Pvp cyber bullying
Comments
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nick_chicane said:There should be no such thing as 'friendlies'. You hit everything put infront of you.
(But like I said before, members of your alliance shouldn't even come up at all. I really hate trying to remember all their names)2 -
Sm0keyJ0e said:
I guess I can only speak for myself, my alliance, my hundreds of friends on Line, and others that have posted similarly here--but if it weren't for Line and the friendships I've developed over the years, this game would be Marvel Candy Crush to me, which I played for about 3 months.
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I feel like the easiest solution here is a simple programming one: once you hit someone, you cannot que that person again in the same event.
So I hit player A for 45 points. They retaliate. That's it. I can't que player A for that event again, they can't que me again. Once the event ends, it's open season again. For SHIELD SIM, maybe you can't que them for 3 days once you hit them. No more double or triple taps, no more hit lists or slamming down people for violating the "unwritten rules," (I swear MPQ PVP has more unwritten rules than baseball, and just as many zealots ready to enforce them), and pvp becomes more playable for everyone. Shoot, this would've even helped the cupcake issue in that someone couldn't hit the same cupcake team repeatedly.
As huge if a player base as this game has, I feel like this should work.2 -
NoSm0keyJ0e said:nick_chicane said:There should be no such thing as 'friendlies'. You hit everything put infront of you.1
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Nolokiagentofhotness said:nick_chicane said:Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.3
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nick_chicane said:lokiagentofhotness said:nick_chicane said:Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
Wrong!
If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...4 -
NoSm0keyJ0e said:nick_chicane said:lokiagentofhotness said:nick_chicane said:Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
Wrong!
If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...0 -
NoMaybe if they took the names off of who hit you. If you can't see, then you can't actually know if you were targeted.
The devs themselves used the word "Retalliation". If people have a problem, that word should clarify what's going on.
Rambling thoughts. Don't mind me.1 -
Sm0keyJ0e said:nick_chicane said:lokiagentofhotness said:nick_chicane said:Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
Wrong!
If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...
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nick_chicane said:Sm0keyJ0e said:nick_chicane said:lokiagentofhotness said:nick_chicane said:Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
Wrong!
If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...
There could be five or ten people out with the same high points though - how would I know to hit you, specifically you, to get your placement, if I can't see your username? That's completely pointless. And so is not being able to hit someone after you hit them once. So no, it's not just the points that matter. Removing usernames removes the competitive aspects of this particular event.1 -
lokiagentofhotness said:nick_chicane said:Sm0keyJ0e said:nick_chicane said:lokiagentofhotness said:nick_chicane said:Its a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.
Wrong!
If I see #1 in my bracket un#, triple tap incoming! Because it's a "versus" event, and I want to win. Take points from them, give them to me, they go backward, I go forward, etc., etc...
There could be five or ten people out with the same high points though - how would I know to hit you, specifically you, to get your placement, if I can't see your username? That's completely pointless. And so is not being able to hit someone after you hit them once. So no, it's not just the points that matter. Removing usernames removes the competitive aspects of this particular event.
***Removed profanity - Ducky
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Daiches said:You guys do realize that there is no such thing as PVP and PVE in game, right? There are Story mode and Versus mode. Any definition you attach to it of Player versus Player is your own, and not the developers.
Story mode has a little story everyone skips because of timers and Versus has you fighting versus other players' AI controlled teams. But that's as far as it goes. For me the social aspect of playing together with friends is what keeps me playing. So Versus for me is Friends Versus Environment.
That's just factually incorrect. Story mode is indeed PvE; the environment in this case being the nodes and AI teams. Even though you're fighting AI-controlled versions of other players teams, you're still interacting with those players. You're either taking away points from them when you win, or giving them points when you lose. You clearly understand that the "v" in PvP stands for versus, because you say "...versus has you fighting versus other players..."
I'm out semantics-ing your **** semantics.
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Stick said:Daiches said:You guys do realize that there is no such thing as PVP and PVE in game, right? There are Story mode and Versus mode. Any definition you attach to it of Player versus Player is your own, and not the developers.
Story mode has a little story everyone skips because of timers and Versus has you fighting versus other players' AI controlled teams. But that's as far as it goes. For me the social aspect of playing together with friends is what keeps me playing. So Versus for me is Friends Versus Environment.
That's just factually incorrect. Story mode is indeed PvE; the environment in this case being the nodes and AI teams. Even though you're fighting AI-controlled versions of other players teams, you're still interacting with those players. You're either taking away points from them when you win, or giving them points when you lose. You clearly understand that the "v" in PvP stands for versus, because you say "...versus has you fighting versus other players..."
I'm out semantics-ing your tinykitty semantics.1 -
Yes ....I have been single outBowgentle said:sh81 said:Jabrony Geoff said:Someone posted me private message saying you got targeted and attacked because I attacked someone during their climb.
This is when I made a rare visit to slice 1.
Can you believe it, I got attacked by huge numbers for daring to attack in a fighting game.
Getting hit through the normal course of play is not.
There is a pretty obvious distinction.
I know S1. Trust me.
Edit: And now I read in another thread that he finds it tough to make 575.
QED.
I would regularly make 1200.
Nowadays I just go for the 10 command points because I can't be bothered to go any higher.
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NoI'm going to go out on a limb here. Some people take games in general (this one included) WAY TOO SERIOUSLY. Have I seen players who I beat comeback for seconds and even thirds as retaliation for a Single win against them? Yes.
Do I consider this bullying? No. Even when a suspicious number of attacks come from that player's alliance? Even when those attacks continue through multiple events? Still no.
If I was bothered or concerned, the game does offer us those handy dandy shields. Sure I'm too cheap to spend HP on them, but I could IF I gave a flying kitten.
Even taking these types of single player targeting out of the equation, PvP is just too random for me. That and the Meta long moved to the point that without shielding (which remember I'm too cheap to engage in) has become a requirement for decent scores.
I've gotta wonder though, how many points do these guys actually get for hitting me down to zero? And how much time & resources they've wasted trying to track me down at that point?
If I ever feel bothered by repeate attackers, I ask myself those two questions and laugh at them. They are the real losers.3 -
Spudgutter said:Stick said:Daiches said:You guys do realize that there is no such thing as PVP and PVE in game, right? There are Story mode and Versus mode. Any definition you attach to it of Player versus Player is your own, and not the developers.
Story mode has a little story everyone skips because of timers and Versus has you fighting versus other players' AI controlled teams. But that's as far as it goes. For me the social aspect of playing together with friends is what keeps me playing. So Versus for me is Friends Versus Environment.
That's just factually incorrect. Story mode is indeed PvE; the environment in this case being the nodes and AI teams. Even though you're fighting AI-controlled versions of other players teams, you're still interacting with those players. You're either taking away points from them when you win, or giving them points when you lose. You clearly understand that the "v" in PvP stands for versus, because you say "...versus has you fighting versus other players..."
I'm out semantics-ing your tinykitty semantics.
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NoStick said:Spudgutter said:Stick said:Daiches said:You guys do realize that there is no such thing as PVP and PVE in game, right? There are Story mode and Versus mode. Any definition you attach to it of Player versus Player is your own, and not the developers.
Story mode has a little story everyone skips because of timers and Versus has you fighting versus other players' AI controlled teams. But that's as far as it goes. For me the social aspect of playing together with friends is what keeps me playing. So Versus for me is Friends Versus Environment.
That's just factually incorrect. Story mode is indeed PvE; the environment in this case being the nodes and AI teams. Even though you're fighting AI-controlled versions of other players teams, you're still interacting with those players. You're either taking away points from them when you win, or giving them points when you lose. You clearly understand that the "v" in PvP stands for versus, because you say "...versus has you fighting versus other players..."
I'm out semantics-ing your tinykitty semantics.
The actual "battle" is a mere formality like rolling a dice or drawing a card. You're defending Team in general will be defeated in nearly all battles. A more difficult team or one the AI has a harder time losing with is a strategic choice you make, but it's not like there is any team that is unbeatable. Opposing player's choosing to fight or skip you is their response to your move. And so on.
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NoIf you thought you were being bullied before just wait until the new PVP test hits.
I used to skip low point seals unless I needed one for a reset off a grill. I'll be hitting and dumping and hitting and dumping that entire event.1 -
revskip said:If you thought you were being bullied before just wait until the new PVP test hits.
I used to skip low point seals unless I needed one for a reset off a grill. I'll be hitting and dumping and hitting and dumping that entire event.1
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