zodiac339 said: Vhailorx said: Have to see the numbers to know if venom is useful now. Potentially the sort significant redesign he needed.3* spidey will still be weak unless his yellow does TONS of damage, something on the order of 3* cage yellow with both allies still up. So base damage is Luke's with no allies, while increased is Luke's with both allies?
Vhailorx said: Have to see the numbers to know if venom is useful now. Potentially the sort significant redesign he needed.3* spidey will still be weak unless his yellow does TONS of damage, something on the order of 3* cage yellow with both allies still up.
Borstock said: zulux21 said: zodiac339 said: zulux21 said: unless the damage is massive the 3* spiderman still won't be very interesting, the changes sure don't make him work any better with miles/gwen as they need yellow to make web tiles.will need to see the numbers on venom but doesn't sound great either, I don't have faith that the numbers will be high enough to make him above mid tier. Yellow powers that do damage have a decent history in 3* tier. Righteous Uppercut, Flames of Faltine, and... well, those 2 are good. Oh, Thunder Strike too. Still not sure Twin Pistols should end the turn. I'll stay hopeful on the Spidey change. well it could do a million damage and it still wouldn't help at all in finishing off a miles/gwen team.that is the issue. they use yellow to make web tiles, thus to get that team going you need to use yellow to make web tiles so spider man's yellow remains useless in that regard. if it had some web tile based passive added it would be more interesting. An all Spidey team probably shouldn't be the goal with that color redundancy. But I agree there needs to be some sort of web tiles component for it to be useful.
zulux21 said: zodiac339 said: zulux21 said: unless the damage is massive the 3* spiderman still won't be very interesting, the changes sure don't make him work any better with miles/gwen as they need yellow to make web tiles.will need to see the numbers on venom but doesn't sound great either, I don't have faith that the numbers will be high enough to make him above mid tier. Yellow powers that do damage have a decent history in 3* tier. Righteous Uppercut, Flames of Faltine, and... well, those 2 are good. Oh, Thunder Strike too. Still not sure Twin Pistols should end the turn. I'll stay hopeful on the Spidey change. well it could do a million damage and it still wouldn't help at all in finishing off a miles/gwen team.that is the issue. they use yellow to make web tiles, thus to get that team going you need to use yellow to make web tiles so spider man's yellow remains useless in that regard. if it had some web tile based passive added it would be more interesting.
zodiac339 said: zulux21 said: unless the damage is massive the 3* spiderman still won't be very interesting, the changes sure don't make him work any better with miles/gwen as they need yellow to make web tiles.will need to see the numbers on venom but doesn't sound great either, I don't have faith that the numbers will be high enough to make him above mid tier. Yellow powers that do damage have a decent history in 3* tier. Righteous Uppercut, Flames of Faltine, and... well, those 2 are good. Oh, Thunder Strike too. Still not sure Twin Pistols should end the turn. I'll stay hopeful on the Spidey change.
zulux21 said: unless the damage is massive the 3* spiderman still won't be very interesting, the changes sure don't make him work any better with miles/gwen as they need yellow to make web tiles.will need to see the numbers on venom but doesn't sound great either, I don't have faith that the numbers will be high enough to make him above mid tier.
Jarvind said: Haha, man.Everyone, for years: "OMG SPIDERMAN SUCKS TAKE AWAY HIS BAD HEAL AND GIVE HIM DAMAGE"Devs: Okay we replaced his bad heal with damage.Everyone: "OMG SPIDERMAN IS UNINTERESTING AND STILL NOT THAT GOOD"Just can't please some people.
Jaedenkaal said: aa25 said: I've been waiting for his fix (4Venom) too. Although, his power set seems way too convoluted (another 5/5/5 preferred syndrome). Hope the number will make up this complicating mechanic. The way I read it, Give and Take will reduce enemy Protect tiles, increase Venom's match damage (only, ala Thanos, only passive), and increase the damage that Venom (only) takes from Red and Blue matches. So if Venom isn't tanking everything and Protect tiles aren't a huge concern (hah), you could leave this at 3 and be pretty happy, I would think.
aa25 said: I've been waiting for his fix (4Venom) too. Although, his power set seems way too convoluted (another 5/5/5 preferred syndrome). Hope the number will make up this complicating mechanic.
mexus said: Let's bet on Spider-Mans new punch!I'm guessing (5 covers, level 166) he packs a 3500 damage punch, boosted by 1200 if one of his allies has been downed.
mexus said: zodiac339 said: mexus said: Let's bet on Spider-Mans new punch!I'm guessing (5 covers, level 166) he packs a 3500 damage punch, boosted by 1200 if one of his allies has been downed. Too low. It's 12 AP and his only way to deal damage. It should actually end up being closer to 4500 with maybe 3K or more of a boost. Maybe! I did't consider the AP, I just threw a guess.We have Full Blast at 13 AP which deals hefty damage in 3* land and kinda works in the same way (base damage + extra damage if requirements are met). However Spider Man's punch doesn't seem to come with a drawback (Cyclops is stunned when he does the good damage). With all this in the consideration I should maybe put my guess a bit higher.
zodiac339 said: mexus said: Let's bet on Spider-Mans new punch!I'm guessing (5 covers, level 166) he packs a 3500 damage punch, boosted by 1200 if one of his allies has been downed. Too low. It's 12 AP and his only way to deal damage. It should actually end up being closer to 4500 with maybe 3K or more of a boost.
mexus said: zodiac339 said: Sure it has a drawback. Your allies have to dies first. That's a pretty big drawback. Not if the allies are Ragnarok and Sentry.
zodiac339 said: Sure it has a drawback. Your allies have to dies first. That's a pretty big drawback.
mpqr7 said: I'm intrigued by these changes...