MissChinch said: OK, I assume we're far beyond useful feedback or suggestions that would ever actually be considered, but I just wanted to toss this out there, assuming that frequency of purchasing was an issue (daily purchases is too much, one every 5 days seems like it wont be)@Brigby is this an issue you can still provide feedback to the designers on?Have a Heroes for Hire store sell 5 specific 4* covers for 5 days, one of which being a cover for the current crash hero. Have the store gray out once someone purchases one of these covers, making them unable to purchase the other 4 options. Have the store refresh at the same time it would for the next crash (plus 4 other covers)You still throttle purchases to the amount that its currently at. You still make the crash hero available. Now you cycle through all possible 4* covers in the same amount of time the daily incarnation used to. This would make purchasing targeted 4* covers possible with the added wrinkle of having to make a hard decision if your covers are in the same store... not quite as good as the previous store, but VASTLY superior to the existing one.
OK, I assume we're far beyond useful feedback or suggestions that would ever actually be considered, but I just wanted to toss this out there, assuming that frequency of purchasing was an issue (daily purchases is too much, one every 5 days seems like it wont be)
@Brigby is this an issue you can still provide feedback to the designers on?
Have a Heroes for Hire store sell 5 specific 4* covers for 5 days, one of which being a cover for the current crash hero. Have the store gray out once someone purchases one of these covers, making them unable to purchase the other 4 options. Have the store refresh at the same time it would for the next crash (plus 4 other covers)
You still throttle purchases to the amount that its currently at. You still make the crash hero available. Now you cycle through all possible 4* covers in the same amount of time the daily incarnation used to. This would make purchasing targeted 4* covers possible with the added wrinkle of having to make a hard decision if your covers are in the same store... not quite as good as the previous store, but VASTLY superior to the existing one.
Königsmacher said: Brigby Now with the store updated (more or less), I'd like to know how long the cycle with the third cover will last.I can think of two way how this could be handled.1. Will the colour in the store rotate when the Crash rotation starts from the beginning again? (Example: "third cover cycle" ends with X-Force Wolverine, new Crash rotation with X23 starts a new "first cover cycle")2. Will the third cover cycle last until we're back at Hulkbuster again? So next time IMHB shows up, the store offers the first cover now for every character coming after him?Can you please find out which of the two it is?
nitefox1337 said: Don't you find 3600 Hero Points for 1 Hero a bit "greedy". I was looking forward to reach level 30. When I did they change the prices of 4 stars heroes. Now, obviously, no way I am making such expensive purchases.In fact it's the reason why I didn't renew my VIP subscription.I don't know about you but when you see that a company is very greedy, and tries to leech you in every turn, you feel the need to punish them by playing their game for free.Of course this works for players who can keep gaming casual. If you have addiction issues, ure scrwed... xD
captainheath said: At bare minimum they should change it so you have the option to buy three covers each cycle: one for each of the three covers for the crash. I would think that would drive more purchases. Some might save up to buy 3600 x 3 to finish off a character.
DarthDeVo said: Not a bad idea, but the devs seem to abhor making it easy to obtain covers that quickly.
FWIW. Demiurge Anthony said on Discord that this particular change was not made to limit the availability of vaulted 4* covers (this was in the same conversation where he implied it was done for financial reasons). I agree, however, that it certainly seems that the devs don't want us getting vaulted 4* covers for some reason. If this is the case (and it may well not be), I'm at a bit of a loss as to why.
I could understand if they were trying to limit the availability of 4* covers overall, since if players got 4*s too quickly, they might not have any reason to spend any more money on the game. But they have made it so much easier to get non-vaulted 4*s that players can build a competitive 4* roster much more quickly than before.
What do the devs think having more vaulted 4* covers is going to allow players to do that they couldn't do with just the non-vaulted ones? In terms of event-based accomplishments, I don't know if there are many for which the non-vaulted 4*s wouldn't suffice. I just entered 4* land a few weeks back and am up to ten 4* champs, with the highest level one at 278. I have made 900 in the last two PvPs (which I'd never done before).. I was already able to get top 10 in PvEs. I'd guess that just building up my non-vaulted 4*s champs and adding new ones would allow me to get to 1200 in PvP and top 5 in PvE, but maybe not.
What else is left? Maybe top 5 in PvP requires having 4*s above ca level 300-320 (which I'm guessing is about the max to which you could easily level 4*s before they leave the stores)? Maybe reaching 1200 in PvP requires the same?
Of course, there are some players (including me) who want to champ all the four stars regardless of whether it helps them place better in PvP or PvE., but I don't know how many there are or if there are enough for the devs to target them. Or am I just totally underestimating the number of collectors out there?
Some have floated the theory that 4*s were starting to get to the point that they could compete with 5*s when boosted, which angered the whales, but I've seen no real evidence for this and I a bit reluctant to buy into Cetacean conspiracy theories.
I think you have to compare the 3600HP for a specific 4*, some iso and some elite tokens to what else you can do with HP to see how it stacks up...
Theres not a lot...
The only other way to get guaranteed specific 4*s is to buy out a store vault.. each store vault has (I think) three 4* covers plus an LT, and costs over 18k to buy out (two 40-packs) even then you'd be getting three specific 4*s and an LT (plus additional swag) Chances that you're looking for the specific 4* covers offered are less good than being able to buy em individually...
The most cost effective way for a chance at a 4* using HP is the 100HP daily deal, but that's just a chance and guaranteed not to be one of the retired covers...
So I can see where it sounds greedy, but I think its really one of the best uses of HP and by not offering it I think D3/Demi would be being more greedy, because the alternatives are of even less value to you.
Unsolicited advice: If you're near rank 30 I would imagine you're still in need of roster spots... I didn't even consider using HP for buying tokens, and only shielded in rare cases till I was well over 100 roster spots. I was able to use those roster spots to increase the rate of HP I got, well worth it...
I could understand if they were trying to limit the availability of 4* covers overall, since if players got 4*s too quickly, they might not have any reason to spend any more money on the game.
DarthDeVo said: FWIW. Demiurge Anthony said on Discord that this particular change was not made to limit the availability of vaulted 4* covers (this was in the same conversation where he implied it was done for financial reasons). I agree, however, that it certainly seems that the devs don't want us getting vaulted 4* covers for some reason. If this is the case (and it may well not be), I'm at a bit of a loss as to why. OK, I hadn't heard that part, just the financial angle. To which I would say, it may not have been your intention to make it harder to get vaulted 4*s, but that was certainly the effect. I could understand if they were trying to limit the availability of 4* covers overall, since if players got 4*s too quickly, they might not have any reason to spend any more money on the game. Yeah, that's pretty much the conclusion I reached above.As far as developing the roster further to get T5/T10 or 900 in PvP ... for me personally, I still feel like I haven a long way to go in PvP. I've hit 900 on a few occasions, but it's still few and far between. Hitting 1200 or placing T10 or higher still seems like a crazy pipe dream. However, I'll readily admit I don't fully understand the PvP metagame. I don't use Line or any outside coordination or anything like that. I think if I did, I might have some more luck. Although something that definitely would help would be expanding my 4* champs, to give me more options depending on the weekly boosted list.
I think it was a very popular way to convert HP to ISO for people with large stashes and a propensity to spend money, to the point where it was being used over other options that had been purchased in the past.
Anthony didn't say much, at least not the part of the chat I saw... So I got the impression that, at a minimum, we were going to have to live with the throttling down of the opportunity to 1 per 5 days. That is particularly frustrating because I don't make enough HP to take advantage of the store that frequently anyhow, now its just limiting my options...
It sounds like I'm right with you on the PvP and 4* development... I'm looking for a way to cover retired heroes so I have more options in events. With vaulting as it is none of my 4*s will be seeing many levels past 300 by the time they're vaulted, so just getting a retired hero to 270 makes them likely useful when boosted. Buying out event store vaults to the tune of 18k HP to chase one specific 4* cover is very unappealing.
DarthDeVo said: As far as developing the roster further to get T5/T10 or 900 in PvP ... for me personally, I still feel like I haven a long way to go in PvP. I've hit 900 on a few occasions, but it's still few and far between. Hitting 1200 or placing T10 or higher still seems like a crazy pipe dream.
astrp3 said: DarthDeVo said: As far as developing the roster further to get T5/T10 or 900 in PvP ... for me personally, I still feel like I haven a long way to go in PvP. I've hit 900 on a few occasions, but it's still few and far between. Hitting 1200 or placing T10 or higher still seems like a crazy pipe dream. One thing I realized after I posted is that the times I've gotten to 900 so far, I have had boosted 4* champs.For Nefarious Foes, I had two - but that was an off-season PvP and probably shouldn't count since they are much easier. For Heavy Metal, I had one (Hobofist). Reaching 900 was surprisingly easy in both. I don't use LINE or play cooperatively and, given my introvert leanings, don't really want to. I don't shield hop either. I just use one shield at the 8-hour mark (though for Heavy Metal, I reached 900 so quickly that I had to use a 24-hour shield). I'm still in the middle of For Victory, but I had two at the start (Peggy and Hobofist) and just champed Agent Venom this morning. I don't know if I could get to 900 without at least one boosted 4* champ, but I doubt I could. Some might argue that, under the new system, you can't champion enough 4*s to always have one (or preferably two) boosted ones each week. That may be true right now (do they try to always include non-vaulted character on the boost list?), but I think it's temporary. As they keep rotating new characters in and out, you will be able to champion more than 12, though it could take a while. I also don't know if, as they add more 4*s, they are planning to start boosting more than 5 per week or if they're just going to lengthen the cycle (my guess is that they haven't even thought about it yet). Getting 4*s past ca level 300, of course, is an entirely different story and seems much harder under the new system.