Jaedenkaal said: Maybe it's new and your device hasn't DLd the art yet? New abilities look weird the first few times for me, presumably for that reason. Haven't tried this one myself.
Jaedenkaal said: Yeah I've used him a few time now; no animation
spectator said: When the goings tough, there's notime for animation
Forbush said:And the thing is, I know the devs can do better than this. They continue to astonish me with not just how they keep coming up with fascinating mechanics, but that they can do so in a way that feels so much like their actual comics counterparts. (I'm just getting my Cloak & Dagger in a useable state, and every time I use them I am simply astonished at how perfectly they've married mechanics and character together, in addition to having a LOT of moving parts in the design, but still feeling easily understandable and tactically interesting.) I admit - the interaction of character traits and interesting mechanics is the very reason why I play this game, and I love playing with suboptimal characters as long as they have something interesting I can mess around with. I just wanted to see the best of MPQ's design chops reflected in the best Marvel character, but I suppose that was too much to ask.
sinnerjfl said: Played a little bit with the new Venom, quite frankly his yellow has been nerfed for all intent and purposes.You need to chase yellow to cast it and end up removing a lot of it off the board, you're lucky if you can keep 3 of the enemy protects in play before using it. So you end up with the same damage but you have to babysit the board and wait until you do enough damage to create the protects... instead of having the fixed damage as before, bleh.Change to black, +75% match damage is not even noticeable, green is basically the same.I guess his new yellow is awesome vs protect tile creators (Bullseye, C4ge, Sam Wilson) but otherwise this is really dissapointing.