Difficulty Levels Based on S.H.I.E.L.D. Clearance Levels - Update (8/4/17) *Updated
Comments
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Let's face it. The problem isn't scaling. The problem is the devs haven't updated the 4* cover placement rewards forever and are way far behind the scope of the game. 4* covers need to go to the top 50 or 100 in placement for SCL 7 and 8 respectively. It is ridiculous that so few players receive the 4* placement reward in each bracket. We are only talking about 4* covers, which are a dime a dozen now. The devs still greatly over value 4* covers in this one aspect of the game, which hasn't changed. Perhaps opening SCL 9 and 10 will address this but honestly, at this pace, we may be waiting for that for another year or more. Everyone either likes or dislikes the new SCL changes for their own reasons but I feel that poor placement rewards that haven't kept up with the meta of the game are the bigger issue.9
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aesthetocyst said:adamdivine said: ... i have 5 champed 5* (one of which is Thanos), ouroboros has 4 champed 5* (and a high level non champed thanos) and we are both getting beaten by a solid 4* roster with no 5*'s. Same thing happened in the last tests as well. Definitely still possible for 4* rosters to compete.
Some players already doing so will place higher with this scaling. 4*s players and 5* players. CL7 and 8 rewards are practically identical.
In terms of numbers, there are far more 4* players than 5* players. 5* players didn't fill every top 10 in cl 7 and 8 in the test and they won't this time either. It's more likely that more of the players willing to play the game of clocks will be from the 4* ranks than the 5* ranks.
Of course that also means that once we reach the point where 1% of SCL8 teams are dedicated 5* players, 4* rosters are essentially locked out of the best placement rewards.
The question then is, if 4* rosters are losing engagement in competetive PvE. (I.e. is the added effort necessary for a top 20 finish really worth the difference in rewards between T20 and T200)
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Well, just recently finished my initial clear on sub1 for unstable. I caught a bracket flip this morning on S4CL8, joined at 24. Finished my clear in 16th. Everyone ahead of me has a 5* roster, the next closest 4* roster to the me is in 20th place. Don't take this as a complaint, I expected it and am very happy I was the fastest 4* roster to finish. I think, with optimal play (I hope) the rest of the event, I've set myself up nicely for a possible t10 finish!!! Need that Bucky purple!!! Clear took me just less than 40 minutes, which was a nice change from the hour to hour and fifteen it used to take.
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Hmm this change seams to be a bad one for me. Im currently at rank 60+ And the SCL rank says that rank 8 is for 47+ if i recall correctly. The problem is that the enemies are way to hard especially at the 5-6 run on the hard nodes and the essesional ones. So i need to drop to rank 7 to make a full clear. And the rewards at rank 7 is worse than the rank 8 was before they change.0
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The game exists to sell you the feeling that you are making progress. Actual progress is almost secondary to the feeling of progress. The other sales aspect is leaving you room to grow/strive for something. Why are the majority of SCL's clumped so low? So new players feel like they are moving quickly along. Look at me! I moved from 3 to 5 in a month (or whatever it takes). Then you begin to stall. (Maybe that's at SCL7.) And you wonder how to keep feeling like you are making progress. Then you look at the store button up in the corner. Maybe a few bucks would help, you think.
Every change that makes you feel like you are making more progress (say, a 4* in progression) is an attempt to 1. Make you feel more progress and 2. Get you to try to accelerate your progress in some way ($). It is nice when they give more rewards, but they hope you spend some money as a result. AND THEY SHOULD!!!! It's a business. It's not a charity. This isn't a complaint! It's the design of the game, and many games like it. (Not just digital games; physical card games like Magic/Pokemon use a similar design to make money.)
Making the game easier for 5* rosters is important, because for a looooong time, it has seemed foolish, to many players, to level your 5's. The most engaged players have seen post after post from 5* players complaining about super-scaled Muscle and the like. The 5* players begged to play PVE events without their 5* roster (Heroic events). This was a severe deficiency in design - no other way to look at it. No one - no one - NO ONE - should think that the "best", rarest characters in the game are not worth leveling up. Especially not the most knowledgeable, engaged players (aka forum frequenters.)
I am still not convinced, but am more convinced now, that it would be worthwhile to begin leveling 5's. Assuming I actually fully cover one. I have almost all the 4's champed, and am now preparing to champ the dregs of the tier (Venom). My best 5 is a 2/5/5 Hawkeye, then 4/3/3 Natasha and 2/3/5 Thanos. I worry about PVP, but that's a different topic.
And this is a major goal of this change - making more 4* players convinced that the 5* game is worth pursuing. And keeping 5* players more engaged, and possibly spending some dough, as they probably spent some along the way already. (I said probably, FTPers.)
Complaining about placement difficulty is fine, but don't expect that the devs will suddenly reverse their decision.4 -
aesthetocyst said:Starfury said: ... once we reach the point where 1% of SCL8 teams are dedicated 5* players, 4* rosters are essentially locked out of the best placement rewards.
(And of course there's no guarantee that SCL7 won't be just as filled with 5* rosters preferring X-10 minute clears to X minute clears)
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Just my experience with last night's subevent. I joined SCL 8. I have 4 champed 5*s around level 450 (baby 5*s). I used OML (lvl 450) / 5*Strange (lvl 453) / 3*Thanos (lvl 266 max champ) for all non-essential nodes. With the amount of goons in this one, it only made sense to bring Strange in and I don't have a functional 5* Thanos. It took me 1hr 40min to do my 4x clear and came in 52nd place for the time being. Hoping to make up some ground with my 3x per node final grind tonight starting about 2 hrs from subevent end. If someone has a faster suggestion, I'll be glad to try it out if I have the characters.0
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Something that bothers me with most of the 4* player posts out here. I've NEVER placed top 10 in an event, yet I have 32 champ 4s. This week I'll champ Antman for #33, after that I have 12 more 4* fully covered waiting on iso. Without drawing another 4* cover I can have 45 of the 54 champed in the next few months. Again, I've NEVER placed top 10 in an event, yet my 4* roster progression has not suffered......
I'm convinced that losing out on those rewards that 1% of each bracket earns is not enough to stifle transition, from personal experience.
EDIT: Also, if the progression cover for the next event is gonna be a Bucky purple, that will make mine 3/5/5, giving me 13 more fully covered and waiting......
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beyonderbub said:Just my experience with last night's subevent. I joined SCL 8. I have 4 champed 5*s around level 450 (baby 5*s). I used OML (lvl 450) / 5*Strange (lvl 453) / 3*Thanos (lvl 266 max champ) for all non-essential nodes. With the amount of goons in this one, it only made sense to bring Strange in and I don't have a functional 5* Thanos. It took me 1hr 40min to do my 4x clear and came in 52nd place for the time being. Hoping to make up some ground with my 3x per node final grind tonight starting about 2 hrs from subevent end. If someone has a faster suggestion, I'll be glad to try it out if I have the characters.0
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OJSP said:New McG said:beyonderbub said:Just my experience with last night's subevent. I joined SCL 8. I have 4 champed 5*s around level 450 (baby 5*s). I used OML (lvl 450) / 5*Strange (lvl 453) / 3*Thanos (lvl 266 max champ) for all non-essential nodes. With the amount of goons in this one, it only made sense to bring Strange in and I don't have a functional 5* Thanos. It took me 1hr 40min to do my 4x clear and came in 52nd place for the time being. Hoping to make up some ground with my 3x per node final grind tonight starting about 2 hrs from subevent end. If someone has a faster suggestion, I'll be glad to try it out if I have the characters.
Second guess would be distractions or playing on a slower device?2 -
OJSP said:New McG said:beyonderbub said:Just my experience with last night's subevent. I joined SCL 8. I have 4 champed 5*s around level 450 (baby 5*s). I used OML (lvl 450) / 5*Strange (lvl 453) / 3*Thanos (lvl 266 max champ) for all non-essential nodes. With the amount of goons in this one, it only made sense to bring Strange in and I don't have a functional 5* Thanos. It took me 1hr 40min to do my 4x clear and came in 52nd place for the time being. Hoping to make up some ground with my 3x per node final grind tonight starting about 2 hrs from subevent end. If someone has a faster suggestion, I'll be glad to try it out if I have the characters.
Second guess would be distractions or playing on a slower device?
That's an insane time considering a champed Strange almost one-shots every goon until they're well above 300.
Run Strange OML Medusa, shred those goons.2 -
In my CL8 bracket, 2 of the top 5 players and 5 of the top 10 players are 4* rosters.
Obviously the event isn't over. But if these 4* players can and are beating 5* players, then I don't see why all the 4* players are complaining.1 -
Merrick said:In my CL8 bracket, 2 of the top 5 players and 5 of the top 10 players are 4* rosters.
Obviously the event isn't over. But if these 4* players can and are beating 5* players, then I don't see why all the 4* players are complaining.
Sure, I'd like better rewards for progression in SCL7 but if I have to trade away those for quicker clear times then great!2 -
aesthetocyst said:Bowgentle said:...I think playing on a calculator would take less than 1:40.
But, in truth, device matters. My previous phone would overheat anytime MPQ was running, and dump the app anytime anything else was brought to the fore ... phone call? restart MPQ, even if you ignored the call. Don't even think about firing up LINE or replying to a text.
Seriously, the phone was almost too hot to hold. Not quite glowing, but close.
Under those conditions, grind times would suffer.
Newer phone, no problem.
I don't see how anyone plays this mess seriously on a mobile device anyway. Vive la Steam!
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Milk Jugz said:aesthetocyst said:Bowgentle said:...I think playing on a calculator would take less than 1:40.
But, in truth, device matters. My previous phone would overheat anytime MPQ was running, and dump the app anytime anything else was brought to the fore ... phone call? restart MPQ, even if you ignored the call. Don't even think about firing up LINE or replying to a text.
Seriously, the phone was almost too hot to hold. Not quite glowing, but close.
Under those conditions, grind times would suffer.
Newer phone, no problem.
I don't see how anyone plays this mess seriously on a mobile device anyway. Vive la Steam!0 -
Lol. 1:40 is slow; but device is not the problem: iPhone 6. I think you guys were right about the animations slowing me down a bit. Also champed 5strange's passive yellow only doing about 6k dmg which is nothing for scl 8 goons. It is a slow team or I'm playing it slow. Will switch in medusa boosted to see if any quicker. I think I was also burnt out from finishing previous pve in 6th place.0
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broll said:Milk Jugz said:aesthetocyst said:Bowgentle said:...I think playing on a calculator would take less than 1:40.
But, in truth, device matters. My previous phone would overheat anytime MPQ was running, and dump the app anytime anything else was brought to the fore ... phone call? restart MPQ, even if you ignored the call. Don't even think about firing up LINE or replying to a text.
Seriously, the phone was almost too hot to hold. Not quite glowing, but close.
Under those conditions, grind times would suffer.
Newer phone, no problem.
I don't see how anyone plays this mess seriously on a mobile device anyway. Vive la Steam!
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beyonderbub said:Lol. 1:40 is slow; but device is not the problem: iPhone 6. I think you guys were right about the animations slowing me down a bit. Also champed 5strange's passive yellow only doing about 6k dmg which is nothing for scl 8 goons. It is a slow team or I'm playing it slow. Will switch in medusa boosted to see if any quicker. I think I was also burnt out from finishing previous pve in 6th place.
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Yup. I got a figure which team can chew thru lvl 330 24k health quickest w/o draining health packs. I joined slice 5 scl 8 at 252. I was doing well with medusa/4grocket/4slord last event; just not finding the magic yet with this one0
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