Heroic Venom PvE Discussion Thread 4/10 - 4/17
Comments
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Originally I wasn't happy with this event but like the last PVE it's casual style has helped me just play the odd game here and there. I always prefer to place well with minimal effort. Simulator is my fav PVE but it is very competitive0
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Doragon wrote:Meanwhile, the majority of the Top 10 in my bracket for both regular and deadly have their highest leveled Heroes at 60-70. Oh how I wish I was at their MMR... -.-
But of course there will be _other_ people with one star rosters who will be on top of the boards in the next PVE0 -
Phantron wrote:Doombot77 wrote:So I was a little stupid and decided to level my 2/1/1 BP from 20 to 30 just to see how that would change his stats and halfway through doing so it dawned on me that this would tinykitty up my scaling for the event. And as feared, in Deadly Venom the Levels for 'A Game of Stones' jumped from mid-60s to mid-80s and 'Iso-lated' jumped about 15 Levels to low 80s (Rest I can't quantify as exactly, last HT node might have been around 10).
Seeing how I used 108 HT / 85 Wolvie / 6 Bag-Man most of the time before (and sure as hell won't use BP over my 42 Iron Man) I can't understand how this increase in scaling is reasonable. Shouldn't there at least be a minimum level that characters are allowed to have before they affect scaling (and it should be lower than what the opponents' levels are), or scaling only based on the n highest level members of the roster (5 maybe?). As is I negatively impacted my ability to play for no discernable gain.
Actually there's a pretty significant community scaling part to these missions too. It's probably there to ensure people who just wait until the end to do the missions don't get a free ride. I see quite a few of missions just go up spontaneously without me doing anything.
Oh, I'm sure community scaling affected the amount by which those levels increased and I'm sure so close to the end of the round it's more than at the start, but an increase of 10 levels or more across all nodes at the same time probably has to do with my leveling and seems stupid.0 -
vetheran wrote:So we have less than 1 day left and end progression rewards are AGAIN unreachable, at least for Deadly for sure...
Well lots of people on the forums try and minimize the amount of nodes they hit due to scaling. With less than 19 hours to go I done 11 Deadly and 12 Easy missions and I probably do a similar number in the rest of the event. As it stands the game it set up why even go for progression rewards when you increase your PvE MMR and scaling in all future events will be harder. Next round I not even join Deadly until under 24h left.
I think we get to about 35K on normal and around 47K on deadly.0 -
I was at 160th in the easy and 120th in the hard when I woke up this morning - 4 missions in the easy and 3 in the hard, got me back up to 17th in each, with my team being wiped out only once (really feeds the ego having your team wiped out by Maggia around 42nd level). I think I'll just set it aside until this evening, when I'll make my final rubberbanding push towards the end.0
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The scaling has to take a serious dip in Round 2 or they need to introduce more characters into the round otherwise activity will remain really low... It's absolutely brutal for most of the missions. Heck, given that they've given out so many lazy caps, they should make him a playable character in the next round. That'd really help smooth things out.0
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Wishful thinking unfortunately0
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the way im sitting in this round of heroic and dark avengers, my lazy cap will be max covered if i just hold position. i dont anticipate having to do more than 3 mission each node to accomplish that. even though i love playing, the forced vacation due to poor Dev choices has been nice.
i agree with what was said above by ben and doragon, but i think we have all played this game long enough to know that there isnt **** thats going to change for the next round.
ill be working the system to get the maximum rewards for minimal effort next round as well. it beats trying to enjoy the game and going crazy in a vain attempt to swim against the current of idiocy around which this event seems to have been developed.
marc0 -
Doragon wrote:The scaling has to take a serious dip in Round 2 or they need to introduce more characters into the round otherwise activity will remain really low... It's absolutely brutal for most of the missions. Heck, given that they've given out so many lazy caps, they should make him a playable character in the next round. That'd really help smooth things out.
Actually I kind of have a feeling that the round that gives LazyThor covers will have a lot more activity than the one that gives LazyCap covers...0 -
gamar wrote:Doragon wrote:The scaling has to take a serious dip in Round 2 or they need to introduce more characters into the round otherwise activity will remain really low... It's absolutely brutal for most of the missions. Heck, given that they've given out so many lazy caps, they should make him a playable character in the next round. That'd really help smooth things out.
Actually I kind of have a feeling that the round that gives LazyThor covers will have a lot more activity than the one that gives LazyCap covers...
The round might see more interest, but I hope it does not see more activity.
My doughy deity is 3/3/3 right now. He is sitting shotgun in the car, bib on, knife and fork in hand as we speak. But it would be a waste to enter early to fight for him.
I joined Easy last night and handily cleared 21,700 points before calling it quits. Others who joined in the event's first hours have been grinding daily for a top ten spot that I will take with minimal effort - and they had just about the same score as me last night. Next round, I am joining both events on the final. Hard mode with at least 15 hours left in case I mess up and Easy mode within the final two hours.0 -
Um... the rng must be working in my favor for once. First pull from the tokens was a BP blue. This time it was a HT red. This is the luckiest back to back pulls I've ever gotten. I don't expect this to continue but please let me know if someone else had this kind of luck.0
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Do I understand correctly that if you join that late, you will not be able to fight for 1-2 but will comfortably be able to place 3-20 ?
(in other words - if a leader 2 hours before the end has X points, how many points can you get off the table? 80% of X? 99%? 125%?)
EDIT:@Spider - you can go tinykitty yourself :O I got 2 bagmans (or equivalents - bageye)0 -
morgh wrote:Do I understand correctly that if you join that late, you will not be able to fight for 1-2 but will comfortably be able to place 3-20 ?
(in other words - if a leader 2 hours before the end has X points, how many points can you get off the table? 80% of X? 99%? 125%?)
EDIT:@Spider - you can go tinykitty yourself :O I got 2 bagmans (or equivalents - bageye)
I guess that depends on the bracket in which the game places you. If you are the 999th player to join the bracket with just 90 minutes left, then you probably cannot win enough matches to place first. If you join late and find yourself at the start of a new bracket, then a 1-2 finish is possible.0 -
morgh wrote:Do I understand correctly that if you join that late, you will not be able to fight for 1-2 but will comfortably be able to place 3-20 ?
(in other words - if a leader 2 hours before the end has X points, how many points can you get off the table? 80% of X? 99%? 125%?)
EDIT:@Spider - you can go tinykitty yourself :O I got 2 bagmans (or equivalents - bageye)
If you could've gotten top 2 for starting on time you can comfortably finish top 20 joining the last moment. But that's because your top 2 performance gets downgraded to a top 20 finish.
To be fair sometimes you think you could've gotten top 2 and you finish #3 and it's not all that different from finishing 20th because you didn't know there are two crazies in your bracket.0 -
Well, if I cruise into top 10 in the DA tourney, there's no real incentive for me to push for yellow Cap in the PvE, just like Polarity has said. On the other hand, I really don't want to shield in a kitty DA tourney and want to acquire PvE points for my alliance so I guess I'll see where rubberbanding takes me.0
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oh right! this means that I can place anywhere inbetween 1-50
well this is GOOD news ^_^
(If I can place higher, well then that's still 1000 ISO...)0 -
Bowgentle wrote:Doragon wrote:Meanwhile, the majority of the Top 10 in my bracket for both regular and deadly have their highest leveled Heroes at 60-70. Oh how I wish I was at their MMR... -.-
But of course there will be _other_ people with one star rosters who will be on top of the boards in the next PVE
That they can get through deadly mode at all is contributing to the scaling problem. So next round, I get to begin at these levels while a new bunch of noobs get the easy path. I just hope it's LT covers next round and not covers I actually need.0 -
I'm not convinced that joining later actually matters or helps. Rubberbanding means that everyone is going to get the same amount of points in the end, so the only thing that matters is if the top 20 is lazier than a top 20 in say a random earlier bracket (if you want all 3 cap covers). Given that the majority of the playerbase joins early on, it feels like if you join in the last day, you'd have an extremely high probability of joining a bracket with 19 other people who're thinking the exact same thing as you are. I think it'd be interesting to get the spreads for top 10-20 from a early bracket vs a later bracket: I would be that they're virtually identical.0
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NorthernPolarity wrote:I'm not convinced that joining later actually matters or helps. Rubberbanding means that everyone is going to get the same amount of points in the end, so the only thing that matters is if the top 20 is lazier than a top 20 in say a random earlier bracket (if you want all 3 cap covers). Given that the majority of the playerbase joins early on, it feels like if you join in the last day, you'd have an extremely high probability of joining a bracket with 19 other people who're thinking the exact same thing as you are. I think it'd be interesting to get the spreads for top 10-20 from a early bracket vs a later bracket: I would be that they're virtually identical.
Well if you're only planning to place just 2 hours in the entire event then obviously joining at the last 2 hours is still the best.
Also this really only applies to a normal event where you can usually count on Spiderman to bail you out. I can easily see someone joining a Deadly bracket on the last minute and gets wiped out on the first Venom mission due to bad luck and not even able to get to the HT required missions, and of course even if you got there, they're by no means pushovers even though they're slightly easier than the rest.
Now sometimes all you want is a top 20 finish so it's okay to give up what could've been a top 2 finish for that, especially since a lot of the time a planned top 2 finish turns out to be #3.
For what it's worth the guy with an overwhelming lead on my bracket has a level 141 HT, and second place has like a level 115 HT. After that there's your usual mix of 2* and 1* rosters.0 -
Spider-man 6234 wrote:Um... the rng must be working in my favor for once. First pull from the tokens was a BP blue. This time it was a HT red. This is the luckiest back to back pulls I've ever gotten. I don't expect this to continue but please let me know if someone else had this kind of luck.
I had similar luck, but only in the opposite direction. Double bagman. I've now gotten and vendored like 4 bagmen out of heroic/event tokens in just the last 2 or 3 days. UGH0
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