Doctor's orders Apr 25-27 season 1

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Comments

  • Aren't two of his skills passive?

    That immediately makes him better then literally any 3rd cover carry in recent memory that came before him because you can get additional effects from him just sitting there.

    No idea if its any good I read the abilities once and apparently someone said he got nerfed already. I will look at them when I need to compete.

    An advantage is still an advantage though.
  • Justdangit wrote:
    morgh wrote:
    locked wrote:
    And? You personally were not supposed to get Falcon covers, so there's nothing unfair in the fact that other people glitch into them. If you so wish you can upgrade Falcon yourself.

    And you seriously think that it is FAIR that some people get falcon while others get 1500 ISO?
    Well aren't you using a strange definition of what is 'fair' >.>
    Well apparently only people that got first in their bracket got falcon instead of Mag. All people in my alliance report the same. It is not that unfair if this is the case.

    How is that less unfair? Had I known that falcon was a doom pvp reward, I would have put more time into it & not gotten second place. I could have gotten 1st had I wanted to but I was max covers on xforce green & didn't wanna fight hard for something I didn't need. its still unfair
  • over_clocked
    over_clocked Posts: 3,961
    Chimaera, yes, when the Hunt just started Falcon was buffing special tiles by 70% when at 5 yellow. Was since then nerfed/fixed to 30%.

    And nope a squishy 2-2-1 character is no advantage. People who upgrade covers with their HP will always be at 'advantage' so why fret?
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Well I think not many people will open support tickets because of wrong rewards for 1st this time icon_e_wink.gif
  • Just FYI:

    Inspiration Level 2: Improves friendly tiles by 15 percent. - that's 5% difference. So a couple of pts of dmg more.
    Redwing Level 2: Redwing can change Attack Tiles. - not much of a change so far.

    All in all, I don't think there'll be much of a difference between 221 and 111. Other than people who will save 2500 HP on covers icon_e_wink.gif
  • Just any FYI (even though it doesn't really matter) not every1 is getting a 2/2/1 that got the glitch. Every1 who finished tops in doom didn't get all 3 falcon covers in hunt. I'm inky a 1/2/1. Hehe
  • over_clocked
    over_clocked Posts: 3,961
    Emeryt wrote:
    Just FYI:

    Inspiration Level 2: Improves friendly tiles by 40 percent. - that's 10% difference. So a couple of pts of dmg more.
    Redwing Level 2: Redwing can change Attack Tiles. - not much of a change so far.

    All in all, I don't think there'll be much of a difference between 221 and 111. Other than people who will save 2500 HP on covers icon_e_wink.gif
    Inspiration lvl 2 buffs by 15%, check your info, Emeryt
  • Emeryt wrote:
    Just FYI:

    Inspiration Level 2: Improves friendly tiles by 40 percent. - that's 10% difference. So a couple of pts of dmg more.
    Redwing Level 2: Redwing can change Attack Tiles. - not much of a change so far.

    All in all, I don't think there'll be much of a difference between 221 and 111. Other than people who will save 2500 HP on covers icon_e_wink.gif

    Where u gettin ur numbers dude. Lvl 2 inspiration only increases tiles by 15%.
  • From the Falcon thread. lol. my bad.
  • over_clocked
    over_clocked Posts: 3,961
    Emeryt wrote:
    Just FYI:

    Inspiration Level 2: Improves friendly tiles by 40 percent. - that's 10% difference. So a couple of pts of dmg more.
    Redwing Level 2: Redwing can change Attack Tiles. - not much of a change so far.

    All in all, I don't think there'll be much of a difference between 221 and 111. Other than people who will save 2500 HP on covers icon_e_wink.gif

    Where u gettin ur numbers dude. Lvl 2 inspiration only increases tiles by 15%.
    Must be old skills: 30-40-50-60-70%. Whereas now: 10-15-20-25-30%.
  • kidicarus
    kidicarus Posts: 420 Mover and Shaker
    locked wrote:
    Lol @ people who think that a 2/2/1 Falcon is an advantage

    Thanks, Polarity, I guess I wouldn't get Falcon then anyway so even less stuff to fret about. Was aiming for top 25 to get 100 HP and not to shield (5th yellow Hood I'm coming!). 2 people in our alliance got 1st and Falcon covers.

    Well I got 1st and I got my extra falcon covers. The reason why a 2/2/1 falcon is an unfair competitive match is the additional HP and other bonuses from the level cap and the yellow skill that will be rebalanced to fixed increases rather than percentage.

    In pvp, how many times have you gone for the team with the loaner featured hero vs the team with the levelled hero? My falcon is currently buffed to level 62 and while he does very little at the moment, my attack tiles for my 141 patch/punisher are buffed by 15%(this is significant in itself) as opposed to your 10% means that if there is a choice you will get attacked in preference to me.
  • franckynight
    franckynight Posts: 582 Critical Contributor
    Just any FYI (even though it doesn't really matter) not every1 is getting a 2/2/1 that got the glitch. Every1 who finished tops in doom didn't get all 3 falcon covers in hunt. I'm inky a 1/2/1. Hehe
    I am too.. And i dont see where is the advantage i got over a 1/1/1 falcon..
  • I thought that the percentage of tile buff scaled up with level? Not really a nerf if that's the case. Just means it'll take more ISO to get the benefits.
  • over_clocked
    over_clocked Posts: 3,961
    Uh, what does it matter? The rewards are Punisher. Sure, I'd like to go to 1100 points in the Falcon tourney. But at this range anyone gets attacked, lvl 141 Falcon or not. Falcon fits strong teams, and if you have a strong team it's unlikely for you to be attacked much anyway.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    kidicarus wrote:
    locked wrote:
    Lol @ people who think that a 2/2/1 Falcon is an advantage

    Thanks, Polarity, I guess I wouldn't get Falcon then anyway so even less stuff to fret about. Was aiming for top 25 to get 100 HP and not to shield (5th yellow Hood I'm coming!). 2 people in our alliance got 1st and Falcon covers.

    Well I got 1st and I got my extra falcon covers. The reason why a 2/2/1 falcon is an unfair competitive match is the additional HP and other bonuses from the level cap and the yellow skill that will be rebalanced to fixed increases rather than percentage.

    In pvp, how many times have you gone for the team with the loaner featured hero vs the team with the levelled hero? My falcon is currently buffed to level 62 and while he does very little at the moment, my attack tiles for my 141 patch/punisher are buffed by 15%(this is significant in itself) as opposed to your 10% means that if there is a choice you will get attacked in preference to me.

    If you actually got the extra falcon covers by placing first, then you probably have a high leveled roster (maxed 2*s or 3*s). If your roster is that good, then the difference between a level 2/2/1 buffed 62 falcon and a 1/1/1 level 30 Falcon in PvP is miniscule. No one you care about is going to not attack you because you have a level 62 Falcon that everyone knows is basically cannon fodder: it's all going to be on your other two characters.
  • kidicarus wrote:
    locked wrote:
    Lol @ people who think that a 2/2/1 Falcon is an advantage

    Thanks, Polarity, I guess I wouldn't get Falcon then anyway so even less stuff to fret about. Was aiming for top 25 to get 100 HP and not to shield (5th yellow Hood I'm coming!). 2 people in our alliance got 1st and Falcon covers.

    Well I got 1st and I got my extra falcon covers. The reason why a 2/2/1 falcon is an unfair competitive match is the additional HP and other bonuses from the level cap and the yellow skill that will be rebalanced to fixed increases rather than percentage.

    In pvp, how many times have you gone for the team with the loaner featured hero vs the team with the levelled hero? My falcon is currently buffed to level 62 and while he does very little at the moment, my attack tiles for my 141 patch/punisher are buffed by 15%(this is significant in itself) as opposed to your 10% means that if there is a choice you will get attacked in preference to me.

    If you actually got the extra falcon covers by placing first, then you probably have a high leveled roster (maxed 2*s or 3*s). If your roster is that good, then the difference between a level 2/2/1 buffed 62 falcon and a 1/1/1 level 30 Falcon in PvP is miniscule. No one you care about is going to not attack you because you have a level 62 Falcon that everyone knows is basically cannon fodder: it's all going to be on your other two characters.


    Pretty much.
  • I thought that the percentage of tile buff scaled up with level? Not really a nerf if that's the case. Just means it'll take more ISO to get the benefits.

    The % buff does not scale with level. They say they're planning to change it to a static value that will scale with level, but that's not in this release yet. That is, you'll end up with something like:

    level 15

    Improves strike/attack/protect value by 5 6 7 8 9

    Level 141

    Improves strike/attack/protect value by 20 22 24 26 28

  • If you actually got the extra falcon covers by placing first, then you probably have a high leveled roster (maxed 2*s or 3*s). If your roster is that good, then the difference between a level 2/2/1 buffed 62 falcon and a 1/1/1 level 30 Falcon in PvP is miniscule. No one you care about is going to not attack you because you have a level 62 Falcon that everyone knows is basically cannon fodder: it's all going to be on your other two characters.

    It actually matters on offense a lot because unless you're using OBW or Spiderman, Falcon has to tank purple due to very few of the top tier characters have a strong purple match. To be fair you could just use the loaned one since his impact on the actual fight is nearly 0, but it feels weird to be using the loaned guy instead of your own when trying to fend off attacks.
  • kidicarus wrote:
    locked wrote:
    Lol @ people who think that a 2/2/1 Falcon is an advantage

    Thanks, Polarity, I guess I wouldn't get Falcon then anyway so even less stuff to fret about. Was aiming for top 25 to get 100 HP and not to shield (5th yellow Hood I'm coming!). 2 people in our alliance got 1st and Falcon covers.

    Well I got 1st and I got my extra falcon covers. The reason why a 2/2/1 falcon is an unfair competitive match is the additional HP and other bonuses from the level cap and the yellow skill that will be rebalanced to fixed increases rather than percentage.

    In pvp, how many times have you gone for the team with the loaner featured hero vs the team with the levelled hero? My falcon is currently buffed to level 62 and while he does very little at the moment, my attack tiles for my 141 patch/punisher are buffed by 15%(this is significant in itself) as opposed to your 10% means that if there is a choice you will get attacked in preference to me.

    If you actually got the extra falcon covers by placing first, then you probably have a high leveled roster (maxed 2*s or 3*s). If your roster is that good, then the difference between a level 2/2/1 buffed 62 falcon and a 1/1/1 level 30 Falcon in PvP is miniscule. No one you care about is going to not attack you because you have a level 62 Falcon that everyone knows is basically cannon fodder: it's all going to be on your other two characters.

    Guys, it's not just about 1/1/1 or 2/2/1. That makes no significant difference in a match situation. But for those who are planning to max his covers for the PvP, it's a 2500hp difference. And that's significant. Can we discuss based on that context?
  • Well at the very least I think the 2 blue helps at least a bit seeing as how it allows it to affect strike tiles. I was planning on using patch with him so that's one less strike tile for the enemy thanks to his blue skill.