Well after playing the pvp with that test system I can say that I don't like it one bit for the 40 wins progression reward. I usually can hit 900 in about 24-27 battles and doing 13 or more battles to get the 4 star cover. Mainly the only reason I play pvp is for the 4* cover
CT1888 said: This change would gut the feel of pvp that I enjoy, the back and forth nature of climbing and retaliating, and turn it into a pve light, with a competative bit tacked on for those seeking placement.
Crowl said: CT1888 said: This change would gut the feel of pvp that I enjoy, the back and forth nature of climbing and retaliating, and turn it into a pve light, with a competative bit tacked on for those seeking placement. Surely the competitive part of pvp is still there as before, it has simply become less soul-crushing for those people that most need 4* covers but who keep getting smacked back down to 800 before they can get over the 900 needed?There are still tweaks needed to the changes, but overall this is a very positive change that should see an increase in engagement in pvp as people realise they have a lot more flexibility in how they play an event and can eventually get the progression rewards even when their roster will prevent them from placing well.
Vhailorx said: So is the number of players who like the game enough to win 40 pvp matches 3x a week but DON'T have a strong enough roster to hit 900 regularly.
Jaedenkaal said: Vhailorx said: So is the number of players who like the game enough to win 40 pvp matches 3x a week but DON'T have a strong enough roster to hit 900 regularly. I suspect this is not true. From what I've read around here, it's not roster strength, but external coordination that makes 900 points reachable. I suspect there's a huge number of players with the right roster strength who are unwilling or unable to coordinate effectively to reach 900 (myself included).