If you could force through one change....
Comments
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New McG said:nick_chicane said:New McG said:nick_chicane said:New McG said:nick_chicane said:Milk Jugz said:With your signature quote, I'm a little surprised that's where you went with your comment fightmaster. He fully admits to softcapping..... Stop softcapping and end your cover waste!! Or hoard your CP and LT until you are ready to champ your 4s0
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bbigler said:Milk Jugz said:bbigler said:
Maybe he's just playing to have fun. Ever thought of that?
Let's also take away the negative connotation of soft-capping. It doesn't hurt you if he soft caps. If he wants to sell covers, that's his choice. Not everyone plays for blood.
Make sure you read the WHOLE conversation before you start commenting on it.3 -
Fightmastermpq said:Ayasugi-san said:I'd put all the currently vaulted 4*s in the Classic Legends store as a trial solution to vaulting.
Even better would be splitting up the classic 5*s and 4*s into a few older token options to reduce the dilution of 5*s in classics currently. You might still have an issue with "I like the 5*s in token A but prefer the 4*s in token B" situations, but it's an improvement.
I suspect the reason we haven't seen either of these changes is having a way to avoid new releases in tokens somewhat reduces the pressure to quickly buy roster slots.4 -
Make the game purchasable in its entirety at a sane price, remove almost all F2P elements, drastically lower grinding requirements. Basically model the game after Hearthstone.0
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Milk Jugz said:bbigler said:Milk Jugz said:bbigler said:
Maybe he's just playing to have fun. Ever thought of that?
Let's also take away the negative connotation of soft-capping. It doesn't hurt you if he soft caps. If he wants to sell covers, that's his choice. Not everyone plays for blood.
Make sure you read the WHOLE conversation before you start commenting on it.
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bbigler said:Milk Jugz said:bbigler said:Milk Jugz said:bbigler said:
Maybe he's just playing to have fun. Ever thought of that?
Let's also take away the negative connotation of soft-capping. It doesn't hurt you if he soft caps. If he wants to sell covers, that's his choice. Not everyone plays for blood.
Make sure you read the WHOLE conversation before you start commenting on it.2 -
Hard to pick.
- Get rid of PVE placement and spread the rewards in to progression.
- The ability to "bench" characters. At the start of a node you could choose to have a character not counted in your lineup for scaling, but then you can't use them for that either. If someone has a few undercovered 5*'s you can keep them, but not have the effect your scaling.
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bbigler said:beyonderbub said:bbigler said:
Let's also take away the negative connotation of soft-capping. It doesn't hurt you if he soft caps. If he wants to sell covers, that's his choice. Not everyone plays for blood.3 -
carrion pigeons said:Make the game purchasable in its entirety at a sane price, remove almost all F2P elements, drastically lower grinding requirements. Basically model the game after Hearthstone.0
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Milk Jugz said:bbigler said:Milk Jugz said:bbigler said:Milk Jugz said:bbigler said:
Maybe he's just playing to have fun. Ever thought of that?
Let's also take away the negative connotation of soft-capping. It doesn't hurt you if he soft caps. If he wants to sell covers, that's his choice. Not everyone plays for blood.
Make sure you read the WHOLE conversation before you start commenting on it.
0 -
bbigler said:Milk Jugz said:bbigler said:Milk Jugz said:bbigler said:Milk Jugz said:bbigler said:
Maybe he's just playing to have fun. Ever thought of that?
Let's also take away the negative connotation of soft-capping. It doesn't hurt you if he soft caps. If he wants to sell covers, that's his choice. Not everyone plays for blood.
Make sure you read the WHOLE conversation before you start commenting on it.
3 -
bbigler said:Milk Jugz said:bbigler said:Milk Jugz said:bbigler said:Milk Jugz said:bbigler said:
Maybe he's just playing to have fun. Ever thought of that?
Let's also take away the negative connotation of soft-capping. It doesn't hurt you if he soft caps. If he wants to sell covers, that's his choice. Not everyone plays for blood.
Make sure you read the WHOLE conversation before you start commenting on it.4 -
Guys, this thread has turned in to a very unfriendly, un-fun thread to come across. I know we're all better than this level of toxicity, lets move back on topic. It's a lot better to read about your experiences with the game vs your discontent with each other.6
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beyonderbub said:bbigler said:beyonderbub said:bbigler said:
Let's also take away the negative connotation of soft-capping. It doesn't hurt you if he soft caps. If he wants to sell covers, that's his choice. Not everyone plays for blood.0 -
nick_chicane said:New McG said:nick_chicane said:New McG said:nick_chicane said:New McG said:nick_chicane said:Milk Jugz said:With your signature quote, I'm a little surprised that's where you went with your comment fightmaster. He fully admits to softcapping..... Stop softcapping and end your cover waste!! Or hoard your CP and LT until you are ready to champ your 4s1
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If the kiddies pool is level 308 opponents, god help the folk in the adult pool cause those guys must be fighting level 800 enemies! If I was playing to softcap, I'd have left my 4*s at around 120. Why on earth would I have 20 of them at 240 and gradually moving them up as my 3*s progress. That is not softcapping, that is progressing.
Back on topic: I'd like to see achievement awards, in-game medals for mini-accomplishments.1 -
*Get the thread back on topic and keep it civil or I'm going to lock it*0
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I'd like there to be some sort of challenge-mode for hard gameplay that isn't a grindfest. The problem with making pve more challenging is that it just makes it take longer. You need 5 clears for progression, 7 for good placement. What if there was some weekly mini-event like the ones we've had for some character releases, where you only need one clear of each node, but those nodes are actually challenging?
Hard Boss battles had a similar problem in that you had to beat the boss multiple times to get rewards, so making one boss fight really hard made the overall event near impossible.2 -
I'd like to introduce Lore Mode, a new Non-Competitive PvE (NCPvE) feature:
- Existing Story tab would remain Competitive PvE (CPvE) as it is now, where the latest story-related events would appear, Boss Events, etc.
- Rename the Prologue tab to "Lore".
- Once the existing Prologue chapters are completed, another chapter appears and it's the main page of the next MPQ Story event (I don't know what it is, but whatever happened after the Dark Avengers storyline).
- Then proceed through each main/sub-page of every existing Story Event that has ever been, with new ones being added after their initial run in CPvE.
- Each node is available to play only a limited number of times (2-4?) before it is red-checked on through until the whole MPQ canon is played through.
- Rewards are on nodes and via Progression (with bonus for each chapter/sub and full-event completed).
- Rewards and enemy scaling are based on SHIELD Clearance Level (SCL).
- One thought I had for rewards besides the usual ISO, HP, and CP, is that at any point that a player would get a token (even standard) or a cover, they instead get a Lore Token which could be a new type that contains all the vaulted 3 and 4* characters (no 2*) with a 75/25% draw rate (I'd be ok with 65/25/10% to get 5* in there). And these Lore tokens should rain down on a player at the higher SCL.
- Lore Tokens should be made available in an HP store at all times and with daily discounts like Heroics, but at Event Tokens rates.
- Players can play at their leisure, there's no placement/competitive nature here.
- The whole MPQ Storyline can be played through from Prologue to the latest GotG content, and once all nodes are red-checked, it's locked down to prevent over-grind. But again, as new events are born, they'll eventually show up here.
- NCPvE is unlocked and reopened periodically for replay from the very beginning with refreshed rewards. This can be so many times per year, maybe every 10-20 SCL completed, possibly before or after each new NCPvE event, or my preferred vote would be to tie it in to every 30-90 days in SHIELD Resupply Days.
Lore Mode would allow players to enjoy the MPQ Storyline, get some true non-competitive play into the game, adds another revenue for rewards of all flavors, and if Lore Tokens are added, offers an additional vaulting solution.
Final note that just because events are added to NCPvE, it doesn't mean they can't be re-run ad infinitum as they are now in CPvE. Nothing has to change in existing CPvE.
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Make it possible to link mobile and Steam accounts.
/endthread1
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