pheregas wrote: It's nonsense like this that led me to not renew my VIP.
pheregas wrote: It's nonsense like this that led me to not renew my VIP. All you guys had to do was rotate the vaulted characters into tokens every season. 50% newest, 50% vintage. That's it, 24 4*s in each pack. Dilution addressed, problem solved. Everybody happy. But no. We get another RnG driven cash grab. Nope. Not a fan.
Brigby wrote: Hi Everyone. I want to inform you all that this is not necessarily the final iteration nor is it necessarily the only solution that will be presented. Data evaluation is needed in order to determine how the store affects the entirety of the game and its players before being able to make adjustments, or even presenting an entirely new idea. We know it's not something that can be immediately ascertained, and I apologize for the delay, but it really is something that the developers will monitor and factor into whatever the eventual permanent solution may be.
Hadronic wrote: I got a couple of ideas to attempt to fix everything: Option 1 (The Draft) ... My approach gives you just a little bit of control but you benefit from it on every token. Instead when you open a token it should just generate multiple covers (same rarity, no duplicates) and the player selects one. I'm thinking 3 is a good amount, but more would work. How you split the selections up could be creative. Currently they seem to like the latest/vintage angle so I will go with that in the example. One selection could be a latest character The other two selections would be vintage ....
hodayathink wrote: OneLastGambit wrote: The forum debated vaulting. Provided pages and pages of suggestions. Debated those suggestions. Came up with some which were well accepted. The devs read those 40 odd pages of suggestions and then went with the only idea that nobody suggested or wanted. Not making a great case for reading customer feedback here That assumes the hundred or so people on these forums are the only customers at all, or the only customers worth caring about. Which, to be fair, is an assumption I've seen made on a lot of forums in my day, so it's not like it's specific to this one. They have to balance what these forums want with what they think the rest of the playerbase wants. Which is a task that sits somewhere between really difficult and impossible. And again, this isn't saying I think what they've come up with for this specific problem is a good solution. But the idea that if they aren't listening to the forums, then they aren't listening to the player based at large is short-sighted at best and completely wrong at worst. The metrics of the entire player base, if being read correctly, should tell them a lot more than the group of hardcore players that post here when it comes to general trends in the game (what this base would be more knowledgeable about, for the most part, are the specific issues that the more hardcore section of the player base deals with, and even then this forum doesn't contain the entirety of the hardcore player base either).
OneLastGambit wrote: The forum debated vaulting. Provided pages and pages of suggestions. Debated those suggestions. Came up with some which were well accepted. The devs read those 40 odd pages of suggestions and then went with the only idea that nobody suggested or wanted. Not making a great case for reading customer feedback here
Hadronic wrote: I got a couple of ideas to attempt to fix everything: Option 1 (The Draft). Now I like the idea of giving the player choice on which characters to level, but I think they went about it wrong. They went for total control and decided to limit how often you benefit from it to almost nothing. My approach gives you just a little bit of control but you benefit from it on every token. Instead when you open a token it should just generate multiple covers (same rarity, no duplicates) and the player selects one. I'm Gonna start off with something most will probably disagree with but lets get rid of bonus heroes. In the past few weeks since it was implemented i have gained maybe a dozen or so extra 3* and one bonus 4*. It just doesn't trigger enough to do what its designed forthinking 3 is a good amount, but more would work. How you split the selections up could be creative. Currently they seem to like the latest/vintage angle so I will go with that in the example. One selection could be a latest character The other two selections would be vintage PROS Players that want to focus on new characters still can Players that still have vintage characters they want to cover can Reduces the amount of unused covers (Does not eliminate the problem, but addresses it) Give the player the option to purchase the other covers. (Price TBD, businesses like when you add in potential money making things) CONS 5% less covers cause I sacrificed bonus heroes for something better Option 2 (Boatloads of new Tokens) Put in tons of new tokens that have very focused pulls for specific franchises and sell them all separately, in addition to allowing people to win them in game (details to be worked out). Examples include Spider verse tokens (It has every spiderman related character in it and nothing else, 3* and up) Xmen tokens Guardians tokens Team IronMan tokens Team Cap tokens Villain tokens Avenger tokens This seems like the type of thing that certain fans would buy a lot of. I know I personally have a buddy obsessed with spiderman and if he could buy just the spiderman related characters and nothing else, he probably would. Maybe change the elite token so that it can be used to open any of the above stores.Option 3 (?????) Profit!