Soul Gem Season Changes *Updated (6/27/17)
Comments
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Oh my, the cheese with Cardusa just got so much better. You could safely set him to 5/3/5, and Entaglement paired with Alien instincts starts popping enemy protects at the end of turn 2. And will it make 3 at once with the AOE of Symbiote Scythes. Then quickly costing 7 AP for Sybiotic Fury with damage that matters and disgusting amounts of board shake. Still no blue or black outlet, and that's sad.
Also, the team with Grocket and Drax still sounds good.0 -
monsieurmojo said:6,500 is comparable Unibeam Optic Blast, and 12k is better than Full Blast. A bit expensive, to be sure, but that's a pretty big hit.0
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Thanos said:I'm pretty sure they just nerfed Venom. His green still sucks even with a slight damage boost, his black is still tinykitty and you now have to give the enemy 3 protect tiles before it'll do the same damage as before. Maybe Demiurge should let a different employee take a crack at Venom, maybe try the janitor, he can't do much worse.
(Disclaimer: I'm not a designer/developer, so please consider my following comments as spoken by a fellow player)
His yellow does give the enemy protect tiles, but wouldn't that detail be practically negligible if at level 5 his black reduces them all to 1?4 -
Pongie said:monsieurmojo said:6,500 is comparable Unibeam Optic Blast, and 12k is better than Full Blast. A bit expensive, to be sure, but that's a pretty big hit.0
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The numbers on Spid3y are absurd, doing about 1k damage per AP. It's basically the damage of hulkbuster red when he is boosted.
It's the best damage dealing power of the tier and with his support powers he surely is now one of the best in the tier, but not balanced at all.0 -
Spidey's yellow hits pretty well. 12ap is quite a bit, but I'm thankful he can deal some damage. I think he'd fit nicely in a Iron Fist/Cyclops team.
I'm really looking forward to playing around with Venom. His green isn't blowing up my skirt, but I like where his black is at and yellow still good too. Venom bomb is going to be something different. Cage might be the MVP he has been the last few times. Pairing him with Medusa seems like a no brainer, but I kinda wanna try him with Rocket and Starlord.
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Just wondering if you can get some confirmation on Venom at rank 5 - the description shows that it sets the strength of enemy protect tiles to 1 (rather than reducing by a % like the other ranks). How does this interact with tile strength buffs?
For example,
enemy 4* Falcon drop some protect tiles - Venom sets them to strength 1
enemy Falcon starts matching blue to improve the strength - does Venom's passive keep them at 1 (at least while he is active) or does it only effect them at the time of creation?
Based off existing mechanics, I would assume that the tiles are buffed, but still only effectively strength 1 while Venom is active, however the wording of the ability at rank 5 is slightly different to what we have had before, so it would be nice to check.
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DrDevilDinosaur said:
Just wondering if you can get some confirmation on Venom at rank 5 - the description shows that it sets the strength of enemy protect tiles to 1 (rather than reducing by a % like the other ranks). How does this interact with tile strength buffs?
For example,
enemy 4* Falcon drop some protect tiles - Venom sets them to strength 1
enemy Falcon starts matching blue to improve the strength - does Venom's passive keep them at 1 (at least while he is active) or does it only effect them at the time of creation?
Based off existing mechanics, I would assume that the tiles are buffed, but still only effectively strength 1 while Venom is active, however the wording of the ability at rank 5 is slightly different to what we have had before, so it would be nice to check.
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I am pretty sure this change to Venom's yellow was a nerf. You need incredibly specific teams to ever get full value out of it. You need around 3-4 enemy protect tiles just to equal the pre-"buff" damage of his yellow. His green damage increase is negligible. Definitely a neutral change at best.
Spider-Man is better now, but I don't see the condition being all that useful. Useless on offense (no one is going to intentionally get their own teammate killed to make a 3 star hit harder), and rarely going to go off on defense.
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I, for one, am excited to try out the Venom change. I always thought that his design didn't quite gel. His green suggests that he should spam enemy protect tiles, which he didn't until now. This new kit makes more sense and has some self-synergy to play around with.
I like that he is a double-edged sword like Carnage. I think it will be fun to both play with him and against him. It will be fun to take advantage of those protect tiles he give you. He won't be great for PvP, of course... but whatever, PvP isn't the only game in town.0 -
notamutant said:I am pretty sure this change to Venom's yellow was a nerf. You need incredibly specific teams to ever get full value out of it. You need around 3-4 enemy protect tiles just to equal the pre-"buff" damage of his yellow. His green damage increase is negligible. Definitely a neutral change at best.
Spider-Man is better now, but I don't see the condition being all that useful. Useless on offense (no one is going to intentionally get their own teammate killed to make a 3 star hit harder), and rarely going to go off on defense.2 -
Well it'll be fun to do Venom bomb with the higher damage numbers on a 451 Venom.
SCL based scaling. NOW.1 -
Excited with these changes. Spidey hits hard with that yellow, and Venom got a bump in usefulness.
Speccing Spidey to 5/5/3 and Venom to 3/5/50 -
Jaedenkaal said:notamutant said:I am pretty sure this change to Venom's yellow was a nerf. You need incredibly specific teams to ever get full value out of it. You need around 3-4 enemy protect tiles just to equal the pre-"buff" damage of his yellow. His green damage increase is negligible. Definitely a neutral change at best.
Spider-Man is better now, but I don't see the condition being all that useful. Useless on offense (no one is going to intentionally get their own teammate killed to make a 3 star hit harder), and rarely going to go off on defense.Agreed.
The Black and Yellow have some good synergy between them - let's not forget Black passive also increases Venom's match damage by as much as 75% at Rank 5 (fwiw, this brings a match of three green tiles to ~446 damage, which is just shy of the 451 damage threshold for the passive portion of the Yellow).
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Jarvind said:
If those same people are just now realizing that the suggestion was shortsighted or have suddenly changed their minds on how he should play, I have a hard time sympathizing with that.
What a lot of folks don't realize is that the devs don't owe you anything. If you pay for VIP or buy HP, you got exactly what you paid for - there's no clause stating that if you support the game, the devs are also obligated to tailor new or existing characters to your liking.
Would I be happier if they made Spider-Man the best 3* around? Sure, absolutely. He's by far my favorite Marvel character. Buff his 5* version too while we're at it, because he kind of blows too. But I also understand that D3/Demi/Infinite/Whoever Else is a business, and the goal of a business is to make money.
The reality is that virtually nobody's spending habits would be changed by altering 3* Spider-Man, regardless of the quality of said change, so the monetary incentive to dramatically improve him is pretty minimal. As a result, a change that makes him better at all, even superficially so, is pretty much fine in my book.
As far as people's spending habits being unchanged by an update to 3* Spidey, that is technically true, but at the same time seeing that they are aware of the need to make such updates would give people a better overall impression of the game and make them more likely to spend in the future.0 -
I'm liking both these changes
Though I suspect there's an error in the table for Venom's yellow. It seems really strange that the damage threshold for his passive is constant between lvl 70 and 270 but doubles between 270 and 366.
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in addition to carnage now also venom is a good choice for medusa AP generation. Her passive damage will trigger venoms passive all the time and matching those 1 power tiles will generate blue/green/pink for somone with blue/pink/green power0
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Jaedenkaal said:Warbringa said:Yeah it depends on the damage for 3* Spidey. Already his bonus damage is just worse than Cage since it only kicks in if you have defeated allies. That is hands down inferior to Cages, which is allies still alive. A scenario you encounter much more often than having downed allies. At least in my experience, I rarely ever have a character go down, albeit they may get very close.2
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Jaedenkaal said:notamutant said:I am pretty sure this change to Venom's yellow was a nerf. You need incredibly specific teams to ever get full value out of it. You need around 3-4 enemy protect tiles just to equal the pre-"buff" damage of his yellow. His green damage increase is negligible. Definitely a neutral change at best.
Spider-Man is better now, but I don't see the condition being all that useful. Useless on offense (no one is going to intentionally get their own teammate killed to make a 3 star hit harder), and rarely going to go off on defense.
His yellow did around 6600 before. And any condition is worse. That is the problem with conditional powers, you can't always get boosted characters that provide that condition. Being realistic here, most characters are only useful boosted (except rare exceptions like Medusa, Carol, and Peggy). If boosted, you will need to do 900+ damage to the enemy to activate his passive.0 -
notamutant said:
His yellow did around 6600 before. And any condition is worse. That is the problem with conditional powers, you can't always get boosted characters that provide that condition. Being realistic here, most characters are only useful boosted (except rare exceptions like Medusa, Carol, and Peggy). If boosted, you will need to do 900+ damage to the enemy to activate his passive.
Carnage and Medusa both do enough damage every turn, passively, as would most 5* match damage of a comparable level. Ant-Man, Gamora, and Rocket & Groot can all set up enough recurring damage with a single ability use
Failing that, you'd need between 200 and 500 Strike tile strength total to meet the threshold with 4* match damage, remembering that Venom will do 45-75% more match damage as long as he's tanking his colors, so at 366 that means he makes Green match-3s that do 717 damage.
R&G naturally begin the match with sufficient Strike tiles. Gamora creates a strong enough one after a single incapacitate, Iron Fist after a single Chi Focus, and, of course, Nova, Wasp or Punisher.
The required boosted 3* in the match will also provide additional options, if applicable. Daken, Iron Fist, Psylocke, Hawkeye, Human Torch, Storm, and so on.
Oh the whole I'd say the change to Symbiotic Fury is clearly a buff (+27% at rank 5, with no downsides), Give and Take is no longer a massive liability in some cases and dead weight in many, so I'd call that a buff. The passive addition to Lethal Protector is (to me) clearly better than the Protect tile rider from before, which should spread tiny protect tiles around the board with much greater frequency and thus further increase SF's usability.
So even if we consider the Lethal Protector active change to be neutral, which I could get behind, I think he's clearly been buffed to the point where it's not absurd to use him, and he does seem like he could be a pretty good counter to Luke Cage teams, and special tile teams in general.5
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