Difficulty Levels Based on S.H.I.E.L.D. Clearance Levels - Update (8/4/17) *Updated
Comments
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Head on the Hulk is a brutal fight. I now send in Scarlett Witch, Wasp, and 3* Captain America.
Get him stunned, keep him stunned. Easy fight.0 -
UPDATE: Finished top 3 and 2 top 10 finishes before SCL scaling. Afterwards, have not cracked the top 10 once and I am not in 7 or 8. So it has nothing to do with soft capping or playing too high for my roster. It has everything to do with the people with multiple 355 level 5 stars being in CL 6 finishing in 1st in like 20 min.
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i suggest that, 5* can not be used in CL7 as example, 4* can not be used in CL6 as example.
my best 4* char, have 4 covers only (not using 4* char, don't have 5* char) and playing in CL7 (if I have the event 4* cover form start, i can end up in top 20).
don't understand why player with 5* covers go down to CL6 the rewards is much better at CL8 or even 7 with worst placement.0 -
Lucifier said:i suggest that, 5* can not be used in CL7 as example, 4* can not be used in CL6 as example.
my best 4* char, have 4 covers only (not using 4* char, don't have 5* char) and playing in CL7 (if I have the event 4* cover form start, i can end up in top 20).
don't understand why player with 5* covers go down to CL6 the rewards is much better at CL8 or even 7 with worst placement.
CL9/10 is the answer, not some half-baked roster limiting idea.2 -
Rod5 said: Players with huge rosters can still drop and use their lvl 370 4*s in CL7.
true but at least they will not go to CL6 with 5* or 4* char.
I agree with you that is much better solution (and i think they mentioned before CL9 is coming soon), yet still I think even with these new CL, put some Char level limitation to the CL will be the best solution.
* same idea as deadpool daily, some you can only use 1* char, some 2* and lower, some 3* and lower, and so on. *
even tho i don' t get it why 5* char players go to CL6, neither progression nor placement rewards is better, even with better placement.0 -
Lucifier said:Rod5 said: Players with huge rosters can still drop and use their lvl 370 4*s in CL7.
true but at least they will not go to CL6 with 5* or 4* char.Rod5 said: CL9/10 is the answer, not some half-baked roster limiting idea
I agree with you that is much better solution (and i think they mentioned before CL9 is coming soon), yet still I think even with these new CL, put some Char level limitation to the CL will be the best solution.
* same idea as deadpool daily, some you can only use 1* char, some 2* and lower, some 3* and lower, and so on. *
even tho i don' t get it why 5* char players go to CL6, neither progression nor placement rewards is better, even with better placement.
Trivialized clear times. They still get the same mission rewards, and they get them faster.
Less competition from other tier 5 players.
They actually coordinated with other tier 5 players in the time slice so that 10 of them are in SCL8, 10 in SCL7, and 5 in SCL6 so that they get the legendary cover rewards (this is common coordination in PVP).
It's a character release and SCL6 still has release covers through top 50.
A lot of tier 5 players are more about PVP, so losing stuff by dropping down in PVE is less important than having extra time.0 -
aesthetocyst said:
If the same effort that would get you top 50 in 8 gets you top 10 in SCL 6, and the top 10 scl6 rewards are comparable or better than the top 50 rewards in 8, well then the valuation says don't bother with 8, go to 6.
i can not say for 100%, but i do not agree with you about the rewards.
there are 2 types of rewards (progression rewards and placements rewards (daily and end of event for player and for alliance)).
i think we all agree the progression rewards in CL8 is much better than in CL6 (for once i don't think there is 4* cover in CL 6 progression rewards, not to mention better iso and CP, and maybe HP).
as for placement reward i think top 50 in CL 8 is better than top 10 in CL 6, it might also be top 50 in CL7 better than top 10 in CL6 (i can not confirm that but need to check it before a new event start to have a look at it).
the funny thing for example in CL 7, the alliance daily reward for rank 101-250 is better the than the rewards in rank 50-100 (for the same CL both CL7), i post a new suggestion with calculation check it:
https://forums.d3go.com/discussion/67105/alliance-daily-rewards-in-pve-story-mode#latest
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maybe there are going for the daily CP reward in CL60
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aesthetocyst
i kinda understand your point, but for example my best char i am using in CL7 in 3* char level 174 (and i clear all nodes 4 times in 1hr and 40 minutes +-), well at the point i have 5* char of level 355 or something (that mean i also have a lot of 4* champed).
logically clearing CL7 will be much much easier for me, and i doubt it will make that big difference in effort comparing to CL6 (read the the first page of this post), i will post it here for the hardest node:
CL6: enemy level 160-220
CL7: enemy level 185-245
for CL8 there is a jump: enemy level 230-330
i can understand why someone get out of CL8, but why would go to CL6 not CL7 (with 5* char level 355)0 -
jamesh said:Lucifier said:i suggest that, 5* can not be used in CL7 as example, 4* can not be used in CL6 as example.
well they can remove this node, that will be another reason why high level players will not go down in CL (which will effect alliance rank).
also i mentioned that as an example, there are many solutions they can think of.0 -
logically why would be a requirements in CL 1 or CL 2 for a 4* char or even a 3* char, clearly it is for very early stage of the game.0
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aesthetocyst [repeating itself]:Lucifier [repeating itself]
Whether it makes sense to you or not that's why strong 5* rosters show up in 6 and 7.
Lower level rosters may step down to save time and heals (and place higher).... For instance my alt qualifies for 7 but gets destroyed by that scaling;if i wanted to play it seriously Id go 5 ... But for very strong rosters even cl8 scaling is speed bumps. They are going lower to place higher.Lucifier said:
i can understand why someone get out of CL8, but why would go to CL6 not CL7 (with 5* char level 355)
CL6: no 4* cover in the progress rewards
CL7 and CL8 there is 4* cover in progress rewards
CP in CL6 is less than in CL7 and CL8, the same goes for iso and HP.
a player with 5* char of level 355, i think they care about cp and 4* covers more than other things.
as for placement rewards in CL6 only top1 get 4* cover, top2-5 do not get 4* cover.
well i am still newbie in this game, maybe they see things that i can not see.
thanks for reading.0 -
Lucifier said:1
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Phumade said:Lucifier said:0
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WOW i must be great to end up top 20 in CL7 story PVE mode with my best char is 3* level 174 then.1
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Lucifier said:WOW i must be great to end up top 20 in CL7 story PVE mode with my best char is 3* level 174 then.
Definitely so. The top 1/2 of the 5* players goto scl8, and the bottom 1/2 of the 5* rosters goto to scl7. Nothing mysterious or nefarious about that.0 -
Phumade said:Lucifier said:WOW i must be great to end up top 20 in CL7 story PVE mode with my best char is 3* level 174 then.
Definitely so. The top 1/2 of the 5* players goto scl8, and the bottom 1/2 of the 5* rosters goto to scl7. Nothing mysterious or nefarious about that.
BUT the conversation was why 5* player of level 355 shows in CL6 (not CL7).Lucifier said:
i can understand why someone get out of CL8, but why would go to CL6 not CL7 (with 5* char level 355)
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