*** Magneto (Classic) ***
Comments
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Well after playing with Magneto for a day I have to say that I think I made a great mistake using the blue cover I had to respec from 5/4/4 to 5/3/5. I rarely use yellow because there is a lot of very good yellow abilitties (Thor, Sentry, XForce, etc.) on the other hand red is really a very good ability even with just 3 covers, with 5 I think he will be doing 3000+ damage for 8 red, so maybe he will be even usable in PvP!
So for me now I think the best build would be 3/5/5.
Maybe he will become the best new friend of XForce...0 -
While I don't agree with you on the extent of Mags neutering (I think unlike Spidy and Rags he still remains useful, just not the powerhouse he was), I agree on the Sentry thingy....that's probably the most annoying side effect of this nerf...the most OP charecter gets even more OP by removing one of the few who could rival him....well done. And thanks to all those who've whined to nerf mags for months....NOT
now we only need to nerf Thor and Sentry can finally stand without opposition...or something0 -
You'd need 12 TU tiles to break 3k damage.
Assuming 64/7=an average of 9 tiles, it averages like 2350 damage, though unless the AI is going crazy with the TU matching, it'll probably average out to more tiles sitting around on average0 -
Spoit wrote:You'd need 12 TU tiles to break 3k damage.
Assuming 64/7=an average of 9 tiles, it averages like 2350 damage, though unless the AI is going crazy with the TU matching, it'll probably average out to more tiles sitting around on average
I know the average is 9, but in my experience there is always more TU tiles than the rest of colors, 10 or 11 as an average (I don't know if is a matter of luck or if it is intentional)0 -
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d3 created a op character deliberately and got your money. then they nerf it with a reason called funbalance.
the whole thing repeat once more. this process used by them since last october.....0 -
So if D3 gave you 5 covers of each color, how would you build your Magneto?0
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Phantron wrote:I'm not seeing much value in blue. It's a 4 match move (10) and it doesn't hit hard enough to make racing the color meaningful. That is if you get all the blue and they get all of red/green/yellow they'd still comfortably outdamage you. Leaving blue uncontested is generally much safer than letting red uncontested so you're far more likely to have the red available. Note that since green/yellow are stronger colors in general this already gives you 3 colors (red/yellow/red) so it shouldn't be too hard to have one of those 3 colors in most cases and they're all higher priority than blue in general.
So would you go 5/5/3 and go for the more utility build?0 -
Adapt and conquer people.
You guys sound like you can't win with out mags.0 -
Teno1 wrote:Adapt and conquer people.
You guys sound like you can't win with out mags.
of course you can win without mags, in fact now it's even easier to....but the point is, instead of broadeing the roster of top-notch characters, they actually decrease it, leaving us with ever less options to get to the point...which makes the whole thing tedious and boring.0 -
You're right, he stinks. You should go ahead and sell yours. I stopped him at level 127 till I could see the Nerf. I'm going to go ahead and max him.... Just to be a contrarian.... Yea that's it.
I'll be nice... Play against c mags.... He's not bad like a lot of people say.... But they're is a different playing style needed to max his potential. I'll also say this... I'm hoping mpq does not figure it out and Nerf him again.0 -
Basically all I'm seeing in the Cap. Marvel PVP is Sentry and Daken/Hood teams. So much for roster diversity0
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cMAG is not top ten any longer ... Still kind viable ... would place him bellow guys like steve rogers, x force, fury, fat thor, hood, hulk, lazy daken, black panther and even the infamous punisher ...0
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woopie wrote:Basically all I'm seeing in the Cap. Marvel PVP is Sentry and Daken/Hood teams. So much for roster diversity
Better get used to it 'cause that's what your PVP for the months to come will all look like after a certain stage.0 -
D3: Magneto, you are getting nerfed.
Magento: WHAT?!
D3: You're welcome!0 -
NighteyesGrisu wrote:Teno1 wrote:Adapt and conquer people.
You guys sound like you can't win with out mags.
of course you can win without mags, in fact now it's even easier to....but the point is, instead of broadeing the roster of top-notch characters, they actually decrease it, leaving us with ever less options to get to the point...which makes the whole thing tedious and boring.
Exactly, instead of nerfing all the strong characters they should fix the ones that suck so they become competitive, but no they don't do that, they just keep releasing more useless characters ( beast being the last one) .
Also, how about from now on any new update get released in the week in between seasons instead of mid tourney0 -
Chaotic Ryu wrote:D3: Magneto, you are getting nerfed.
Magento: WHAT?!
D3: You're welcome!
I can't help but think, this would be awesome as a meme.0 -
Phantron wrote:I'm not seeing much value in blue. It's a 4 match move (10) and it doesn't hit hard enough to make racing the color meaningful. That is if you get all the blue and they get all of red/green/yellow they'd still comfortably outdamage you. Leaving blue uncontested is generally much safer than letting red uncontested so you're far more likely to have the red available. Note that since green/yellow are stronger colors in general this already gives you 3 colors (red/yellow/red) so it shouldn't be too hard to have one of those 3 colors in most cases and they're all higher priority than blue in general.
The more I keep playing with him Phantron, you are right, I don't go after blue. In fact when playing Blue/Red/Purple C.Mags I only got enough blue to get 5 then left it alone because 1.) you don't want to expose C.Mags to damage and 2.)It's better to get the other colors. Yellow absolutely changes the game, it hinders the other team and stops all tile match damage. Pairing him with Patch is still awesome albeit not as insane as before. Because Patch tanks red and yellow, you can safely collect all you need for Coercive Field and Polarizing Force do a Beserker Rage blow up the board and just cause chaos.
I am solidified that red needs to be 5. It's just such a good kick in the teeth skill, and assuming 10 TU does about as much Damage per AP as Star Spangled Avenger. It's still not on par with Human Torch unless you blow up 13 tiles, but that is possible especially against goons. Plus the board shake up is awesome and almost always nets you loads of AP. So now the question. 5 yellow for defense and utility or 5 blue for damage?
So I have been running optimal builds with either 5/5/3 or 3/5/5 as I think those are the only 2 choices now and here's my summary.
Invisible Woman --either. It all depends on your value of her blue
Fury--5/5/3 I want to use Fury's blue not C.Mags. even if I matched them all it does more than C.Mags
X-Force--either. It depends on your value of his yellow
Beast--either. This depens if you want an offensive or defensive line up, it probably leans towards 3/5/5 Mags but too close
BP--3/5/5 you could opt for the defensive build, but 3/5/5 is probably best for a 5/3/5 Panther
Black Widow--5/5/3 IMO, you want to get purple to get sniper off, and a max Coercive Field can help keep widow safe
Capt America--either. This really goes either way, I think it leans to 5/5/3 because you have enough damage with red not to need blue
Capt Marvel--either, you basically want marvel tanking to create red so you can fire off PF
Daken--5/5/3. since Mags will be tanking blue and you'd rather use Daken's blue anyways since you can cast it twice and do more dmg than mags
Daredevil--3/5/5, you could argue 5/5/3 to want max shields but you'd want to save your blue for damage not stun thus a nod towards 3/5/5
Deadpool--either, leaning to 5/5/3 as the max shields are nice to help out DP when he blocks, but 3/5/5 give syou more dmg output
Dr. Doom--5/5/3 moreso because doom wants to turn blue to black so if your goal is to get summon demons, 5/5/3 is better
Falcon--either. You can be annoyingly defense and go 5/5/3 or slightly less defensive and go 3/5/5
Human Torch--5/5/3 due to Torch's squishiness have a max shields will keep him around longer to do more damage later
Iron Man40--3/5/5. Since Mags would be sole offense in this match up you need the blue
Loki--3/5/5 similiar to IM40 you need offense with this guy and Mags blue is probably it.
Psylocke--3/5/5 her blue is so bad it makes no sense to nerf Mags, Psylocke is about quick takedowns so saving up for yellow is a waste
Ragnarok--3/5/5 because he'll be blowing up your shields youre probably better off with blue maxed
Sentry--either. why? because it's sentry you don't even need c.mags
She-Hulk--3/5/5. She can tank for C.Mags, and her blue is situational, go for the damage
Spider-Man--either. I would lean 3/5/5 just because you need damage, but 5/5/3 works better
Storm--either but with exceptions. This honestly comes down to how you built your Storm. If you built her to maximize yellow then 3/5/5 C.Mags if you built her to max green or black than 5/5/3
The Hood--5/5/3. Two reasons, keeps Hood safe longer, and you can passively collect the blue by not matching it
Hulk--3/5/5 you want his anger to trigger so yellow isn't much use to you.
Punisher--either--Punisher will be your main damage dealer so you can opt to protect him 5/5/3 or help him out 3/5/5
Thor--3/5/5, you wan't Thor's yellow not C.Mags.
Wolverine--5/5/3--It just works so well it counters Beserker Rage, it lowers damage thus Patch can heal, it just is more coheisive.
Total
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5/5/3---7
3/5/5---9
Either---11
So fairly even. So perhaps it comes down to who is in those numbers. Well
5/5/3--Fury, Patch, Hood, Human Torch, Daken
3/5/5--Thor, Hulk, Black Panther, Psyloche, She-Hulk
As you can see, there's a fair balance. The biggest arguement I would hear would probably be Sentry since people would argue that you want Sacrfice over Coercive Field, which is true so if you want to give 3/5/5 another one go ahead, but like I said, it won't matter who is in that spot with Sentry, unless you can make Sentry better you are just a placeholder to make sure there were 3 in the lineup.
So basically like Phantron said, blue is hard to justify because you generally don't want to match it anyway and you will kill people faster collecting, red/yellow/green than you would trying to get 10 blue to fire off blue.
So I'm officially a 5/5/3 believer, as new characters come out or others are buffed or nerfed, perhaps I will reconsider, but as of now, IMO 5/5/3 is the way to go.0
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