Sandman (Flint Marko) will be added to packs and Gwenpool (Gwen Poole) will be leaving packs. Two characters from the Spider-Man universe will be receiving a character update this season. A preview of the changes can be seen below:
Spider-Man (Classic)
When the Going's Tough - 12 Yellow
Power now deals damage. If both of Spider-Man's allies are downed, this will deal even more damage. At power levels 4 and 5, only one of Spider-Man's allies need to be downed.
All Tied Up - 5 Blue
No change
Spider-Sense - Purple Passive
There are no functional changes. Power now displays the strength of the Protect tiles that are created.
Venom (Eddie Brock)
Symbiotic Fury - 13 Green
Deals more damage.
Give and Take - Black Passive
Venom is now able to reduce the strength of Enemy Protect tiles to 1. Matches made by Venom deal up to 75% more damage but Enemy Red and Blue (and Purple at Power levels one through three) matches deal increased damage to Venom.
Lethal Protector - 9 Yellow
Deals damage plus additional damage for each Enemy Protect tile. The power now has a passive component that creates enemy Protect tiles when enough damage is dealt to an enemy.
Jaedenkaal said: Seems promising. I am (numbers pending) tentatively very interested.... I think I -want- to use Spider-Man now... I've never had that feeling before.
aa25 said: I've been waiting for his fix (4Venom) too. Although, his power set seems way too convoluted (another 5/5/5 preferred syndrome). Hope the number will make up this complicating mechanic.
zulux21 said: unless the damage is massive the 3* spiderman still won't be very interesting, the changes sure don't make him work any better with miles/gwen as they need yellow to make web tiles.will need to see the numbers on venom but doesn't sound great either, I don't have faith that the numbers will be high enough to make him above mid tier.
zodiac339 said: zulux21 said: unless the damage is massive the 3* spiderman still won't be very interesting, the changes sure don't make him work any better with miles/gwen as they need yellow to make web tiles.will need to see the numbers on venom but doesn't sound great either, I don't have faith that the numbers will be high enough to make him above mid tier. Yellow powers that do damage have a decent history in 3* tier. Righteous Uppercut, Flames of Faltine, and... well, those 2 are good. Oh, Thunder Strike too. Still not sure Twin Pistols should end the turn. I'll stay hopeful on the Spidey change.
zulux21 said: zodiac339 said: zulux21 said: unless the damage is massive the 3* spiderman still won't be very interesting, the changes sure don't make him work any better with miles/gwen as they need yellow to make web tiles.will need to see the numbers on venom but doesn't sound great either, I don't have faith that the numbers will be high enough to make him above mid tier. Yellow powers that do damage have a decent history in 3* tier. Righteous Uppercut, Flames of Faltine, and... well, those 2 are good. Oh, Thunder Strike too. Still not sure Twin Pistols should end the turn. I'll stay hopeful on the Spidey change. well it could do a million damage and it still wouldn't help at all in finishing off a miles/gwen team.that is the issue. they use yellow to make web tiles, thus to get that team going you need to use yellow to make web tiles so spider man's yellow remains useless in that regard. if it had some web tile based passive added it would be more interesting.
Vhailorx said: Have to see the numbers to know if venom is useful now. Potentially the sort significant redesign he needed.3* spidey will still be weak unless his yellow does TONS of damage, something on the order of 3* cage yellow with both allies still up.
3* Spidey is better by virtue of not having a burst healing ability. I agree with the sentiment that this change doesn't necessarily improve his overall standing, however.
4* Venom changes look interesting on paper. It's a great subversion of protect tiles, and I'm interested to see the numbers.