1.10.2 Release Notes *Updated (3/9/17)
Comments
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the problem with elite packs is that it's unsuitable for players
in the 2 lower tiers. I was lucky enough to get gaeas revenge
in my 1st month of playing. wow an efficient 16 damage card,
included it in my then only nissa1 deck and promptly lost.
powerful cards, higher level planeswalkers, better supporting
cards and more experienced players - all go hand in hand.
why would a newer player spend time and maybe money to
try and get a masterpiece card? they need the supporting
package? I think the events should limit jewel rewards to the
top 2 tiers only. they are the ones with the dupe problem.
lower tiers should get still get crystal rewards. if you really
want those jewels as rewards then master more cards.
HH0 -
hawkyh1 wrote:the problem with elite packs is that it's unsuitable for players
in the 2 lower tiers. I was lucky enough to get gaeas revenge
in my 1st month of playing. wow an efficient 16 damage card,
included it in my then only nissa1 deck and promptly lost.
powerful cards, higher level planeswalkers, better supporting
cards and more experienced players - all go hand in hand.
why would a newer player spend time and maybe money to
try and get a masterpiece card? they need the supporting
package? I think the events should limit jewel rewards to the
top 2 tiers only. they are the ones with the dupe problem.
lower tiers should get still get crystal rewards. if you really
want those jewels as rewards then master more cards.
HH
I do agree with this.0 -
hawkyh1 wrote:the problem with elite packs is that it's unsuitable for players
in the 2 lower tiers. I was lucky enough to get gaeas revenge
in my 1st month of playing. wow an efficient 16 damage card,
included it in my then only nissa1 deck and promptly lost.
powerful cards, higher level planeswalkers, better supporting
cards and more experienced players - all go hand in hand.
why would a newer player spend time and maybe money to
try and get a masterpiece card? they need the supporting
package? I think the events should limit jewel rewards to the
top 2 tiers only. they are the ones with the dupe problem.
lower tiers should get still get crystal rewards. if you really
want those jewels as rewards then master more cards.
HH
I would take that a step further and say limit it only to platinum. There are enough players with powerful cards camping out in gold to avoid the challenge and make the game easy on themselves as to use it as incentive to rank up.0 -
wereotter wrote:hawkyh1 wrote:the problem with elite packs is that it's unsuitable for players
in the 2 lower tiers. I was lucky enough to get gaeas revenge
in my 1st month of playing. wow an efficient 16 damage card,
included it in my then only nissa1 deck and promptly lost.
powerful cards, higher level planeswalkers, better supporting
cards and more experienced players - all go hand in hand.
why would a newer player spend time and maybe money to
try and get a masterpiece card? they need the supporting
package? I think the events should limit jewel rewards to the
top 2 tiers only. they are the ones with the dupe problem.
lower tiers should get still get crystal rewards. if you really
want those jewels as rewards then master more cards.
HH
I would take that a step further and say limit it only to platinum. There are enough players with powerful cards camping out in gold to avoid the challenge and make the game easy on themselves as to use it as incentive to rank up.
That was certainly a missed opportunity for them. They probably couldn't do it because there was a little residual anger here already for efforts to push people to tier up.0 -
wereotter wrote:I would take that a step further and say limit it only to platinum. There are enough players with powerful cards camping out in gold to avoid the challenge and make the game easy on themselves as to use it as incentive to rank up.
Personally I'd agree with you. But there is a difficulty here. While there is a large contingent of players deliberately staying in the lower tiers for whatever reason, there are probably just as many players who just can't be bothered to grind their way through endless games with **** cards to master their way up to the high tiers.0 -
buscemi wrote:wereotter wrote:I would take that a step further and say limit it only to platinum. There are enough players with powerful cards camping out in gold to avoid the challenge and make the game easy on themselves as to use it as incentive to rank up.
Personally I'd agree with you. But there is a difficulty here. While there is a large contingent of players deliberately staying in the lower tiers for whatever reason, there are probably just as many players who just can't be bothered to grind their way through endless games with tinykitty cards to master their way up to the high tiers.
Make events give more mastery would be a solution. Events now require we use a wider array of cards. Take advantage of that?
Those who don't even play events probably didn't notice this change.0 -
Why not to separate mastery from cards itself? Participation In events should give you mastery points. Amount depending on your ranking. So if you are winning a lot - you should be in more demanding tier. If you loose - you can event get minus points till you in appropriate tier.0
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Szamsziel wrote:Why not to separate mastery from cards itself? Participation In events should give you mastery points. Amount depending on your ranking. So if you are winning a lot - you should be in more demanding tier. If you loose - you can event get minus points till you in appropriate tier.
This was already suggested months ago, that event rewards include mastery points0 -
So, why was the communication so good (at least in terms of responses) before the patch, but so completely absent post patch? Any idea Brigby? I know its not on you, but no one else seems to want to talk to us these days.0
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babar3355 wrote:So, why was the communication so good (at least in terms of responses) before the patch, but so completely absent post patch? Any idea Brigby? I know its not on you, but no one else seems to want to talk to us these days.
My guess is that it's probably one of those conflicting moments of, do I have time available to spend communicating in the forum, or should I be spending that time working on updates?0 -
Brigby wrote:My guess is that it's probably one of those conflicting moments of, do I have time available to spend communicating in the forum, or should I be spending that time working on updates?
Communicating. I and others have really tried our hardest to convey how.much of a crisis this is for the game. I understand they want to develop to get stuff fixed, but faith in the process is at an all time lono time players are bolting left and right, and it's NOT because they were f2p or anything. Something beyond unfavorable implementations is happening.0 -
Just bought a premium pack.
Got one rare from the 5 packs and the guaranteed.
Both Dupes.
I have about 50% of the rares and 10% of the mystics from the Kaldesh block.
Yup... feelin' the better drop rates and less dupes for sure.
Thanks!
</sarcasm>0 -
Can you beat free booster having dupe???0
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Szamsziel wrote:Can you beat free booster having dupe???
My QB placement netted me a rare and a basic booster. The basic booster happened to contain 2 rares (when does that happen?!?!?). All 3 rares were dupes... and I don't exactly have a big collection of rares either.0 -
Yawgmoths_Left_Ilium wrote:Szamsziel wrote:Can you beat free booster having dupe???
My QB placement netted me a rare and a basic booster. The basic booster happened to contain 2 rares (when does that happen?!?!?). All 3 rares were dupes... and I don't exactly have a big collection of rares either.
I've had 2 rares in a 5 card booster, both being dupes.
(2 unlucky dice rolls) I've also had 2 rares in another
5 card booster both new.
the qb odds depends on the how many of the possible
rares you already own. if you play the same planeswalker
qb all the time and have already accumulated a large
collection of that colours rares, then the odds on a dupe
when continuing this trend is much higher.
HH0 -
5 packs
2 rare
All duplicate.
Giving a lengthy "objective" speech about how they've tweaked the numbers is a very hollow and unsatisfactory justification.
Saying you get one third of the of product at half the price because the currency is devalued due to a newly introduced and limited currency is a gross misjudgement.
Introducing a new purchasing mechanic in the hopes of diverting attention from a continued issue is a display of a lack of sense.
This may not be an objective opinion, but, at this point, I'm beyond the point of caring.
1) Something HAS to be done with the issue of duplicates.
2) The prizes awarded for progression in events MUST be raised back to their original levels.
3) Saying "We want to honour our players" and "We're trying to fix this" are phrases that no longer hold any meaning.0
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