New McG said: Wumpushunter said: Rod5 said: You choose the level of enemies you fight...how can that possibly be unfair? You choose the enemies but you must also choose the reward and now the two don't mesh anymore. Lots will be pushed from 8 to 7, those in 7 will be pushed down to 6 and 6 people can't do anything because CL5 rewards won't progress their game.There are a half dozen ways to fix pve, this change is lazy and benefits one group on backs of another. 1. fold placement into progression.2. add higher CLS3. cut brackets down from 1000 4. Lock out characters based on CL Best of luck on getting those changes.Based on the changes they made to 8 for the permanent change, (dropping enemy levels by a lot), most 5s will now probably still be in 8. If they dropped lower in the test runs, it's because 8 wasn't appreciably easier than it already was for lots of folks in the 4-5 transition or low 5* realm, with close to level 400 or so enemies still being there. Why not drop down, when the drop to 7 made things laughably easy? Lower 300s looks to be a significant improvement in difficulty for my 4* roster, and I'm sure that will be enough to keep most 5s in SCL 8, while still shortening clear times by a noteworthy chunk of time. My guess is, you can take a 4* roster, drop into 7, still have a decent shot at 4* rewards, and not have to deal with too many 5* players dropping below 8.
Wumpushunter said: Rod5 said: You choose the level of enemies you fight...how can that possibly be unfair? You choose the enemies but you must also choose the reward and now the two don't mesh anymore. Lots will be pushed from 8 to 7, those in 7 will be pushed down to 6 and 6 people can't do anything because CL5 rewards won't progress their game.There are a half dozen ways to fix pve, this change is lazy and benefits one group on backs of another. 1. fold placement into progression.2. add higher CLS3. cut brackets down from 1000 4. Lock out characters based on CL
Rod5 said: You choose the level of enemies you fight...how can that possibly be unfair?
acescracked said: Let me get this straight.Some posters think it's uncool that 5* rosters will have easier clears now and can drop CL's for t20 and better placement.Some of those same posters think it's cool that 4* rosters (soft capped or not) had easier clears and could enter higher CL's for t20 and better placement over 5* rosters.Do I have those positions correct?
I love the notion that somehow 5* players don't need 4* covers to progress.Of course we need all the 4* covers we can get.a) Champ rewards give out more resources for more pulls fishing for 5s.b) Have you played against a boosted level 350+ Medusa this week?c) The last thing I want to see are guaranteed 5* covers as placement rewards. I don't want to imagine the hours people will spend tapping for that.In general: Guys, 5* rosters don't materialize out of thin air.Most of us have spent either an absurd amount of time and/or an absurd amount of money to get to that stage.Only to find out that the game would never get any easier.Instead of moaning because 4* players will be pushed out of placement you should rejoice that, for the first time in the 4 years the game has existed, there's light at the end of the tunnel.Enemies don't level along with your characters anymore, there's actually a point where you can reap the rewards of the hard work you put in over the years.The problem is that MPQ has catered to its own stupid idea of "equality": handicap the stronger rosters to give smaller rosters rewards that in any other game they were never meant to get.Yes, I think stronger rosters should absolutely crush weaker rosters - seems the devs finally got round to that idea, too.
aesthetocyst said: And now, a moment to consider intellectual dishonesty. Happy Monday! DarthDeVo said: aesthetocyst said: The "4* community" should be busy champing their 4*s, so they experience an increase in 4* champ levels...4* covers from PVE placement is one of the most anemic sources of 4*s in the game. Even in the highest 2 SCLs, available to only 1% of all players in each bracket...Don't pretend the accessibility of those very particular rewards affects the masses. It affects a miniscule minority. ... I would love to champ more 4*s so I can increase my 4* champ levels. One helpful way I (and a few others in this thread) are doing that is through placement rewards ... I don't think anyone is making the argument that T10 or T5 placement is some kind of 4* cover bonanza for everyone at that tier...Look, daddy! A balloon man!A balloon man, as opposed to a straw man (projecting something new onto another and reply to your own projection), is where you exaggerate what you wish to object to wildly, in an attempt to appear to be the reasonable one. Fox News loves this move. DarthDeVo said: said: ... so I don't know where you're getting that strawman from ...The person I replied to was bemoaning the loss (before he's even lost it ... he's proactively assuming he will...) of placement rewards. Once called, he corrected himself...and repeated his progress was being crimped. Are you actually reading this thread? Yes, yes, of course you are. DarthDeVo said: ... I happen to be hoarding .... Hoarding! Congratualtions.And ...you're welcome.
DarthDeVo said: aesthetocyst said: The "4* community" should be busy champing their 4*s, so they experience an increase in 4* champ levels...4* covers from PVE placement is one of the most anemic sources of 4*s in the game. Even in the highest 2 SCLs, available to only 1% of all players in each bracket...Don't pretend the accessibility of those very particular rewards affects the masses. It affects a miniscule minority. ... I would love to champ more 4*s so I can increase my 4* champ levels. One helpful way I (and a few others in this thread) are doing that is through placement rewards ... I don't think anyone is making the argument that T10 or T5 placement is some kind of 4* cover bonanza for everyone at that tier...
aesthetocyst said: The "4* community" should be busy champing their 4*s, so they experience an increase in 4* champ levels...4* covers from PVE placement is one of the most anemic sources of 4*s in the game. Even in the highest 2 SCLs, available to only 1% of all players in each bracket...Don't pretend the accessibility of those very particular rewards affects the masses. It affects a miniscule minority.
DarthDeVo said: said: ... so I don't know where you're getting that strawman from ...
DarthDeVo said: ... I happen to be hoarding ....
Alsmir said: Another chance that is great for some and sucks for others. Another thread full of loud people who benefit from the change, telling others to shut up, because it's fair. There goes the myth that MPQ has good community.
aesthetocyst said: DarthDeVo said: ... 5* players ... needed an SCL opened to them with rewards more relevant to their roster that would make the slog of PvE more worth their time. Such a space would also allow 4* players to play at a lower SCL and eventually move up to 5* land, instead of having 5* players crowd them out, in turn forcing them to crowd 3* players out of their SCL and so on.... Started banging this drum the day SCLs were announced and the entry requirements and reward schemes were announced. You can find my risk/reward analysis of SCLs on the forum. It was a good time.Failing to segregate players into power bands has plagued this game from its earliest days, and only become more acute over time, as new characters have been piled on, power creep creeping long, and new rarities released. The gulf between day 1 players and long-time players / big spenders yawns wider and wider.SCLs should have done quite a bit to address this problem. Especially with 7 (and quickly thereafter 8 of them!) ... and they have been a miserable failure. Silghtly better than nothing (MPQ sans SCLs), but considering what could have been done, near total failure.The problem is the devs wasted all the divisions on lower-ranking, newer players. The top 5% (or whatever percentage rank 52 – 125+* constitutes), needs to be divvied up, badly. 4* transitioners, 4* players, 5* transitioners, 5* players, and mega-whales all need to be in their own pools. Different entry gates, with appropriate reward schemes.Instead, they are still blocking each other from progressing, just like they did pre-SCLs.Why? Because there aren't "enough" players in each group to sill a new SCL, says the devs.Why? Because each SCL must have 5 slices, and each slice enough players to fill multiple brackets, and brackets must fill sequentially, not simultaneously. Too many partial brackets mean too many goodies given out, too few players having a shot at placement.Why? Uh, because the elder gods laid it down this way and change is skeery and hard.Opening SCL 9 and 10 will be great (well, better than the current situation, possibly slightly so, possibly magnificently so), but even then, the top end of the game will have too few divisions. Marvel has decreed there can be only 10, and the devs blew 7 of them.Players suggest having fewer slices in higher SCLs. Maybe that's doable, maybe the whole game unravels due to spaghetti code, who knows (not the devs, ha!).Having a fixed number of brackets per SCL/slice combination, and filling them simultaneously, would address this population problem, and kill bracket sniping. Maybe that's doable, maybe the whole game unravels due to spaghetti code, who knows (not the devs, ha!). Oh, and a lot of players would howl. A lot of players like bracket sniping. Y'know, the ones sniping brackets. But it would work, and the game would go on.Anyway, keep banging that drum. ________________________________* Why the '='? Because some players would be rank 200ish by now if the scale was uncapped. For those players' sakes, I wish that was me being funny.
DarthDeVo said: ... 5* players ... needed an SCL opened to them with rewards more relevant to their roster that would make the slog of PvE more worth their time. Such a space would also allow 4* players to play at a lower SCL and eventually move up to 5* land, instead of having 5* players crowd them out, in turn forcing them to crowd 3* players out of their SCL and so on....
Black Duke said: Well, it has taken me 42 minutes to do my initial four repetitions in 2nd sub of "Unstable ISO-8" (which is still a pretty good time due to buffed characters). But there were four players which were much faster than me. Any guesses what they have in common? Yeah, the first guy has a lvl 470+ Thanos, the second a lvl 460+ Thanos and the other two a lvl 450+ Thanos.PVE is no longer about good and/or fast team combinations, it´s now only about the question who has the higher leveled Thanos.