Pvp cyber bullying
Comments
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grunth13 said:broll said:lokiagentofhotness said:It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE.
I think there should be a lockout if you hit the same player so many times. Maybe after hitting the same player 5 times in 1 event they are locked out. An alliance can't collectively hit the same player for more than 20 times, or something like that.3 -
I've seen enough of these threads pop up that I rarely play PvP, too many unwritten rules. I stick to PvE. Ironically, one of the biggest complaints I've seen from the 'pro-sniping' camp is that there aren't enough targets.
It's a catch 22 . . .
Sniping is partially caused by a lack of targets.
Some people don't play PvP because of sniping.
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broll said:grunth13 said:broll said:lokiagentofhotness said:It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE.
I think there should be a lockout if you hit the same player so many times. Maybe after hitting the same player 5 times in 1 event they are locked out. An alliance can't collectively hit the same player for more than 20 times, or something like that.
I don't know why they can't just have seed accounts at various different levels to help with that. It's not like the 'player' is actually doing the same thing. Only difference is a players points don't go down when a seed gets hit.
Employees out of the office for the weekend, not enough players to properly fill a PVP slice? Why not have some automated team that kicks in? Oh and when the beat up on everyone and take top spots and get reported as cheaters...well, do any of us think they'd test these fake teams out properly to avoid mistakes like that?1 -
NoSan Narciso said:When do I not feel targeted?! When I'm at home, I feel like my wife is sniping me with chores and obligations, and my kids are sniping me by needing me to cook dinner for them and make sure they get baths and get to school. When I'm at work, my boss snipes me like crazy. Sometimes quadruple or even quintuple taps me with phone calls and text messages just before noon! Even the mailman is constantly singling me out by sniping me with bills, nearly every day! In MPQ the same is true. I don't know what I did wrong in this life, and why I deserve this, but MPQ is a great metaphor, and I'm grateful for that. Through this game we all grow at life together! But yes, would be nice if people stopped sniping me and singling me out in PVP. I am a friendly player and nice guy. Not sure why so many haters! If it wasn't for the shard #5 in PVP, I probably wouldn't even play MPQ anymore, because only there is it easy to get CP and like a serene, calm lagoon, I can relax away from all the malevolent snipers in this phone game.0
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Roland113 said:I've seen enough of these threads pop up that I rarely play PvP, too many unwritten rules. I stick to PvE. Ironically, one of the biggest complaints I've seen from the 'pro-sniping' camp is that there aren't enough targets.
It's a catch 22 . . .
Sniping is partially caused by a lack of targets.
Some people don't play PvP because of sniping.
If you are in a 4* transition you should aim to hit 900 points and that is all. You can shield hop like crazy and join a line chat to do that and spend tons of HP to get to 1200 if you want though. There is no reason why anyone can't get to 900 points using 1 or 2 shields; get your 4* cover and call it a day.
Maybe i'm just in slice 5 so its more friendly and easier to get to 1200 points.0 -
I get hit all the time. Constantly. And I hit back. Just a game. Have fun everybody.5
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tiomono said:grunth13 said:broll said:lokiagentofhotness said:It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE.
I think there should be a lockout if you hit the same player so many times. Maybe after hitting the same player 5 times in 1 event they are locked out. An alliance can't collectively hit the same player for more than 20 times, or something like that.
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Agree with grunth. When queuing, most of the time u can only que certain people. All others are invisible. Just keep hitting til things open up. That's what I do.0
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Noanimaniactoo said:At the very least the SCL levels should mean something that would allow them to pit themselves against players on a similar level. Otherwise, it's pretty much meaningless.
I could not agree more, and I don't know why it isn't that way. Of course younger/weaker rosters can't compete with more mature rosters. The SCLs are there to allow you to compete at your relative strength. Yet you're thrown into the same pool of sharks no matter which one you choose. If the SCLs were their own competitive pool you'd mostly be competing with others who are at the same stage of the game as you are. And since the prizes are scaled, it's not like the lower SCLs get an unfair advantage by being able to score higher on easier opponents - the high score just translates to more modest rewards.
There would be inherent unfairness in season rewards and alliance ranking, though. You don't want someone dropping down to SCL1 for an event or two to reap thousands of points and get all the season rewards for little to no effort.
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This thread is hilarious.
Nobody who's going to hunt people down or dump-snipe cares about people who go to 575 or 900 and stop.
You guys are complete randoms to those guys.
This becomes only relevant once you have the roster to go beyond 1200, and people playing at that level know exactly what they're doing when they quad-tap, snipe, enforce, etc.
So many threads like these over the years.
PVP is what it is.5 -
grunth13 said:tiomono said:grunth13 said:broll said:lokiagentofhotness said:It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE.
I think there should be a lockout if you hit the same player so many times. Maybe after hitting the same player 5 times in 1 event they are locked out. An alliance can't collectively hit the same player for more than 20 times, or something like that.
That's part of the reason I'm in no hurry to get to 5* land.0 -
Yes ....I have been single outgrunth13 said:tiomono said:grunth13 said:broll said:lokiagentofhotness said:It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE.
I think there should be a lockout if you hit the same player so many times. Maybe after hitting the same player 5 times in 1 event they are locked out. An alliance can't collectively hit the same player for more than 20 times, or something like that.
I think the real issue youre talking about is when you're at 12 trillion points and you're looking for other people with 12 trillion and 50 points. Of COURSE there aren't any targets other than your friends because there's literally no reason to play that high. What they really need to do is get rid of grills and make battles have a diminishing value that goes to 1 at, say, 1500 points. People would probably still shield hop like crazy for one point, though. Maybe make defensive losses count double?
Either way, every person in this thread and the other pvp thread going on right now that's going crazy defending this broken system are those that play to 4000 points an event. You don't see s5 or s2 players panicking about a change.1 -
I will now make it a point to look out for the OP in PVP and hit him every time.1
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broll said:lokiagentofhotness said:It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE.
I think there should be a lockout if you hit the same player so many times. Maybe after hitting the same player 5 times in 1 event they are locked out. An alliance can't collectively hit the same player for more than 20 times, or something like that.4 -
A_Wise_Man said:grunth13 said:tiomono said:grunth13 said:broll said:lokiagentofhotness said:It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE.
I think there should be a lockout if you hit the same player so many times. Maybe after hitting the same player 5 times in 1 event they are locked out. An alliance can't collectively hit the same player for more than 20 times, or something like that.
I think the real issue youre talking about is when you're at 12 trillion points and you're looking for other people with 12 trillion and 50 points. Of COURSE there aren't any targets other than your friends because there's literally no reason to play that high. What they really need to do is get rid of grills and make battles have a diminishing value that goes to 1 at, say, 1500 points. People would probably still shield hop like crazy for one point, though. Maybe make defensive losses count double?
Either way, every person in this thread and the other pvp thread going on right now that's going crazy defending this broken system are those that play to 4000 points an event. You don't see s5 or s2 players panicking about a change.
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pvp kinda sucks, but the repeated hitting of people is due to the **** system. (the vendettas etc are childish though)
The hugest issue is how embarrassing it is to still have the same type of placement and reward structure when you literally can see at the top of every bracket high rostered people gaming the system for rewards that give them no progress what so ever. (like 3 venom from the blade even will do next to nothing for someone with 13 champed 5 stars.)
The event im in now ranges from 3500 to 900 in top 20.
Top 10 is 2200 minimum.
That's ridiculous when those dude hold all the points constantly shield and hit each other,
but as long as they can spend currency on it, the developers are more than happy to keep it this way.
it sucks go to 575 and don't touch pvp is my advice.
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NoIts a pretty simple solution. Take out the players name when you are given each fight. You never know who you are fighting then.0
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Yes ....I have been single outgrunth13 said:A_Wise_Man said:grunth13 said:tiomono said:grunth13 said:broll said:lokiagentofhotness said:It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE.
I think there should be a lockout if you hit the same player so many times. Maybe after hitting the same player 5 times in 1 event they are locked out. An alliance can't collectively hit the same player for more than 20 times, or something like that.
I think the real issue youre talking about is when you're at 12 trillion points and you're looking for other people with 12 trillion and 50 points. Of COURSE there aren't any targets other than your friends because there's literally no reason to play that high. What they really need to do is get rid of grills and make battles have a diminishing value that goes to 1 at, say, 1500 points. People would probably still shield hop like crazy for one point, though. Maybe make defensive losses count double?
Either way, every person in this thread and the other pvp thread going on right now that's going crazy defending this broken system are those that play to 4000 points an event. You don't see s5 or s2 players panicking about a change.
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*Please keep all discussions civil and on-topic. Thank you*0
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