Jaedenkaal said: Jaedenkaal said: Warbringa said: Yeah it depends on the damage for 3* Spidey. Already his bonus damage is just worse than Cage since it only kicks in if you have defeated allies. That is hands down inferior to Cages, which is allies still alive. A scenario you encounter much more often than having downed allies. At least in my experience, I rarely ever have a character go down, albeit they may get very close. Yeah the condition isn't stellar, as you say, but as we haven't seen the numbers yet, it's possible that it does ~6000 damage base at 166, plus bonus damage with downed allies, which would be a very reasonable 500 damage per AP, on par with Magnetized Projectiles, Righteous Uppercut, and A Little Off the Top. Even at 5000 damage base it would be in the same range as Optic Blasts or Colossal Punch, which are still pretty serviceable. Called it.
Jaedenkaal said: Warbringa said: Yeah it depends on the damage for 3* Spidey. Already his bonus damage is just worse than Cage since it only kicks in if you have defeated allies. That is hands down inferior to Cages, which is allies still alive. A scenario you encounter much more often than having downed allies. At least in my experience, I rarely ever have a character go down, albeit they may get very close. Yeah the condition isn't stellar, as you say, but as we haven't seen the numbers yet, it's possible that it does ~6000 damage base at 166, plus bonus damage with downed allies, which would be a very reasonable 500 damage per AP, on par with Magnetized Projectiles, Righteous Uppercut, and A Little Off the Top. Even at 5000 damage base it would be in the same range as Optic Blasts or Colossal Punch, which are still pretty serviceable.
Warbringa said: Yeah it depends on the damage for 3* Spidey. Already his bonus damage is just worse than Cage since it only kicks in if you have defeated allies. That is hands down inferior to Cages, which is allies still alive. A scenario you encounter much more often than having downed allies. At least in my experience, I rarely ever have a character go down, albeit they may get very close.
Warbringa said:His base damage is decent although his conditional damage is still pretty useless, for me at least, because I rarely have a character go down. I would still take Cage nearly 99% of the time over Spidey (boosts etc aside) on an overall character basis but also just looking at a yellow damage power basis, but at least Spidey is now respectable and has a power that can cause damage! He could work in the right team I suppose if you had a better purple user and didn't have a better use for a blue active. I just wish they would have included more web tile functionality with the power re-work.I doubt it would be useful to pair him with a weak 1* or 2* character just to get his yellow conditional to work as some have wondered earlier in the post.
DrDevilDinosaur said:BrigbyJust wondering if you can get some confirmation on Venom at rank 5 - the description shows that it sets the strength of enemy protect tiles to 1 (rather than reducing by a % like the other ranks). How does this interact with tile strength buffs?For example,enemy 4* Falcon drop some protect tiles - Venom sets them to strength 1enemy Falcon starts matching blue to improve the strength - does Venom's passive keep them at 1 (at least while he is active) or does it only effect them at the time of creation?Based off existing mechanics, I would assume that the tiles are buffed, but still only effectively strength 1 while Venom is active, however the wording of the ability at rank 5 is slightly different to what we have had before, so it would be nice to check.
Brigby
Just wondering if you can get some confirmation on Venom at rank 5 - the description shows that it sets the strength of enemy protect tiles to 1 (rather than reducing by a % like the other ranks). How does this interact with tile strength buffs?
For example,
enemy 4* Falcon drop some protect tiles - Venom sets them to strength 1
enemy Falcon starts matching blue to improve the strength - does Venom's passive keep them at 1 (at least while he is active) or does it only effect them at the time of creation?
Based off existing mechanics, I would assume that the tiles are buffed, but still only effectively strength 1 while Venom is active, however the wording of the ability at rank 5 is slightly different to what we have had before, so it would be nice to check.
Jaedenkaal said:-snip-Brigby I know this isn't a feedback thread, but just this once...It would be really nice if All Tied Up could make Web tiles of any color, instead of only Yellow. There's a lot of tension (bad tension) between keeping Yellow Web tiles around to boost Spider Sense Protect tiles, and matching them away to get the 12 AP you need for When The Going's Tough. This was already an issue with Web Bandages, and I think it's worse now that it's a damage dealing power. Other Web tile creators make webs of many colors (1* Venom was even changed to do so) so I'm not asking for a major precedent here Thank you for your consideration
Brigby said: Thanos said: I'm pretty sure they just nerfed Venom. His green still sucks even with a slight damage boost, his black is still tinykitty and you now have to give the enemy 3 protect tiles before it'll do the same damage as before. Maybe Demiurge should let a different employee take a crack at Venom, maybe try the janitor, he can't do much worse. @Thanos (Disclaimer: I'm not a designer/developer, so please consider my following comments as spoken by a fellow player)His yellow does give the enemy protect tiles, but wouldn't that detail be practically negligible if at level 5 his black reduces them all to 1?
Thanos said: I'm pretty sure they just nerfed Venom. His green still sucks even with a slight damage boost, his black is still tinykitty and you now have to give the enemy 3 protect tiles before it'll do the same damage as before. Maybe Demiurge should let a different employee take a crack at Venom, maybe try the janitor, he can't do much worse.
mega ghost said: 1) Spider-Man. Trash this ability. Spider-Man isn't a healer. It should be a simple, basic attack. Maybe make it a cheaper, 5 AP version of Web Swing, also adding a non-color specific web tile to the board with each attack, with the damage getting more reliable boosts with each web tile on the board but capping it at some point so it doesn't become a top tier all-out nuke. Web tiles shouldn't be limited to yellow, they should appear on random colors. If you match purple, it should create a strike tile. If an enemy matches purple, it should create a protect tile. This ability should also have a secondary function of always keeping Spider-Man out of the front position (unless he's the only remaining character, of course.) His Spider-Sense should have him evading attacks!
mega ghost said: Spider-Man's re-work seems like a solid boost for people transitioning from 2* to 3*, and just in the 3* range in general — that's the last time I recall having character's routinely go down in matches. But past that, in the 4* transition? Well-leveled and champed 4* characters rarely go down, which means I'll only be using him when he's required.
Alsmir said: It's live on Steam.I even managed to waste a LT pull on Sandman. Yay, for useless characters.
D4Ni13 said: mega ghost said: Spider-Man's re-work seems like a solid boost for people transitioning from 2* to 3*, and just in the 3* range in general — that's the last time I recall having character's routinely go down in matches. But past that, in the 4* transition? Well-leveled and champed 4* characters rarely go down, which means I'll only be using him when he's required. Most 3* are less useful with 4* team mates. So no surprise there.
talleman said: Alsmir said: It's live on Steam.I even managed to waste a LT pull on Sandman. Yay, for useless characters. Yeah its live for me now aswell. Pulled 3 LT got 2 5*s and ofcorse 1 sandman(Got stuck in quote cause mobile phone)
Alsmir said: It's live on Steam.I even managed to waste a LT pull on Sandman. Yay, for useless characters. Yeah its live for me now aswell. Pulled 3 LT got 2 5*s and ofcorse 1 sandman(Got stuck in quote cause mobile phone)
BoyWonder1914 said: Spidey's damage is nice, but I still probably won't be using him. As several people have pointed out, once you're firmly in 4-star land, its a rarity for a character to go down. Also, 12 Yellow AP is still more valuable going to an IM40 recharge, Agent Venom's Take Cover, or Righteous Uppercut. Hell, even Twin Pistols also contains board destruction. This will be more of one of those back-pocket powers the way my roster is set up, unless its a 3-star Essential node, or Spidey's PVP when you're in the oh so dreaded Spidey vs Spidey situation.