally, your complaint is that people with smaller rosters can't beat those with larger rosters. Why should they? The game provides plenty of opportunities to progress that don't involve competition with any other player, so you can build your roster up top the same level as those you wish to compete against.
A kid playing basketball in the street should not expect to be able to compete against an NBA player. They build skills against other players of their level and work their way up.
I agree that there should be more stratification in the SCLs, particularly at the top end. Adding 9 and 10 would go a long way toward that.
0 -
Justice Jacks said:
But the one issue that should be addressed is that there should also be a limit as to how far you can select under your scaling. Maybe only be able to go down 1 CL from the max you qualify for? 2? Without that, then the low-level rosters really do get hurt event after event.
But as it stands now, the developers let you choose to try for better rewards than your rank/roster allows you to truly compete for. If some choose to punch up to the high CLs, so be it. But with that choice, comes consequence, like with any other choice.
Agree:- SCLs are open to way too low of ranks.
- They should have fixed scaling or had scaling change ready to go with the launch of SCLs.
- Limits to how far people can drop.
The reason I don't think it should be restricted is the devs IMO tend to make mistakes and plan for things poorly. Restrictions to how far you can drop could lead to them overdoing future scaling change to the point where a player is unable to play in the 2-3 SCLs they are locked into. This is especailly true when SR are based on things like opening tokens and not based on strength of roster. It's theoretically possible for someone to level to SR 100 without ever rostering a 4* (in practice it's ludricrous but it's technically possible). If that person were locked into just SCL 7 & 8 they wouldn't be able to play and they'd be in one of the same problems SCL fixed, unreasonable scaling ruining gameplay.
I'm always a fan of let the players chose vs restrict them. Penalize them with lower rewards for dropping, but don't lock it out.2 -
Justice Jacks said:
But the one issue that should be addressed is that there should also be a limit as to how far you can select under your scaling. Maybe only be able to go down 1 CL from the max you qualify for? 2? Without that, then the low-level rosters really do get hurt event after event.
But as it stands now, the developers let you choose to try for better rewards than your rank/roster allows you to truly compete for. If some choose to punch up to the high CLs, so be it. But with that choice, comes consequence, like with any other choice.
I'm rank 90 and the scaling in 8 is right around what I was seeing with roster based scaling. It could be argued that CL8 is actually designed more for me in mind than someone who is above rank 100. That's a different topic altogether tho. I just wanted to get some accurate info in here before people start running with ideas, no offense.0 -
Beer40 said:Justice Jacks said:
But the one issue that should be addressed is that there should also be a limit as to how far you can select under your scaling. Maybe only be able to go down 1 CL from the max you qualify for? 2? Without that, then the low-level rosters really do get hurt event after event.
But as it stands now, the developers let you choose to try for better rewards than your rank/roster allows you to truly compete for. If some choose to punch up to the high CLs, so be it. But with that choice, comes consequence, like with any other choice.
I'm rank 90 and the scaling in 8 is right around what I was seeing with roster based scaling. It could be argued that CL8 is actually designed more for me in mind than someone who is above rank 100. That's a different topic altogether tho. I just wanted to get some accurate info in here before people start running with ideas, no offense.1 -
broll said:Beer40 said:Justice Jacks said:
But the one issue that should be addressed is that there should also be a limit as to how far you can select under your scaling. Maybe only be able to go down 1 CL from the max you qualify for? 2? Without that, then the low-level rosters really do get hurt event after event.
But as it stands now, the developers let you choose to try for better rewards than your rank/roster allows you to truly compete for. If some choose to punch up to the high CLs, so be it. But with that choice, comes consequence, like with any other choice.
I'm rank 90 and the scaling in 8 is right around what I was seeing with roster based scaling. It could be argued that CL8 is actually designed more for me in mind than someone who is above rank 100. That's a different topic altogether tho. I just wanted to get some accurate info in here before people start running with ideas, no offense.
1 -
Milk Jugz said:broll said:Beer40 said:Justice Jacks said:
But the one issue that should be addressed is that there should also be a limit as to how far you can select under your scaling. Maybe only be able to go down 1 CL from the max you qualify for? 2? Without that, then the low-level rosters really do get hurt event after event.
But as it stands now, the developers let you choose to try for better rewards than your rank/roster allows you to truly compete for. If some choose to punch up to the high CLs, so be it. But with that choice, comes consequence, like with any other choice.
I'm rank 90 and the scaling in 8 is right around what I was seeing with roster based scaling. It could be argued that CL8 is actually designed more for me in mind than someone who is above rank 100. That's a different topic altogether tho. I just wanted to get some accurate info in here before people start running with ideas, no offense.0 -
aesthetocyst said:
Rank COULD be more of a power rating .... be based literally on a snapshot of your roster (like, sum of rarity • levels for all toons on roster) ... and such a scheme could take buffs into account ... but it doesn't. Such a rating would go up and down depending on buffs, characters being sold.
Or if not, if Demi actually acknowledges that they're not all equal, and assigns a different power rating to each character (again, based on level and coverage, and spec, even) which sounds like way more work than anyone would ever want to commit to. Never mind that it would be tantamount to admitting that some characters suck while others are overly amazing. Which I'm positive they'll never officially do (outside of buffing and nerfing characters, I guess).0 -
Sorry, while you may have a point about certain ranks only able to select certain clearance levels (whether I agree or not with that) your numbers are off.
I'm rank 90 and the scaling in 8 is right around what I was seeing with roster based scaling. It could be argued that CL8 is actually designed more for me in mind than someone who is above rank 100. That's a different topic altogether tho. I just wanted to get some accurate info in here before people start running with ideas, no offense.0 -
zodiac339 said:Milk Jugz said:broll said:Beer40 said:Justice Jacks said:
But the one issue that should be addressed is that there should also be a limit as to how far you can select under your scaling. Maybe only be able to go down 1 CL from the max you qualify for? 2? Without that, then the low-level rosters really do get hurt event after event.
But as it stands now, the developers let you choose to try for better rewards than your rank/roster allows you to truly compete for. If some choose to punch up to the high CLs, so be it. But with that choice, comes consequence, like with any other choice.
I'm rank 90 and the scaling in 8 is right around what I was seeing with roster based scaling. It could be argued that CL8 is actually designed more for me in mind than someone who is above rank 100. That's a different topic altogether tho. I just wanted to get some accurate info in here before people start running with ideas, no offense.
1 -
Milk Jugz said:zodiac339 said:Milk Jugz said:broll said:Beer40 said:Justice Jacks said:
But the one issue that should be addressed is that there should also be a limit as to how far you can select under your scaling. Maybe only be able to go down 1 CL from the max you qualify for? 2? Without that, then the low-level rosters really do get hurt event after event.
But as it stands now, the developers let you choose to try for better rewards than your rank/roster allows you to truly compete for. If some choose to punch up to the high CLs, so be it. But with that choice, comes consequence, like with any other choice.
I'm rank 90 and the scaling in 8 is right around what I was seeing with roster based scaling. It could be argued that CL8 is actually designed more for me in mind than someone who is above rank 100. That's a different topic altogether tho. I just wanted to get some accurate info in here before people start running with ideas, no offense.0 -
@zodiac339
@broll
Before I knew better I put iso into 5*, 3/3/5 Phoenix @420, 5/5/1 IM46 @375. Not complaining, she carried me through in 3* land. But PVP sucked until I had a good base of 4* champs.
But, that only explains my scaling, not my SR. You don't earn experience for levels that spend iso.0 -
At first when I saw this update, I though 'oh god, yet another modif coming without paying attention of the community.'
Then I though more carefully... I remembered that I gave a feedback after the trial, that I answered with care and honesty. And in fact they have maid what I asked for.
After testing SCL 8, well... I think this is a good change. For me, this modification has a very little impact and I'm still able to clear the biggest difficulty node. But for new comers, that rather seems an awesome change. Like I said in my test feedback, this change should have been in place from the very beginning of the game.
So, overall, really appreciated. Thanks!1 -
zodiac339 said:Milk Jugz said:zodiac339 said:Milk Jugz said:broll said:Beer40 said:Justice Jacks said:
But the one issue that should be addressed is that there should also be a limit as to how far you can select under your scaling. Maybe only be able to go down 1 CL from the max you qualify for? 2? Without that, then the low-level rosters really do get hurt event after event.
But as it stands now, the developers let you choose to try for better rewards than your rank/roster allows you to truly compete for. If some choose to punch up to the high CLs, so be it. But with that choice, comes consequence, like with any other choice.
I'm rank 90 and the scaling in 8 is right around what I was seeing with roster based scaling. It could be argued that CL8 is actually designed more for me in mind than someone who is above rank 100. That's a different topic altogether tho. I just wanted to get some accurate info in here before people start running with ideas, no offense.0 -
Are you guys talking about the regular 6th repeatable mission (or 4* essential)? Not some mission where you're only fighting a single enemy at a much higher level?
For the record, I used to top out at 325 with 35 (wow, I thought it was way less) 4* champs between 271 and 290
0 -
I have 33 4-star champs with the highest being a 309 outlier and a handful at or above level 300. My highest scaled node was 340 before the change.0
-
Starfury said:Are you guys talking about the regular 6th repeatable mission (or 4* essential)? Not some mission where you're only fighting a single enemy at a much higher level?
For the record, I used to top out at 325 with 35 (wow, I thought it was way less) 4* champs between 271 and 2900 -
Sorry if this has been asked and answered already, but...
How will these changes affect alliance events?0 -
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements