Do you like the new PvP system (progression rewards based on wins instead of points gained)?
Comments
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I'm transitioning to 4 stars (I've got 5 champed) and I play at scl8. I think the only people this format hurts is the people on top the pile. I think what would be best is if there was a 5 star land bracket where each match is worth more since they take longer. keep whatever structure they like best, but keep them away from smaller fish like me so I can have a chance lol.
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I'll mirror what a few have said already - Number of wins required needs to be tuned lower.
I was at nearly 700 points by the time I had enough wins for the 10CP, but then stopped playing at either 24 or 28 wins because I just didn't want to fight the exact same teams another 12 or 16 times. Other than that, I enjoyed the fact that I never lost progress.
I like the concept, and I think the execution definitely matched the vision for the devs. Definitely tune the number of required wins a little lower.
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I don't mind the concept but the number of wins required for the 4* reward is way too high. I made 900 points after 26 wins, so now I have to do another 14 fights to get the 4*. Because I have already finished the boss event I can devote a bit of time to PVP, but if there was a PVE event at the same time it is just too time consuming. It really would become PVE or PVP, I don't have the time to do both.
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The change is terrible for me personally. I'll literally have to play twice as much to hit progression rewards. I can easily hit 900 in less than 20 matches now, probably less than 15 or 16, on average. Now, I have to do 40. That's pretty tough to do with a baby at home.
The tweak seems really easy to me. Why not make it a dual system? The progression rewards could be attained by either hitting a set number of wins, or by score. For example, the four star could be achieved by hitting 40 wins, or by hitting 900 points. That system doesn't punish anyone.
And put the 1200 cp back in. C'mon guys, why put a stick in the eye of your most loyal players?5 -
Rewards are set way too high! I only played to 20 matches and got to just over 800 points. 2-3 more would have gotten me to 900. I don't need an XFW cover bad enough to slog through another 20 matches. Otherwise, it was rather relaxing to not have to play-shield-hit 1 or 2 teams-shield-hit again-final shield.1
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I just wish they kept the test for black vortex. I really really.ned that red X23 cover. She's been sitting at 5/1/5 since vaulting began.
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More matches, no chance at the top prize... what's to like? Total ****.
Penalizing 5* players by taking away the only reward that they actually care about is ridiculous.5 -
Conceptually, it's a welcome change, but the reality is just far too tiresome. I'm giving up at 24 wins because I would have normally hit 900 already and the remaining rewards don't merit doubling my playtime for these particular covers.
I do applaud the effort to allow PvP players some way of obtaining 4* covers without requiring them to have the boosted characters champed.0 -
Voted no, as a 4* player (22 4* champs, no useable 5*s). Like most posting here, I reach 900 in 20-25 matches, so needing double is just ridiculous considering how much of a time sink this game already is.
What I DO support, is the chance for 3* rosters to earn the 4* reward if they put in the effort (previously that was very tough). But not at the expense of the players who really care abouty pvp, and for whom the "stress" of quick climbs and shield hops remain a welcome change from an otherwise pretty grindy and tedious game. This test was pvp for pve players, music for people who don't like music, if you will.
I can live with the change, however, if the required matches is lowered to 30-35 - and if they bring back CP for progression.
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Ooh, here's another random idea. People seem to want the 900 cover so badly?
Move the 3star cover down to 575, the 900 4 star cover to 700 and the 10 cp to 900. Leave 15cp at 1200. Boom! Problem fixed.
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Daiches said:Ooh, here's another random idea. People seem to want the 900 cover so badly?
Move the 3star cover down to 575, the 900 4 star cover to 700 and the 10 cp to 900. Leave 15cp at 1200. Boom! Problem fixed.2 -
broll said:Daiches said:Ooh, here's another random idea. People seem to want the 900 cover so badly?
Move the 3star cover down to 575, the 900 4 star cover to 700 and the 10 cp to 900. Leave 15cp at 1200. Boom! Problem fixed.0 -
Daiches said:broll said:Daiches said:Ooh, here's another random idea. People seem to want the 900 cover so badly?
Move the 3star cover down to 575, the 900 4 star cover to 700 and the 10 cp to 900. Leave 15cp at 1200. Boom! Problem fixed.0 -
Tentative yes from me. I didn't get to really test it because my playtime was limited, and i spent most of it finishing the last season pvp, hulk, and sinister 6. By the time I'd had sufficient free time to try I only had about four hours left in the event and didn't even reach the 10 cp (fell asleep). I like it in theory, though. I was able to use teams other than whatever was boosted for some of the easier matchups and pick specific counters without worrying about how many points I'd lose leaving them on defense.0
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No sir, I don't like it.
Tried to find fights to get a slew of easy/low point wins, got a couple, got really bored, climbed and jumped in usual fashion, ended up up 10 in CL5 at around 30 wins. Was getting a lot of twin 5* champ teams, and I ran out of health packs, but had neither the time or desire to let myself drop and come back up for placement, so shielded and did a single hop into the 900s.
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Moon Roach said:
No. It's a perception thing. Seeing that I still have 32 wins to go before the 4* is much more disheartening than needing "only" another 600 points.
I found myself not bothering with the event after the seed teams and a few more matches. No enthusiasm for it at all.
:edit: Musing a little more, for PvE I end up grinding at least 9 nodes 6 or 7 times, every single day, 48 hour subs excepted. Grinding another 40 matches over 3 days shouldn't be that big a deal. But somehow it is.
EDIT: I'm in a Skrull Sandwich!2 -
As long as the 15 CP is a placement award, I'll always vote no. It makes no sense to force people into lower CLs in an effort to get better placement.3
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Voted no. This is awful. The only positive is that it makes retaliating worthwhile.
I ended up shielded at 1040 points with 32 matches. There was no way I was going to play another 8 matches (which would take another half hour at least) just to get an x-force cover that I should have already gotten from the old style of progression.
Given that several of my matches were retals that I'd normally skip and that I let a few friendlies hit me late, it's a fair assumption that 30 matches would have given me the 1200 I'd normally need for full progression rewards.
This new system is asking me to play more for less rewards. It's a total bust in my opinion.1 -
I... kind of like it, as I hated losing progression when losing to another team, but... the amount of wins is just nuts. I know some here are saying "I hit it no probs," but I'm quite certain it took me fewer than 12 wins to get to the first HP reward, and having to fight 40 times for the top progression is yet another grind they want us to do. This and that adjustment to PVE which asks us to grind 6 or more of the same nodes... 5 times now? In a 24 hour period for the most part? They're just asking for players to get burnt out.
Another issue is the people admitting they really clobbered lower level teams to get to their 40 wins. I'm glad you got to your 40, but I'm sure those people that didn't have a chance against your champed 4 star or 5 star team really loved being hit over the head so much. One good thing the previous system did is that it discouraged this kind of thing, but now, it REALLY encourages it.
Rather than this win system, I'd prefer the other idea I saw out there, where once you get a progression reward, your points couldn't fall under that threshold. That's less of a change to the system we've had and wouldn't require nearly as much balancing as this does.
And yeah, as usual, to finish in the top 100 and get two 2 star covers (at clearance level 8)? Please. Even with people probably growing new 2 stars, these are just not good rewards. You used to get a 3 star for this, and that was something to go for. Yes, more ISO here and draws are nice and all, but you know the cover reward is the shiny people are looking for.1 -
On the truest level of the question- "do you like the new PvP format", my answer is yes. I truly think its an improvement. On the unasked question of "do you like or agree with the rewards structure associated with the test? " my answer is a resounding hell no. Bring back cp
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