Update to Heroes for Hire (6/23/17) *Updated (6/26/17)
Comments
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you could at least give us the choice of picking what color cover we're buying. like in all likelyhood going by the schedule I would definitely buy some of the scheduled deals if I had that option, otherwise you would just screw yourselves out of a buyer0
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ADChaos said:Now there's an awful decision that benefits exactly no one.
I know of at least one veteran who said they liked the change and it was exactly what they were asking for. And given the tiny number of players whose opinion on this change I know, it is extraordinarily unlikely he's the only one. So your "exactly no one" comment is clearly wrong (though it may be the case that most players dislike the change).
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Has it even been mentioned that they've still got problems with the store, or is it just a running gag at this point?
The preview of characters shown at the bottom of the screen announcing this change isn't showing up in the app... just the hero expiring is shown.
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astrp3 said:ADChaos said:Now there's an awful decision that benefits exactly no one.
I know of at least one veteran who said they liked the change and it was exactly what they were asking for. And given the tiny number of players whose opinion on this change I know, it is extraordinarily unlikely he's the only one. So your "exactly no one" comment is clearly wrong (though it may be the case that most players dislike the change).
Well if you're going to mince words, he's saying it benefits no one, you're quoting your buddy as saying it was exactly what they were asking for. That's not the same, its absolutely possible to ask for something that doesn't benefit yourself...I happen to know several people that do just that, and given that I know a relatively tiny amount of people, it would be extraordinarily unlikely they're the only ones.
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MissChinch said:astrp3 said:ADChaos said:Now there's an awful decision that benefits exactly no one.
I know of at least one veteran who said they liked the change and it was exactly what they were asking for. And given the tiny number of players whose opinion on this change I know, it is extraordinarily unlikely he's the only one. So your "exactly no one" comment is clearly wrong (though it may be the case that most players dislike the change).
Well if you're going to mince words, he's saying it benefits no one, you're quoting your buddy as saying it was exactly what they were asking for. That's not the same, its absolutely possible to ask for something that doesn't benefit yourself...I happen to know several people that do just that, and given that I know a relatively tiny amount of people, it would be extraordinarily unlikely they're the only ones.
The reason this player (who isn't my "buddy"- I don't even know the guy) liked the change was because he thought it might allow him (or someone else) to complete the crash. For the most part, I don't agree with him, but that's his opinion. And you may know several players who demand game features that they feel benefit no one, but I don't. And even if several such players exist, unlike the OP, I'm not universalizing their opinon
I suppose I was taking the OP too literally, but it galls me when people make arguments to the effect of "I don't like this/people who post about this on the forums don't like this, therefore no one likes it and the devs are morons/greedy scumbags for implementing it."
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astrp3 said:
The reason this player (who isn't my "buddy"- I don't even know the guy) liked the change was because he thought it might allow him (or someone else) to complete the crash. For the most part, I don't agree with him, but that's his opinion. And you may know several players who demand game features that they feel benefit no one, but I don't. And even if several such players exist, unlike the OP, I'm not universalizing their opinon
I suppose I was taking the OP too literally, but it galls me when people make arguments to the effect of "I don't like this/people who post about this on the forums don't like this, therefore no one likes it and the devs are morons/greedy scumbags for implementing it."
I agree with your sentiment entirely.
I was just poking at your post in a similar way I thought you were poking at his... It wasn't necessary, but neither are most of the posts in this thread. Not that it makes any difference, but I do actually know people that ask for things that don't benefit themselves... I am generally more greedy
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MissChinch said:
I agree with your sentiment entirely.
I was just poking at your post in a similar way I thought you were poking at his... It wasn't necessary, but neither are most of the posts in this thread. Not that it makes any difference, but I do actually know people that ask for things that don't benefit themselves... I am generally more greedy
Sorry if I sounded testy there. I knew you were poking at me and that's cool. And I also know people who ask for things that don't benefit themselves, but usually because they benefit others, not because they benefit no one.
I, for instance, am very altruistic when it comes to MPQ. I want them to implement changes that other people like. That way I can keep playing the game and they can keep giving my the points I need to get the characters I want
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astrp3 said:ADChaos said:Now there's an awful decision that benefits exactly no one.
I know of at least one veteran who said they liked the change and it was exactly what they were asking for. And given the tiny number of players whose opinion on this change I know, it is extraordinarily unlikely he's the only one. So your "exactly no one" comment is clearly wrong (though it may be the case that most players dislike the change).
In any case keeping h4h more or less the same except that one character would always be the crash character would make a lot more sense and still benefit your non-buddy and others like him. It would also shorten the length of time rotation takes and mean that on any given day the majority of players would find at least one cover available in h4h of use to them. If players would choose to use h4h then it had a much broader spectrum of players who would have reason to choose one of the covers available. As it is now, it benefits a very rigidly defined subset of players. For players who are new, it's not much use. For players with reasonably well established 4* rosters, it's not much use a lot of the time. If you have a full set of champs, 3600hp is steep for one level. So yes, 'exactly no one' was an overstatement. I should have said 'a restricted group which likely represents a slender minority of players and certainly far fewer than stood to benefit from the change not taking place'. Am I being reasonable enough for you now?1 -
ADChaos said:I should have said 'a restricted group which likely represents a slender minority of players and certainly far fewer than stood to benefit from the change not taking place'. Am I being reasonable enough for you now?
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Color me confused as I do not understand who this benefits. Is anybody really ONE cover away from doing the Crash? You are either close enough to finish it or too far away to bother. I suppose if you had someone who was 5/5/0 then that one cover MIGHT help. But you could probably do it anyways. Covers aren't always the challenge with Crash, levels are. I could be 5/5/3 but if I am level 70, so what? I really do not understand who this change benefits including Demiurge as they are not going to increase sales based on this at all.1
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Well, in this case I would say 'certainly' because I do mean it. A selection of a few 4* characters clearly has the potential to be useful to more players than just one specific cover.
I don't often use hyperbole on forums but I'm English - I was weaned on sarcasm.0 -
@Brigby
Now with the store updated (more or less), I'd like to know how long the cycle with the third cover will last.
I can think of two way how this could be handled.
1. Will the colour in the store rotate when the Crash rotation starts from the beginning again? (Example: "third cover cycle" ends with X-Force Wolverine, new Crash rotation with X23 starts a new "first cover cycle")
2. Will the third cover cycle last until we're back at Hulkbuster again? So next time IMHB shows up, the store offers the first cover now for every character coming after him?
Can you please find out which of the two it is?
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LavaManLee said:Color me confused as I do not understand who this benefits. Is anybody really ONE cover away from doing the Crash? You are either close enough to finish it or too far away to bother. I suppose if you had someone who was 5/5/0 then that one cover MIGHT help. But you could probably do it anyways. Covers aren't always the challenge with Crash, levels are. I could be 5/5/3 but if I am level 70, so what? I really do not understand who this change benefits including Demiurge as they are not going to increase sales based on this at all.
For the most part, I totally agree with you, but there are a few cases where I think a single cover could make the difference. One is the crashes you can win with a single cover - though you have to be pretty in-the-know to know which ones they are.The other is cases where a power's effects increase dramatically from four to five covers (which seems fairly common among 4*s). A few months back, they had a Peggy crash and I remember thinking that I would have been able to beat it if I had 5 covers instead of 4 in either red or blue. I don't remember which color it was but I think the issue was than an extra cover would have allowed me to down the opponent by firing it twice instead of three times and I was just unable to fire it three times. Actually, I might have eventually won that one, but if I did it took me multiple days and a lot of health packs and boosts, whereas with the extra cover, I would have done it within a few tries.
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LavaManLee said:Color me confused as I do not understand who this benefits. Is anybody really ONE cover away from doing the Crash? You are either close enough to finish it or too far away to bother. I suppose if you had someone who was 5/5/0 then that one cover MIGHT help. But you could probably do it anyways. Covers aren't always the challenge with Crash, levels are. I could be 5/5/3 but if I am level 70, so what? I really do not understand who this change benefits including Demiurge as they are not going to increase sales based on this at all.
So its not a matter of figuring out who would benefit from the opportunity to buy a specific 4* cover every 5 days, its a matter of figuring out who would benefit from not having the ability to buy a specific 4* cover every day (staying in the store for 8? days) cycling daily in comparison to having the ability to buy one 4* cover every 5 days.
After about 2 months proper planning could ensure that the daily rotation is strictly better (discounting phenomenally low rates of HP acquirement, like it taking a year to get 3600HP and that lining up perfectly with the single magical cover needed to win a crash, exactly when that crash is being offered) , "proper planning" is itself a cost, one that many would find unreasonable (and I don't blame them).
There may be someone who would actually benefit, more likely in the short term... but IMO its a trick question. D3/Demi isn't judging the change on the merit of it being something the players like, or even something that makes the game more enjoyable... They're basing it on financials (as per Anthony from Demi) as such it might be a resounding success, and even when looked at in retrospect, a good decision.
Its frustrating that they lacked the foresight to see that people would buy from the store, and that buying from the store would be unacceptable, doubly so because they ran ill-conceived tests prior to deciding to offer the store in its previous incarnation.
If I wanted to just wildly speculate I'd guess this change wasn't the developers idea, that it got pushed down by management/stakeholders and that most of the ire would be more appropriately focused on the fact that the direction is so bad as to allow something like this to happen.
That doesn't get the developers off the hook for completely botching the technical side of things in spectacular fashion... wrong date/inadvertent change, a second day of incorrect change (with the data out there, because if you bought an IW, a 5 day imhb was for sale) discrepancy between screenshot preview and actual lack of preview... and who knows what else we didn't see.
All that said, I'd bet the vast majority of the player base didn't even notice, and wont... If they don't follow the forums or read chats they're probably only recently realizing that they've been pulling an awful lot of the more recent heroes, and seemingly none of the old ones from LTs...
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I just wanted to join in the slamming of this change. Terrible, terrible decision by the company: you are making your "game" less fun...and it's a match-3!
Also PVE has lately been even more boring than it's ever been, soooo much repetition of the same events. This game is hot garbage.0 -
astrp3 said:ADChaos said:I should have said 'a restricted group which likely represents a slender minority of players and certainly far fewer than stood to benefit from the change not taking place'. Am I being reasonable enough for you now?2
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animaniactoo said:astrp3 said:ADChaos said:I should have said 'a restricted group which likely represents a slender minority of players and certainly far fewer than stood to benefit from the change not taking place'. Am I being reasonable enough for you now?0
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Let's call a spade a spade here. This change was done for financial reasons (which I don't begrudge them for if the old format was somehow hurting their profits significantly). The whole reasoning it is because of the Crash of the Titans is a convenient load of baloney. Since it is only one cover being offered per rotation, there is only a 33% chance that you can buy "that magical cover" that will allow you to win the Crash.
For example, a blue IMHB cover isn't going to win this Crash for the vast majority of players (blue is his least useful cover for those who haven't used IMHB). While an additional cover does allow you to put more iso into a character, the old system allowed you to do that faster. The old system was clearly better from this logic because it cycled through 5x faster (1 day cycle vs. 5 day cycle) and you could buy "that magical cover" sooner than under the current system. The former store required some level of planning to maximize its benefit based on your roster. The new store pushes that cycle so far out that effective planning is limited at best due to the long time horizon of getting a specific cover. Your roster and probably, the game, will have made significant changes by the time cover X comes around again. The argument will be made that perhaps not enough people planned such things out. I bet that is true, but I also would bet that the majority of people who planned such things out also spend, on average, more $ on this game due to their increased time investment.
The old system was clearly superior to the new system as well for character completion and roster management. There is no reasonable argument to be made that the new system is better from a roster management or Crash of the Titans defense, other than players are lazy and can't take the time to look ahead to see who has a Crash of the Titans coming up and what is the HfH cover rotation. Guess what, if this is the whole crux of why this change was made, then D3/devs should have promoted the forums to the player base with in-game spamming announcements. Hey want to maximize how to plan out your roster, or strategies to compete for Crash tokens, come on over and check out the forum (insert link here: ie schedule of Crashes, or Crash of the Titans strategy post etc.) This is a solution for helping players compete more effectively in the Crash. A great by product for D3 would be increased forum traffic (if D3 considers that still a good thing after posts like this).
Here is a template for this or any change that D3/devs can use in future instances where revenue is the primary reason for making a change to the game:
The recent changes to the HfH store were implemented due changing purchasing habits of players and the resulting changes were impacting revenues. Trends we observed included customers not spending HP (and real $) in other areas that they were previously doing so (HP packs, buying clubs, or whatever the true financial motivation might have been etc.) The benefits provided by the HfH store under the old format were deemed unsustainable for the long-term health of the game (ie our continued profitable existence as the provider of said game) therefore, we need to make this change in order to sustain our long-term viability for this game that you enjoy. We will continue to look at additional ways in which 4* character cover distribution can be modified or improved and what impact such changes may have on the game long-term. We appreciate your patience as we evaluate the long-term impact of several recent and significant changes to the game in recent months.
For those who made it this far....sorry for the rant.8 -
OK, I assume we're far beyond useful feedback or suggestions that would ever actually be considered, but I just wanted to toss this out there, assuming that frequency of purchasing was an issue (daily purchases is too much, one every 5 days seems like it wont be)
@Brigby is this an issue you can still provide feedback to the designers on?
Have a Heroes for Hire store sell 5 specific 4* covers for 5 days, one of which being a cover for the current crash hero. Have the store gray out once someone purchases one of these covers, making them unable to purchase the other 4 options. Have the store refresh at the same time it would for the next crash (plus 4 other covers)
You still throttle purchases to the amount that its currently at. You still make the crash hero available. Now you cycle through all possible 4* covers in the same amount of time the daily incarnation used to. This would make purchasing targeted 4* covers possible with the added wrinkle of having to make a hard decision if your covers are in the same store... not quite as good as the previous store, but VASTLY superior to the existing one.
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Hi @MissChinch
Hmm that seems like an interesting middle ground proposal for how the Heroes for Hire store could be set-up. I'll be sure to pass it along to the developers for their reference. Thanks for the suggestion!6
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