Heroic Venom PvE Discussion Thread 4/10 - 4/17

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  • So, anyone knows what the refresh is?
  • So i finally reached over 20000 today in deadly mode. With my fantastic roster of max wolvie, buff HT and 44 storm. Now if the event could just end now id be happy. Please end.
  • so i decided to see how difficulty deadly mode will be for me and holy cow... how am i suppose to do deadly when storm and iron man are only level 30 (just got Iron man from 20 to 30 today) and it will take me ages to farm iso to get them higher. torchy will have to like... be the one who wipes them all out in deadly, although i rather try to rank to improve modern hawkeye, who im also trying to rank in normal mode.
  • vudu3
    vudu3 Posts: 940 Critical Contributor
    I know everyone always complains about how low-level people have an advantage in these events, but this kills me ...

    Here's the complete roster of the guy in 3rd place in my regular difficulty bracket:

    Iron Man (m35) - 5/3/5 - level 44
    Black Panther - 0/0/1 - level 15
    Human Torch - 0/0/1 - level 15
    Iron Man (m40) - 0/1/0 - level 15
    Hulk - 1/0/0 - level 15
    Wolvie (Astonishing) - 0/2/0 - level 13

    How is this even possible?
  • vudu3 wrote:
    I know everyone always complains about how low-level people have an advantage in these events, but this kills me ...

    Here's the complete roster of the guy in 3rd place in my regular difficulty bracket:

    Iron Man (m35) - 5/3/5 - level 44
    Black Panther - 0/0/1 - level 15
    Human Torch - 0/0/1 - level 15
    Iron Man (m40) - 0/1/0 - level 15
    Hulk - 1/0/0 - level 15
    Wolvie (Astonishing) - 0/2/0 - level 13

    How is this even possible?

    hmm very odd. I mean im into my second week but im not at the top rank like i was in the beginning (work interfered) But I worked my butt to level up Modern Storm and Iron Man 35 because they were the only ones I could level to high levels and I got google play credit to attempt to power up HT which I managed to get three human Torch powers from the 10x. I avoided using Modern Hawkeye and my Wolvie because they are only level 8 and i dont have enough ISO to level them up to their max levels, which can only be up to 18.

    I hope that person isn't a cheater...
  • vudu3 wrote:
    I know everyone always complains about how low-level people have an advantage in these events, but this kills me ...

    Here's the complete roster of the guy in 3rd place in my regular difficulty bracket:

    Iron Man (m35) - 5/3/5 - level 44
    Black Panther - 0/0/1 - level 15
    Human Torch - 0/0/1 - level 15
    Iron Man (m40) - 0/1/0 - level 15
    Hulk - 1/0/0 - level 15
    Wolvie (Astonishing) - 0/2/0 - level 13

    How is this even possible?

    That would be people having actually played the game for a while and putting time into building a roster being punished for some strange reason.

    As soon as I start really enjoying this game, I get one of these ungodly frustrating games. I can only ever make completely worthless matches while the enemy keeps getting more and more of everything they need. Then, when the goons use their powers and place their countdown tiles, they're always in the most remote spot on the map possible to make sure there's NOTHING you can do to stop it.

    Right now, the roster I can use for this event are:

    Lv75 Wolverine - 5/5/3
    Lv50 Iron Man - 5/5/3
    Lv50 Storm - 5/5/3
    Lv18 Black Panther - 0/1/1
    Lv15 Human Torch - 0/0/1
    Lv15 Psylocke - 0/1/0

    Between the scaling and refreshing, the super limited available roster, and games like that above, it's really getting hard to try to enjoy this event. About to the point where I just have to give up on any chance of getting LazyCap covers.
  • for me I'm using this team

    IM 35 level 30 (now that i finally leveled him 10 levels) 3/5/2
    Storm Modern level 30 5/3/5
    HT level 30 (gets to be level 120 from the power up) 1/1/2

    It would be so much easier if the other characters got a buff too. Or at least two other characters.

    I might just stay at the ranks for Modern Hawkeye, since I need to improve my own to level him up, I need more level 20+ characters to continue the prologue.
  • I seem to be doing much better in deadly mode than easy. Go figure.
  • This event has been a difficult one for me so far. None of the characters available for it are particularly high level, but I've been slowly plugging away here and there. I can't grind it, but some small progress is being made. The one really good thing about this event (and the current Bad is Good PVP) is that it's making me spread my ISO out a little for when this sort of event pops up again in the future.
    I can't say I'm enjoying it as much as some of the others, but I can't truly complain about it either - especially if I go into it with the mindset that I'm not SUPPOSED to stomp merrily through the field of foes, I'm supposed to have something of a challenge and a bit of a switch up from how I usually play.
  • I seem to be doing much better in deadly node than easy. Go figure.

    Lol same here. My deadly status is 33rd after my most recent clear. When I did standard this morning I only got up to 60th. Interesting how this works for different people. icon_e_confused.gif
  • I dont know if i wind up grinding deadly at the last moment, I'll probably have to level up storm and iron man by beating up randoms in the shield training for some isos. Or spam power boosts and have Torchy (yeah my nickname for HT) take them all out xD
  • I seem to be doing much better in deadly mode than easy. Go figure.

    Same. I haven't even beaten/"unlocked" half as many of the fights in Deadly, and I'm a higher rank in it than I am in Normal.
  • Copps
    Copps Posts: 333 Mover and Shaker
    Many more people seem to be scaled out of deadly so if you can complete it you can usually rank well without too many clears
  • ZeiramMR
    ZeiramMR Posts: 1,357 Chairperson of the Boards
    I've done two clears of Venom and am in the middle of my 2nd clear of Deadly Venom. So far the scaling hasn't been too bad on my end (though I see that is not the case for everyone). Highest fight has been in the 90s, though there are some triple-digits toward the end of this clear. Maybe it is from the team's damage by the time I finish a match? My BP wasn't really holding up (not many covers so he is only really good for strike tiles) so I've switched over to Psylocke/Wolverine/Torch and liking it better.
  • The 'hard' bracket is generally easier for people with better rosters because you're generally not low enough such that the easy bracket has the enemy missing crucial abilities (they'd have to be below a certain level for that to happen) and an extra 20 levels isn't that much of a difference when all your enemies are already max covered. For people with weaker roster, the difference between normal and deadly could be that their Daken doesn't create 2 strike tiles at once or that their Venom can't stun the whole team at all.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Phantron wrote:
    The 'hard' bracket is generally easier for people with better rosters because you're generally not low enough such that the easy bracket has the enemy missing crucial abilities (they'd have to be below a certain level for that to happen) and an extra 20 levels isn't that much of a difference when all your enemies are already max covered. For people with weaker roster, the difference between normal and deadly could be that their Daken doesn't create 2 strike tiles at once or that their Venom can't stun the whole team at all.
    What is the break point for extra covers on villains anyway?
  • Spoit wrote:
    Phantron wrote:
    The 'hard' bracket is generally easier for people with better rosters because you're generally not low enough such that the easy bracket has the enemy missing crucial abilities (they'd have to be below a certain level for that to happen) and an extra 20 levels isn't that much of a difference when all your enemies are already max covered. For people with weaker roster, the difference between normal and deadly could be that their Daken doesn't create 2 strike tiles at once or that their Venom can't stun the whole team at all.
    What is the break point for extra covers on villains anyway?

    Hmmm here's some data I collected from my current missions:

    Venom level 34 (normal) - Symbiotic Snare 6ap (stuns 1 guy 1 turn)
    Venom level 43 (normal) - Symbiotic Snare 5ap (stuns 1 guy 1 turn)
    Venom level 56 (normal) - Symbiotic Snare 4 ap (stuns 1 guy 1 turn)
    Venom level 106 (normal) - Symbiotic Snare 7 ap (stuns team for 1 turn)
    Daken level 54 (normal) - Phermone Rage adds 1 red strike tile (so not level 5 purple)
    Daken level 67 (normal) - Phermone Rage adds 2 red strike tiles (level 5 purple)

    Everything on Deadly is higher level than these and are also all max covered.

    I don't know if there's a node specific modifier to the covers the opponent gets, but there seems to be a rather obvious trend of higher level = better covers. This means for someone with a high roster, there's a high chance even the normal difficulty enemies are max covered opponents, which makes a huge difference when it's someone like Daken (double red strike tiles) or Venom (stun team versus stun one guy), but conversely if all your opponents are already max covered, then you might as well do the Deadly version instead.
  • Phantron wrote:
    Spoit wrote:
    Phantron wrote:
    The 'hard' bracket is generally easier for people with better rosters because you're generally not low enough such that the easy bracket has the enemy missing crucial abilities (they'd have to be below a certain level for that to happen) and an extra 20 levels isn't that much of a difference when all your enemies are already max covered. For people with weaker roster, the difference between normal and deadly could be that their Daken doesn't create 2 strike tiles at once or that their Venom can't stun the whole team at all.
    What is the break point for extra covers on villains anyway?

    Hmmm here's some data I collected from my current missions:

    Venom level 34 (normal) - Symbiotic Snare 6ap (stuns 1 guy 1 turn)
    Venom level 43 (normal) - Symbiotic Snare 5ap (stuns 1 guy 1 turn)
    Venom level 56 (normal) - Symbiotic Snare 4 ap (stuns 1 guy 1 turn)
    Venom level 106 (normal) - Symbiotic Snare 7 ap (stuns team for 1 turn)
    Daken level 54 (normal) - Phermone Rage adds 1 red strike tile (so not level 5 purple)
    Daken level 67 (normal) - Phermone Rage adds 2 red strike tiles (level 5 purple)

    Everything on Deadly is higher level than these and are also all max covered.

    I don't know if there's a node specific modifier to the covers the opponent gets, but there seems to be a rather obvious trend of higher level = better covers. This means for someone with a high roster, there's a high chance even the normal difficulty enemies are max covered opponents, which makes a huge difference when it's someone like Daken (double red strike tiles) or Venom (stun team versus stun one guy), but conversely if all your opponents are already max covered, then you might as well do the Deadly version instead.

    I may as well be better off doing just normal and a few deadly. like i said, i use my highest guys, who are only level 30 with HT being 30 as well but gets powered up to level 120. He may as well be the one who wipes out everyone
  • Dreylin
    Dreylin Posts: 241
    mechgouki wrote:
    So, anyone knows what the refresh is?
    I've not seen anything definitive, but my experience suggests 12hrs. Definitely longer than 8.
  • Normal Mode - Rescue Mary Jane.
    77 Daken / 77 Rags/ 76 Venom
    Wiped out my Buffed 141 HT / 117 BP / 50 Modern Storm 3 times.
    Wiped out my Buffed 141 HT / 117 BP / 78 Wolvie 3 times.

    Now they are at 73 Daken/ 73 Rags/ 72 Venom
    Lets see how many times they can wipe out my Buffed 141 HT / 117 BP / 70 Psylocke

    Apparently I don't need to worry about those level 230s or level 400s... I can't even handle the upper 70s.