Khanwulf said: Well the last revision to poor Spiderman was three years ago, and the game has moved on without him. Revising yellow to do damage instead of healing is nice, however until numbers come out it's hard to say if that accomplishes anything.A few other comments:* Blue is a cheap stun, which is handy. You could make it more-so by reducing it's cost by 1 for every two web tiles (minimum 3). A duration of 1/2 turns is still ok.* Purple needs an activated effect. Perhaps a low-cost (5 or 6) power that generates a yellow web tile and a blue strike tile for each web? Or, a power that converts a couple enemy strike (and attack at higher level) tiles into web tiles? There's a lot of things that could be done to make him more Spidey and less "Bag-man sans Bag".--Khanwulf
mexus said: We who only have the latest 12 and not yet covered Gamora will be glad to bring Spider Man into our 4* realm as he offers a cheap stun - something the latest 12 seem to be lacking.
Straycat said: mexus said: We who only have the latest 12 and not yet covered Gamora will be glad to bring Spider Man into our 4* realm as he offers a cheap stun - something the latest 12 seem to be lacking. I guess, but the update doesn't change that. I still think his blue is overrated. If he could generate web tiles some other way it would be a decent power, but for 10 ap you only get 3 turns of stun. Doctor strange, Daredevil, Hawkeye all do that better in 3* land and aren't vaulted. I was hoping, aside from giving him a damage ability, they would give him some ap gen or something to make him more helpful on 4* teams. Kinda surprised they left 2 abilities alone
Zappa said: Yeah Jarvind, we should just sit here and accept their frankly lazy attempts at character balance. For 3* spiderman, a character who has been around for YEARS, with dozens upon dozens of suggested rebalances to make him an interesting character, the only thing they did was give him a conditional damage dealing skill. No consideration for teamplay, synergy with the host of other spider heroes, or the low power of his remaining two skills. No consideration that they took a month off of fixing heroes and this is what they came up with. That they spent said downtime instead looking at their poor profits and attempting to extort the player base for more money (albeit poorly). I'm glad you're so happy to sit back and accept their 'best' efforts at improving the game. Stop mocking people that do not.
zulux21 said: unless the damage is massive the 3* spiderman still won't be very interesting, the changes sure don't make him work any better with miles/gwen as they need yellow to make web tiles.will need to see the numbers on venom but doesn't sound great either, I don't have faith that the numbers will be high enough to make him above mid tier.
Zappa said: Saying banal things like "the devs don't owe you anything" and "they are a business first" is the kind of short sighted mentality that neither raises profit margins nor instills goodwill with your customers. This is not a AAA title that can ride on the back of great graphics or amazing story or complex and intricate gameplay. The only way this game stays around is if they make it fun. If the game is fun, people want to spend more time with it, spend more money to do cool things with it. Not everything needs to be a buff, but changes should overall trend to making players have a better time and make them want to play more. Name a single change in the last 6 months that have made you want to play more, or made you say 'you guys are doing such a great job I'm going to buy a Stark'. You just wrote up a veritable essay on the travesty that is 5* transition and early 5* play, a problem that has been around and has only gotten worse for the past year, and yet you have the temerity to stand up for their poor decisions and lack of effort. People are actively avoiding getting into the 'end game' because of testimonials like yours (throwing around boring internet insults like salt, when you wrote an essay full of it, is ironic). If they had buffed spiderman 3* to high hell, you're right, that would have changed nobody's spending habits. But the fact that they did virtually nothing just reinforces the stereotype that D3 would rather spend an entire two months working on H4H, and working to in fact make it worse.
Warbringa said: Yeah it depends on the damage for 3* Spidey. Already his bonus damage is just worse than Cage since it only kicks in if you have defeated allies. That is hands down inferior to Cages, which is allies still alive. A scenario you encounter much more often than having downed allies. At least in my experience, I rarely ever have a character go down, albeit they may get very close.
Jarvind said: Haha, manEveryone, for years: "OMG SPIDERMAN SUCKS TAKE AWAY HIS BAD HEAL AND GIVE HIM DAMAGE"Devs: Okay we replaced his bad heal with damage.Everyone: "OMG SPIDERMAN IS UNINTERESTING AND STILL NOT THAT GOOD"Just can't please some people.
Numbers look decent for Venom. With 6 enemy special tiles out, Symbiotic Fury comes to a respectable ~600 damage:ap, although I think the clear role of this ability is to cascade the board through tile destruction rather than as a damage source.
Under the same conditions, Lethal Protector hits for 9900 (9894 if they're protect tiles). That's ~1100 dmg:ap, which is a very good return IMO.
Will be interested to see if he's as fun to play as he seems on paper. If so, he might start getting some ISO.