delita007 said: Fwiw it takes twice as long to get the 4* cover now from a pure time perspective. Took me 20 wins to hit 900 on the nose.
DarthDeVo said: delita007 said: Fwiw it takes twice as long to get the 4* cover now from a pure time perspective. Took me 20 wins to hit 900 on the nose. It all depends. I hit 900 around 34 or 35 wins, not far from 40. Did I spend more time playing overall? Maybe. But it darn sure felt a lot less stressful and way more easy. I'll take this format any day, twice on Sunday.
acescracked said: Seems like PvP is a zero sum game now with an "us vs them" on both sides of the discussion. We'll have to see which player base gets screwed over. I can tell ya if I lose the 15cp every PvP that I was getting before I won't take it any day and especially not twice on Sunday!
BlackWidower said: I really thought this was an amazing idea. I don't ever go for placement and it took away the massive amounts of stress PVP always seems to cause, it was more casual.It was absolutely perfect. Sad to see it's not permanent.
Daiches said: BlackWidower said: I really thought this was an amazing idea. I don't ever go for placement and it took away the massive amounts of stress PVP always seems to cause, it was more casual.It was absolutely perfect. Sad to see it's not permanent. It actually added a lot more stress since you don't know if you get the only important reward, the cp, until the end of the event.But I guess if you never came close to that reward before, it doesn't add that stress. To you they are adding something, for everyone that can hit 1200 they are (potentially) taking away the best reward.
killerkoala said: Dragon_Nexus said: Starfury said: mpqr7 said: The thrill of progression points was that if you chose the right challenging team, you could get 75 points, so you could progress quickly, winning a new prize every other match. But here, you are forced to wait 4 wins no matter what, before receiving a prize. And each match is harder and more tedious than the next.Yeah, that's definitely a downside of the new system.Before, you had a choice: Go for easy targets for 20 points each or go for the harder targets for 60 points. Now the choice is obvious. On that note, do you think there's something to be said for some wins being worth more "wins" than others?Like beating someone worth 60 points could be worth 3 wins while a 20 pointer is worth 1?I'm just thinking out loud really. This sort of idea would need further thinking out I guess. if they changed it to +2 wins for any fight over 40 points it would be better.
Dragon_Nexus said: Starfury said: mpqr7 said: The thrill of progression points was that if you chose the right challenging team, you could get 75 points, so you could progress quickly, winning a new prize every other match. But here, you are forced to wait 4 wins no matter what, before receiving a prize. And each match is harder and more tedious than the next.Yeah, that's definitely a downside of the new system.Before, you had a choice: Go for easy targets for 20 points each or go for the harder targets for 60 points. Now the choice is obvious. On that note, do you think there's something to be said for some wins being worth more "wins" than others?Like beating someone worth 60 points could be worth 3 wins while a 20 pointer is worth 1?I'm just thinking out loud really. This sort of idea would need further thinking out I guess.
Starfury said: mpqr7 said: The thrill of progression points was that if you chose the right challenging team, you could get 75 points, so you could progress quickly, winning a new prize every other match. But here, you are forced to wait 4 wins no matter what, before receiving a prize. And each match is harder and more tedious than the next.Yeah, that's definitely a downside of the new system.Before, you had a choice: Go for easy targets for 20 points each or go for the harder targets for 60 points. Now the choice is obvious.
mpqr7 said: The thrill of progression points was that if you chose the right challenging team, you could get 75 points, so you could progress quickly, winning a new prize every other match. But here, you are forced to wait 4 wins no matter what, before receiving a prize. And each match is harder and more tedious than the next.
acescracked said: DarthDeVo said: delita007 said: Fwiw it takes twice as long to get the 4* cover now from a pure time perspective. Took me 20 wins to hit 900 on the nose. It all depends. I hit 900 around 34 or 35 wins, not far from 40. Did I spend more time playing overall? Maybe. But it darn sure felt a lot less stressful and way more easy. I'll take this format any day, twice on Sunday. It doesn't depend. Delita007's game experience was that it took twice as long to get the same reward. You found your game experience better. So who's in the right?Seems like PvP is a zero sum game now with an "us vs them" on both sides of the discussion. We'll have to see which player base gets screwed over. I can tell ya if I lose the 15cp every PvP that I was getting before I won't take it any day and especially not twice on Sunday!
revskip said: delita007 said: Fwiw it takes twice as long to get the 4* cover now from a pure time perspective. Took me 20 wins to hit 900 on the nose. That's my exact experience as well. Hit 900 on 21 in the Vulture PVP. Divine Champions was a brutal slog to 40.I wonder how many of the people who love this new system were actually spending anything at all on shields in the old system. I spent a lot less HP (total of 0) this event for much less CP while doing twice as many fights. I can't imagine that the bean counters want a system where more 4* covers are being given out and less $$$ is being spent for shields.