Pvp cyber bullying

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Comments

  • lokiagentofhotness
    lokiagentofhotness Posts: 192 Tile Toppler
    Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
    That defeats the entire purpose of player versus player. If I don't know who I'm hitting I might as well just play PVE or DPD.
  • lokiagentofhotness
    lokiagentofhotness Posts: 192 Tile Toppler

    Bowgentle said:
    sh81 said:
    Someone posted me private message saying you got targeted and attacked because I attacked someone during their climb.

    This is when I made a rare visit to slice 1.

    Can you believe it, I got attacked by huge numbers  for daring to attack in a fighting game.
    THIS is cyber bullying.

    Getting hit through the normal course of play is not.

    There is a pretty obvious distinction.
    Unless he tripled a frontrunner while he was putting out a cake for others, I don't believe he would get targetted.

    I know S1. Trust me.

    Edit: And now I read in another thread that he finds it tough to make 575.
    QED.
    There is no "unless" or a "but" or any other excuse.  If you seek out and target someone i call foul.

    If you are doing a climb and hit me three times because the game puts me in front of you, so be it, that's the way the game works.  That is no reason for me to seek you out and try to harass or intimidate you.

    It doesn't matter the slice, it doesn't matter what they usually hit, if they get targeted for any reason, it is bad.

    Please do me a favor and don't excuse bad behavior.
    As I mentioned in the other post - it's not bad behavior, it's gameplay. You want to play how you want? Fine, go ahead. You really can't then go and say there's something wrong with how others play. Unless I'm messaging you outside of the game to taunt you it's not bullying, it's me deciding this is how I want to win the game. 
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    Sm0keyJ0e said:
    If you are doing a climb and hit me three times because the game puts me in front of you, so be it, that's the way the game works.  That is no reason for me to seek you out and try to harass or intimidate you.
    How do you know if they hit you 3x because they were "targeting" you or that was just the team the game put in front of you 3x? Queue hell is real. If I'm climbing and the only q's are friendlies or some poor schmuck, sorry schmuck, you're getting tagged. May look like targeting to them. 
    If they are trying to climb, and its around a specific progression reward(575, 650, 750-900), i would agree it is queue hell.  If they havent played in 10 or 12 hours and were just floating at a lower level, i would guess targeting. 

    I don't fault queue hell, i always rail on the shoddy pvp system.  I am just a proponent for a change that makes it more fair and more fun for everyone.  I may not have the answer, i am not that creative,  but i like to keep the dialogue open just in case.
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    Sm0keyJ0e said:
    There should be no such thing as 'friendlies'. You hit everything put infront of you. 
    You understand there is a social aspect to this game that actually keeps this game alive, right?
    How do we know it keeps the game alive?  

    I've been playing for 1300 days.  There are people that call themselves "vets" at 500 days, some at 800 days, some at 1300 days.  There will always be people just now learning about the game.

    I won't discount that the social aspect helps, but how do we know that fixing it wouldn't make it *better*?  I didn't play pvp past 300 until well after 2 years of playing. Pvp was such a turn off.  Pretty much every pvp thread people say they play to a certain point and quit because of the hassle. And those same threads have people saying "hey, join the line community, its so much better."  Why cant we get a system that makes it so that we dont have to have some weird 40 person or 400 person truce?  
  • Daiches
    Daiches Posts: 1,252 Chairperson of the Boards
    You guys do realize that there is no such thing as PVP and PVE in game, right? There are Story mode and Versus mode. Any definition you attach to it of Player versus Player is your own, and not the developers.
    Story mode has a little story everyone skips because of timers and Versus has you fighting versus other players' AI controlled teams. But that's as far as it goes. For me the social aspect of playing together with friends is what keeps me playing. So Versus for me is Friends Versus Environment.
  • Sm0keyJ0e
    Sm0keyJ0e Posts: 730 Critical Contributor
    Spudgutter said:
    How do we know it keeps the game alive? 

    I guess I can only speak for myself, my alliance, my hundreds of friends on Line, and others that have posted similarly here--but if it weren't for Line and the friendships I've developed over the years, this game would be Marvel Candy Crush to me, which I played for about 3 months.
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor

    Bowgentle said:
    sh81 said:
    Someone posted me private message saying you got targeted and attacked because I attacked someone during their climb.

    This is when I made a rare visit to slice 1.

    Can you believe it, I got attacked by huge numbers  for daring to attack in a fighting game.
    THIS is cyber bullying.

    Getting hit through the normal course of play is not.

    There is a pretty obvious distinction.
    Unless he tripled a frontrunner while he was putting out a cake for others, I don't believe he would get targetted.

    I know S1. Trust me.

    Edit: And now I read in another thread that he finds it tough to make 575.
    QED.
    There is no "unless" or a "but" or any other excuse.  If you seek out and target someone i call foul.

    If you are doing a climb and hit me three times because the game puts me in front of you, so be it, that's the way the game works.  That is no reason for me to seek you out and try to harass or intimidate you.

    It doesn't matter the slice, it doesn't matter what they usually hit, if they get targeted for any reason, it is bad.

    Please do me a favor and don't excuse bad behavior.
    As I mentioned in the other post - it's not bad behavior, it's gameplay. You want to play how you want? Fine, go ahead. You really can't then go and say there's something wrong with how others play. Unless I'm messaging you outside of the game to taunt you it's not bullying, it's me deciding this is how I want to win the game. 
    To-ma-toe, to-ma-to. I think we all have the right to differing opinions, so if i think you are playing a way that is counterintuitive to the enjoyment of others, then i will say so.  

    I fail to see how my play style would have an impact on how someone else enjoys the game.  It's pretty clear that targeting someone would impact it.  

    I won't argue that there has to be winners and there has to be losers.  But i will argue that there is such as thing as unsportsmanlike conduct and bad behavior.

    You want to be the guy that plays that way?  Go right ahead.  But i will let newer players and less experienced players know that you are the exception, not the rule.
  • BlackWidower
    BlackWidower Posts: 250 Mover and Shaker
    There should be no such thing as 'friendlies'. You hit everything put infront of you. 
    I think you should at the very least try not to friendly fire your own alliance.

    (But like I said before, members of your alliance shouldn't even come up at all.  I really hate trying to remember all their names)
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    Sm0keyJ0e said:
    Spudgutter said:
    How do we know it keeps the game alive? 

    I guess I can only speak for myself, my alliance, my hundreds of friends on Line, and others that have posted similarly here--but if it weren't for Line and the friendships I've developed over the years, this game would be Marvel Candy Crush to me, which I played for about 3 months.
    And i played 800 days before installing line.  Whats the acronym? Yemv?  Your experience may vary?  I am not unique, and dont speak for everyone, nor do you.  I'm just asking for something better, that's all.
  • D26
    D26 Posts: 16 Just Dropped In
    edited July 2017
    I feel like the easiest solution here is a simple programming one: once you hit someone, you cannot que that person again in the same event.

    So I hit player A for 45 points. They retaliate. That's it. I can't que player A for that event again, they can't que me again. Once the event ends, it's open season again. For SHIELD SIM, maybe you can't que them for 3 days once you hit them. No more double or triple taps, no more hit lists or slamming down people for violating the "unwritten rules," (I swear MPQ PVP has more unwritten rules than baseball, and just as many zealots ready to enforce them), and pvp becomes more playable for everyone. Shoot, this would've even helped the cupcake issue in that someone couldn't hit the same cupcake team repeatedly.

    As huge if a player base as this game has, I feel like this should work.
  • Nick441234
    Nick441234 Posts: 1,496 Chairperson of the Boards
    No
    Sm0keyJ0e said:
    There should be no such thing as 'friendlies'. You hit everything put infront of you. 
    You understand there is a social aspect to this game that actually keeps this game alive, right?
    Yes, so anyone who gets annoyed that they got hit on a game, where you are meant to hit people, shouldn't be playing it and should go play something else. Clearly they are ruining the social aspect of it. 
  • Nick441234
    Nick441234 Posts: 1,496 Chairperson of the Boards
    No
    Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
    That defeats the entire purpose of player versus player. If I don't know who I'm hitting I might as well just play PVE or DPD.
    Why do you need to know though? Its the characters you are fighting, and how much they are worth for the win, that are important. 
  • Sm0keyJ0e
    Sm0keyJ0e Posts: 730 Critical Contributor
    Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
    That defeats the entire purpose of player versus player. If I don't know who I'm hitting I might as well just play PVE or DPD.
    Why do you need to know though? Its the characters you are fighting, and how much they are worth for the win, that are important. 

    Wrong!

    If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...
  • Nick441234
    Nick441234 Posts: 1,496 Chairperson of the Boards
    No
    Sm0keyJ0e said:
    Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
    That defeats the entire purpose of player versus player. If I don't know who I'm hitting I might as well just play PVE or DPD.
    Why do you need to know though? Its the characters you are fighting, and how much they are worth for the win, that are important. 

    Wrong!

    If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...
    But you'd still see the points they were worth, which would make you hit them regardless of who they are. The fact they were number 1 doesn't really matter, its the point value they were worth that matters. You wouldn't hit them if all you were going to get was 1 point. 
  • FokaiHI
    FokaiHI Posts: 272 Mover and Shaker
    No
    Maybe if they took the names off of who hit you. If you can't see, then you can't actually know if you were targeted. 

    The devs themselves used the word "Retalliation". If people have a problem, that word should clarify what's going on.

    Rambling thoughts. Don't mind me. 
  • Borstock
    Borstock Posts: 2,897 Chairperson of the Boards
    Sm0keyJ0e said:
    Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
    That defeats the entire purpose of player versus player. If I don't know who I'm hitting I might as well just play PVE or DPD.
    Why do you need to know though? Its the characters you are fighting, and how much they are worth for the win, that are important. 

    Wrong!

    If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...
    In my experience, most of the people at the top are shielded pretty quickly, especially when it gets to nitty gritty time. I don't generally find myself with time to find the teams at the top that aren't currently shielded, skipping over teams and points that would be worth hitting, just to make sure I'm hitting someone ahead of me.
  • lokiagentofhotness
    lokiagentofhotness Posts: 192 Tile Toppler
    Sm0keyJ0e said:
    Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
    That defeats the entire purpose of player versus player. If I don't know who I'm hitting I might as well just play PVE or DPD.
    Why do you need to know though? Its the characters you are fighting, and how much they are worth for the win, that are important. 

    Wrong!

    If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...
    But you'd still see the points they were worth, which would make you hit them regardless of who they are. The fact they were number 1 doesn't really matter, its the point value they were worth that matters. You wouldn't hit them if all you were going to get was 1 point. 

    There could be five or ten people out with the same high points though - how would I know to hit you, specifically you, to get your placement, if I can't see your username? That's completely pointless. And so is not being able to hit someone after you hit them once. So no, it's not just the points that matter. Removing usernames removes the competitive aspects of this particular event. 
  • D26
    D26 Posts: 16 Just Dropped In
    edited July 2017
    Sm0keyJ0e said:
    Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
    That defeats the entire purpose of player versus player. If I don't know who I'm hitting I might as well just play PVE or DPD.
    Why do you need to know though? Its the characters you are fighting, and how much they are worth for the win, that are important. 

    Wrong!

    If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...
    But you'd still see the points they were worth, which would make you hit them regardless of who they are. The fact they were number 1 doesn't really matter, its the point value they were worth that matters. You wouldn't hit them if all you were going to get was 1 point. 

    There could be five or ten people out with the same high points though - how would I know to hit you, specifically you, to get your placement, if I can't see your username? That's completely pointless. And so is not being able to hit someone after you hit them once. So no, it's not just the points that matter. Removing usernames removes the competitive aspects of this particular event. 
    So, in other words, things are fine how they are. If you don't like it, get line or get out. Got it.

    ***Removed profanity - Ducky

  • Stick
    Stick Posts: 146 Tile Toppler
    Daiches said:
    You guys do realize that there is no such thing as PVP and PVE in game, right? There are Story mode and Versus mode. Any definition you attach to it of Player versus Player is your own, and not the developers.
    Story mode has a little story everyone skips because of timers and Versus has you fighting versus other players' AI controlled teams. But that's as far as it goes. For me the social aspect of playing together with friends is what keeps me playing. So Versus for me is Friends Versus Environment.

    That's just factually incorrect. Story mode is indeed PvE; the environment in this case being the nodes and AI teams. Even though you're fighting AI-controlled versions of other players teams, you're still interacting with those players. You're either taking away points from them when you win, or giving them points when you lose. You clearly understand that the "v" in PvP stands for versus, because you say "...versus has you fighting versus other players..."

    I'm out semantics-ing your **** semantics.

  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    Stick said:
    Daiches said:
    You guys do realize that there is no such thing as PVP and PVE in game, right? There are Story mode and Versus mode. Any definition you attach to it of Player versus Player is your own, and not the developers.
    Story mode has a little story everyone skips because of timers and Versus has you fighting versus other players' AI controlled teams. But that's as far as it goes. For me the social aspect of playing together with friends is what keeps me playing. So Versus for me is Friends Versus Environment.

    That's just factually incorrect. Story mode is indeed PvE; the environment in this case being the nodes and AI teams. Even though you're fighting AI-controlled versions of other players teams, you're still interacting with those players. You're either taking away points from them when you win, or giving them points when you lose. You clearly understand that the "v" in PvP stands for versus, because you say "...versus has you fighting versus other players..."

    I'm out semantics-ing your tinykitty semantics.

    That is probably more Pedantic than Semantic.  The second player does not exist, you carefully edited out the next two words, which are important: a.i. controlled.  Since the opponent is not controlled by a player, one could just as easily argue that it is NOT versus a "player."