qtquazar wrote: Sorry, in case there was any confusion on that post: he sucks now. 10 blue to do damage limited swaps. Likely average at max will be circa 2500 damage. 9 yellow to do circa ~450 in defense. At 9 yellow, both Sentry and BP outstrip this in attack. What would you rather have in PvP: 450 defense, or 450 damage? Hint: this question is rhetorical. 8 red to smash up a bunch of TUs and not get the AP for them. Cascade possibilities, perhaps, but why pick a conditional when there are direct damage reds aplenty? If there's any redemption for CMags at all now, it's going to be on the red, but I'm just not seeing it. sample matches so far with him have been bad. This moves pretty much everyone onto the Sentry path now, and Deadpool and Fury become the fills on red and purple. What a surprise. Cashgrab.
Phaserhawk wrote: I'm trying to figure out how to build him. I think one all but has to go 5 in blue, it's just too strong not to. But that leaves you with the dilemma of going 5 red or yellow since 4 is just bad all the way around. If you go 5/3/5 over 3/5/5 you give up a lot of damage for 1 extra protect tile, higher strength on those tiles as well as able to overwrite CD tiles. If I'm running Thor I'd rather have him 3/5/5 since I prefer Thunderstrike, but paired with Patch 5/3/5 seems stronger, but now with X-Force would 3/5/5 be better. Grrr. Thoughts?
Lerysh wrote: My C.Mags has always been terrible and I do not fear the Hulk. He's pretty easy to kill actually.
Lystrata wrote: rednailz wrote: Yup, in general CMAGS was the only viable sollution for hulk without needing 3 health packs after. Now I see nothing unless you save up 90 AP with cap to use his stun then shield, and then do it again if you get the return AP. Well that's just absurd. Do you think everyone who didn't have pre-altered CMags was just laying down their lives constantly to the Hulk? 'Course not. We have devised many ingenious other methods. Well, maybe not many. But I can assure you that there are other ways of dealing with him. Hell, in the Hulk event I took down hulk from 9k with Spidey just constantly freezing him. He never even wakes up. 2* Storm is equally effective. Or just leave him in the back until others have built up attacks. People seem to get into 'favourite' teams and never manage to deviate from that, so flip out when there's a change or two. But CMags was/is absolutely not the only way to get by the Hulk.
rednailz wrote: Yup, in general CMAGS was the only viable sollution for hulk without needing 3 health packs after. Now I see nothing unless you save up 90 AP with cap to use his stun then shield, and then do it again if you get the return AP.
Spoit wrote: Lystrata wrote: rednailz wrote: Yup, in general CMAGS was the only viable sollution for hulk without needing 3 health packs after. Now I see nothing unless you save up 90 AP with cap to use his stun then shield, and then do it again if you get the return AP. Well that's just absurd. Do you think everyone who didn't have pre-altered CMags was just laying down their lives constantly to the Hulk? 'Course not. We have devised many ingenious other methods. Well, maybe not many. But I can assure you that there are other ways of dealing with him. Hell, in the Hulk event I took down hulk from 9k with Spidey just constantly freezing him. He never even wakes up. 2* Storm is equally effective. Or just leave him in the back until others have built up attacks. People seem to get into 'favourite' teams and never manage to deviate from that, so flip out when there's a change or two. But CMags was/is absolutely not the only way to get by the Hulk. 2* storm is good, but I have no idea how you were able to maintain a stunlock on him. Even if you ignore the ramp up costs, you need to average a blue match every other turn
OnesOwnGrief wrote: Spoit wrote: Lystrata wrote: rednailz wrote: Yup, in general CMAGS was the only viable sollution for hulk without needing 3 health packs after. Now I see nothing unless you save up 90 AP with cap to use his stun then shield, and then do it again if you get the return AP. Well that's just absurd. Do you think everyone who didn't have pre-altered CMags was just laying down their lives constantly to the Hulk? 'Course not. We have devised many ingenious other methods. Well, maybe not many. But I can assure you that there are other ways of dealing with him. Hell, in the Hulk event I took down hulk from 9k with Spidey just constantly freezing him. He never even wakes up. 2* Storm is equally effective. Or just leave him in the back until others have built up attacks. People seem to get into 'favourite' teams and never manage to deviate from that, so flip out when there's a change or two. But CMags was/is absolutely not the only way to get by the Hulk. 2* storm is good, but I have no idea how you were able to maintain a stunlock on him. Even if you ignore the ramp up costs, you need to average a blue match every other turn 15 blue can get you 6 turn stun from 5 in blue. Gets even easier with cascades and/or blue generators. Stun locking with Spidey is very possible today. On the topic of Hulk, if you don't use Strike Tile generators, he's very easy to handle because Anger never triggers. Build the AP and just destroy him when you can. He never needed Mags to be dealt with, you need Mags to deal with Patch from killing your own team facing Hulk. Anger was never the problem.