Pvp cyber bullying

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Comments

  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Yes ....I have been single out
    It totally sounds like it exists, but I haven't experienced it.  I generally don't play PvP all that seriously because it seems to be a mess of collusion and bullying from top players/alliances and it's something I wish would be addressed.  

    That being said I doubt it will be addressed because of the amount of negative backlash it could bring to some their bottom line if these players quit.  The systems is somewhat rigged and it's mutually beneficial for both D3 and the players at the top so the rich get richer.  But that's the way most things in life work it seems...
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Yes ....I have been single out
    It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE. 
    The issue here is not about getting hit.  It's about being systematically targeted by a player (or alliance or several alliances) that are bigger than you.  No one here is arguing that in PvP you shouldn't be hit.

    I think there should be a lockout if you hit the same player so many times.  Maybe after hitting the same player 5 times in 1 event they are locked out.  An alliance can't collectively hit the same player for more than 20 times, or something like that.  
  • grunth13
    grunth13 Posts: 608 Critical Contributor
    broll said:
    It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE. 
    The issue here is not about getting hit.  It's about being systematically targeted by a player (or alliance or several alliances) that are bigger than you.  No one here is arguing that in PvP you shouldn't be hit.

    I think there should be a lockout if you hit the same player so many times.  Maybe after hitting the same player 5 times in 1 event they are locked out.  An alliance can't collectively hit the same player for more than 20 times, or something like that.  
    Problem with this is that there aren't enough targets as it is.  We routinely only have 5 people that we circulate over and over to the tune of 10 iso every skip after the first 4.  That's expensive.
  • alaeth
    alaeth Posts: 446 Mover and Shaker
    No
    I think there's two different types of people posting "yes"...

    Those that are newer to the game, and haven't yet realized the built-in mechanics of PvP (the "800 wall").

    Those that are persecuted and called out - outside the game - and have been attacked by co-ordinated groups.

    To the first set, All I can say is - it gets easier once you understand how the game was designed... as soon as you pass 800, you are visible to "everyone"... so yes, you will get beat up.


    To the second set - maybe look at yourself and your actions.  Rarely does retaliation come without reason...
  • San Narciso
    San Narciso Posts: 124 Tile Toppler
    edited July 2017
    When do I not feel targeted?! When I'm at home, I feel like my wife is sniping me with chores and obligations, and my kids are sniping me by needing me to cook dinner for them and make sure they get baths and get to school. When I'm at work, my boss snipes me like crazy. Sometimes quadruple or even quintuple taps me with phone calls and text messages just before noon! Even the mailman is constantly singling me out by sniping me with bills, nearly every day! In MPQ the same is true. I don't know what I did wrong in this life, and why I deserve this, but MPQ is a great metaphor, and I'm grateful for that. Through this game we all grow at life together! But yes, would be nice if people stopped sniping me and singling me out in PVP. I am a friendly player and nice guy. Not sure why so many haters! If it wasn't for the shard #5 in PVP, I probably wouldn't even play MPQ anymore, because only there is it easy to get CP and like a serene, calm lagoon, I can relax away from all the malevolent snipers in this phone game. 
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Yes ....I have been single out
    grunth13 said:
    broll said:
    It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE. 
    The issue here is not about getting hit.  It's about being systematically targeted by a player (or alliance or several alliances) that are bigger than you.  No one here is arguing that in PvP you shouldn't be hit.

    I think there should be a lockout if you hit the same player so many times.  Maybe after hitting the same player 5 times in 1 event they are locked out.  An alliance can't collectively hit the same player for more than 20 times, or something like that.  
    Problem with this is that there aren't enough targets as it is.  We routinely only have 5 people that we circulate over and over to the tune of 10 iso every skip after the first 4.  That's expensive.
    That sounds like the match making system is inefficient.  Again total overhaul needed.

    I don't know why they can't just have seed accounts at various different levels to help with that.  It's not like the 'player' is actually doing the same thing.  Only difference is a players points don't go down when a seed gets hit.
  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
    grunth13 said:
    broll said:
    It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE. 
    The issue here is not about getting hit.  It's about being systematically targeted by a 6player (or alliance or several alliances) that are bigger than you.  No one here is arguing that in PvP you shouldn't be hit.

    I think there should be a lockout if you hit the same player so many times.  Maybe after hitting the same player 5 times in 1 event they are locked out.  An alliance can't collectively hit the same player for more than 20 times, or something like that.  
    Problem with this is that there aren't enough targets as it is.  We routinely only have 5 people that we circulate over and over to the tune of 10 iso every skip after the first 4.  That's expensive.
    Maybe there are not enough targets because of many alliances with a "peace treaty" view of the game.
  • Beer40
    Beer40 Posts: 826 Critical Contributor
    broll said:
    grunth13 said:
    broll said:
    It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE. 
    The issue here is not about getting hit.  It's about being systematically targeted by a player (or alliance or several alliances) that are bigger than you.  No one here is arguing that in PvP you shouldn't be hit.

    I think there should be a lockout if you hit the same player so many times.  Maybe after hitting the same player 5 times in 1 event they are locked out.  An alliance can't collectively hit the same player for more than 20 times, or something like that.  
    Problem with this is that there aren't enough targets as it is.  We routinely only have 5 people that we circulate over and over to the tune of 10 iso every skip after the first 4.  That's expensive.
    That sounds like the match making system is inefficient.  Again total overhaul needed.

    I don't know why they can't just have seed accounts at various different levels to help with that.  It's not like the 'player' is actually doing the same thing.  Only difference is a players points don't go down when a seed gets hit.
    I've actually speculated that they DO have these. We hear stories about rosters popping out of nowhere that are too good to be true, being reported, and nothing happening. The stories are usually talked about as if they happen on the weekends. 

    Employees out of the office for the weekend, not enough players to properly fill a PVP slice? Why not have some automated team that kicks in? Oh and when the beat up on everyone and take top spots and get reported as cheaters...well, do any of us think they'd test these fake teams out properly to avoid mistakes like that?  :D
  • FokaiHI
    FokaiHI Posts: 272 Mover and Shaker
    No
    When do I not feel targeted?! When I'm at home, I feel like my wife is sniping me with chores and obligations, and my kids are sniping me by needing me to cook dinner for them and make sure they get baths and get to school. When I'm at work, my boss snipes me like crazy. Sometimes quadruple or even quintuple taps me with phone calls and text messages just before noon! Even the mailman is constantly singling me out by sniping me with bills, nearly every day! In MPQ the same is true. I don't know what I did wrong in this life, and why I deserve this, but MPQ is a great metaphor, and I'm grateful for that. Through this game we all grow at life together! But yes, would be nice if people stopped sniping me and singling me out in PVP. I am a friendly player and nice guy. Not sure why so many haters! If it wasn't for the shard #5 in PVP, I probably wouldn't even play MPQ anymore, because only there is it easy to get CP and like a serene, calm lagoon, I can relax away from all the malevolent snipers in this phone game. 
    Lol. I play shard 5. I think this should be kept a secret. We wouldn't want anybody else playing here. Let's keep sniping friendly. 
  • nigelregal
    nigelregal Posts: 184 Tile Toppler
    Roland113 said:
    I've seen enough of these threads pop up that I rarely play PvP, too many unwritten rules.  I stick to PvE.  Ironically, one of the biggest complaints I've seen from the 'pro-sniping' camp is that there aren't enough targets.  

    It's a catch 22 . . . 

    Sniping is partially caused by a lack of targets.
    Some people don't play PvP because of sniping.
    The only people who are really "sniping" are people with developed 5* Rosters. When you have a lot of 5* you can't see 3* or 4* teams until you are over 900 points usually. The people quitting PVP are people with 3* or lower 4* teams because other 3* and 4* teams are hitting them like crazy. A 5* team will hit them but only for 10 pts maybe 15 which doesn't make a big difference. 

    If you are in a 4* transition you should aim to hit 900 points and that is all. You can shield hop like crazy and join a line chat to do that and spend tons of HP to get to 1200 if you want though. There is no reason why anyone can't get to 900 points using 1 or 2 shields; get your 4* cover and call it a day.

    Maybe i'm just in slice 5 so its more friendly and easier to get to 1200 points.
  • grunth13
    grunth13 Posts: 608 Critical Contributor
    tiomono said:
    grunth13 said:
    broll said:
    It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE. 
    The issue here is not about getting hit.  It's about being systematically targeted by a 6player (or alliance or several alliances) that are bigger than you.  No one here is arguing that in PvP you shouldn't be hit.

    I think there should be a lockout if you hit the same player so many times.  Maybe after hitting the same player 5 times in 1 event they are locked out.  An alliance can't collectively hit the same player for more than 20 times, or something like that.  
    Problem with this is that there aren't enough targets as it is.  We routinely only have 5 people that we circulate over and over to the tune of 10 iso every skip after the first 4.  That's expensive.
    Maybe there are not enough targets because of many alliances with a "peace treaty" view of the game.
    I don't know how you can call it a peace treaty when you can que literally 5-6 targets.  If I hit them over and over, then I am bullying...can't win with this crowd.
  • Chosen1
    Chosen1 Posts: 4 Just Dropped In
    Agree with grunth. When queuing, most of the time u can only que certain people. All others are invisible. Just keep hitting til things open up. That's what I do. 
  • Calnexin
    Calnexin Posts: 1,078 Chairperson of the Boards
    No
    At the very least the SCL levels should mean something that would allow them to pit themselves against players on a similar level. Otherwise, it's pretty much meaningless.

    I could not agree more, and I don't know why it isn't that way.  Of course younger/weaker rosters can't compete with more mature rosters.  The SCLs are there to allow you to compete at your relative strength.  Yet you're thrown into the same pool of sharks no matter which one you choose.  If the SCLs were their own competitive pool you'd mostly be competing with others who are at the same stage of the game as you are.  And since the prizes are scaled, it's not like the lower SCLs get an unfair advantage by being able to score higher on easier opponents - the high score just translates to more modest rewards.

    There would be inherent unfairness in season rewards and alliance ranking, though. You don't want someone dropping down to SCL1 for an event or two to reap thousands of points and get all the season rewards for little to no effort.

  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
    grunth13 said:
    tiomono said:
    grunth13 said:
    broll said:
    It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE. 
    The issue here is not about getting hit.  It's about being systematically targeted by a 6player (or alliance or several alliances) that are bigger than you.  No one here is arguing that in PvP you shouldn't be hit.

    I think there should be a lockout if you hit the same player so many times.  Maybe after hitting the same player 5 times in 1 event they are locked out.  An alliance can't collectively hit the same player for more than 20 times, or something like that.  
    Problem with this is that there aren't enough targets as it is.  We routinely only have 5 people that we circulate over and over to the tune of 10 iso every skip after the first 4.  That's expensive.
    Maybe there are not enough targets because of many alliances with a "peace treaty" view of the game.
    I don't know how you can call it a peace treaty when you can que literally 5-6 targets.  If I hit them over and over, then I am bullying...can't win with this crowd.
    I don't know I'm not at that level. But I can look at my season leaderboard and the top 5 alliances have about 15 people without champed 5's. That seems like it would be odd to have 100 people and only 5 or 6 targets.

    That's part of the reason I'm in no hurry to get to 5* land.
  • A_Wise_Man
    A_Wise_Man Posts: 153 Tile Toppler
    edited July 2017
    Yes ....I have been single out
    grunth13 said:
    tiomono said:
    grunth13 said:
    broll said:
    It's called player vs player. If you don't want to get hit, I suggest you play dpd or PVE. 
    The issue here is not about getting hit.  It's about being systematically targeted by a 6player (or alliance or several alliances) that are bigger than you.  No one here is arguing that in PvP you shouldn't be hit.

    I think there should be a lockout if you hit the same player so many times.  Maybe after hitting the same player 5 times in 1 event they are locked out.  An alliance can't collectively hit the same player for more than 20 times, or something like that.  
    Problem with this is that there aren't enough targets as it is.  We routinely only have 5 people that we circulate over and over to the tune of 10 iso every skip after the first 4.  That's expensive.
    Maybe there are not enough targets because of many alliances with a "peace treaty" view of the game.
    I don't know how you can call it a peace treaty when you can que literally 5-6 targets.  If I hit them over and over, then I am bullying...can't win with this crowd.
    This is just nonsense.  If you're using a shield check room with 300 people, most with 5* rosters, you're finding a good amount of targets.  You Just can't hit any of them because you're in an ungodly oversized truce.  I'm not in any truces and I see plenty of targets.  Some aren't as easy to hit, even with my champed 5 starlord and oml duo, but there's sure plenty of them.  

    I think the real issue youre talking about is when you're at 12 trillion points and you're looking for other people with 12 trillion and 50 points.  Of COURSE there aren't any targets other than your friends because there's literally no reason to play that high.  What they really need to do is get rid of grills and make battles have a diminishing value that goes to 1 at, say, 1500 points.  People would probably still shield hop like crazy for one point, though.  Maybe make defensive losses count double?

    Either way, every person in this thread and the other pvp thread going on right now that's going crazy defending this broken system are those that play to 4000 points an event.  You don't see s5 or s2 players panicking about a change.  
  • StarScream
    StarScream Posts: 147 Tile Toppler
    I will now make it a point to look out for the OP in PVP and hit him every time.