Boss Rush Event: Info & Rewards *Updated

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Comments

  • Tarouza
    Tarouza Posts: 101 Tile Toppler
    I think they are just waiting for this to blow over like everything else has. Last time thry admitted it was working as designed the storm that brewed made boss rush look like a small shower. No way they ever cop to that again
  • madok
    madok Posts: 905 Critical Contributor
    I'm already looking fondly back at the turn zero boss fight losses when the app would crash at the beginning of the fight.
  • Azoth658
    Azoth658 Posts: 348 Mover and Shaker
    The Herald wrote:
    They should probably address this. Their consistent player aggravation rate is something they need to worry about for their careers.

    They have a very low success rate on wheeling out new concepts, have what can be considered very predatory practices for a free-to-play platform, and are now winding up their player base before ignoring them.

    How will that look at future job interviews, if they run into someone who knows this?

    What about bidding on future franchises in the near future?

    Get ready for the following phrase or similar on your rejections: "We are sorry, but your design philosophy doesn't quite gel with what we are going for."

    Yes I agree that no one liked champions, civil war, the new characters in four and five star world, VIP rewards, shield clearance levels, new play whenever pve format being tested instead of instant launch, legendary tokens, crash of titans in deadpool.

    Oh wait actually those things have been great. The problem is people want perfection immediately.

    Don't get me wrong I'm not defending boss rush it was a tiny kitty performance in all ways. I really wanted to vent and rage with everyone else but I understand that looks like flaming when really I just want the devs to know they need to completely relook at the event.

    Maybe boss rush could have been only boss pins, one for each boss. You can fight whichever boss you want as many times as you want and they simply keep leveling with every fight. But the pins are the same for the whole alliance. If one of your teammates beats a pin the level goes up for everyone. That way for personal progression and placement you'll need to hit hard and fast. But there should still have been alliance progression rewards. The strategy and coordination for weaker rosters to focus on certain bosses to begin etc.
  • TeamStewie
    TeamStewie Posts: 357 Mover and Shaker
    That people finished it is not going to be held up as proof that the event was a success. They will compare participation, playtime, etc. to previous boss events to gauge how it was received.

    Besides which I can't imagine THAT many casuals hang out here. You know people who aren't quite as gung ho as the people of this forum probably got annoyed a lot sooner.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Calnexin wrote:
    Qubort wrote:
    Where are the numbers and metrics you speak of? I personally haven't seen so many people give up on an event before. I'm not trying to be flip, I'd actually like to see data from the event; especially how many people played throughout the event compared to other pve and boss events. However, it seems despite 40 pages of discussion we get silence.

    D3 owns the numbers, but there's a poll on this board showing several people in this small part of the community finished the event. There's another poll indicating that most of them didn't enjoy it. Whether D3 uses that feedback is up to them, but our own community numbers indicate the event was successful.

    (I quit after finishing round 4, and had to use what I would consider an exploit (Hulkfinite) to get there).

    Successful is a very vague term.

    If you define success as a single player finishing boss rush, or having fun while competing, then sure, it was successful.

    But if you define success as the broad player community really enjoying a new game experience, then I don't think Boss Rush qualifies (examples of the a friendly reception would be things like the rollout of original 3* ddq or Shield Rank).

    I looked at the top alliance scores in Boss Rush, and it was pretty clear that scores, relative to the max progression reward, were way down relative to other boss events. Even on the top few alliances in the entire game (out of more than 10k I think) the bottom 4 or 5 players didn't get much past 700k. By contrast, in prior events, the weakest scores on the top alliances were always just clear of the max prog rewards (or 2x the max prog in Civil War).

    Now demi may well view that as a success, since they are very clearly quite interested in making the game harder (look at the clear pattern of changes in 2015 and 2016; they want longer, harder matches). But to me that looks like fewer players getting good rewards, sometimes despite spending exactly as much time on the event as they do in regular boss events.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
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  • SangFroid
    SangFroid Posts: 177 Tile Toppler
    Very disappointing to see that our calls for some response are met with locked threads and this response from Hi-Fi:

    "The developers have already provided a statement thanking players for their feedback. If and when they have additional info they'd like to present we'll be sure and post it.

    Thanks."

    From the first post in this very thread we have:
    "The dev team wanted to let everyone know they have been reading your feedback and taking it into consideration. Here's word from Anthony at Demiurge:

    "Hey everyone,

    We're trying a bunch of new stuff with the initial run of Boss Rush and we appreciate hearing your thoughts. We'll look at our data to see how people did and combine that with the feedback to help improve future runs of the event. Thanks for playing the event, and keep the feedback coming!"

    Demiurge have specifically asked us to keep the feedback coming and this is the community's feedback:

    WE WANT TO HEAR A POST MORTEM ON THIS EVENT FROM DEMIURGE'S PERSPECTIVE!

    Until we do we are continuing to provide the feedback that Demiurge has asked us to "keep coming"
  • DubbaHuss
    DubbaHuss Posts: 110 Tile Toppler
    SangFroid wrote:
    Very disappointing to see that our calls for some response are met with locked threads and this response from Hi-Fi:

    "The developers have already provided a statement thanking players for their feedback. If and when they have additional info they'd like to present we'll be sure and post it.

    Thanks."

    From the first post in this very thread we have:
    "The dev team wanted to let everyone know they have been reading your feedback and taking it into consideration. Here's word from Anthony at Demiurge:

    "Hey everyone,

    We're trying a bunch of new stuff with the initial run of Boss Rush and we appreciate hearing your thoughts. We'll look at our data to see how people did and combine that with the feedback to help improve future runs of the event. Thanks for playing the event, and keep the feedback coming!"

    Demiurge have specifically asked us to keep the feedback coming and this is the community's feedback:

    WE WANT TO HEAR A POST MORTEM ON THIS EVENT FROM DEMIURGE'S PERSPECTIVE!

    Until we do we are continuing to provide the feedback that Demiurge has asked us to "keep coming"

    I have to agree. The level of silence is North Korean in nature.
  • The rockett
    The rockett Posts: 2,016 Chairperson of the Boards
    If and when.
    You're supposed to lose.

    Wow. Absolutly shocked. Is this how a company is suppose to run? I understand there are 2 different companies at play here, but this is truly amazing and sad. Very very sad. A lot of players pay good money to play this game and we cannot even get an answer. Does this mean they will lock this thread too? The player base is disenfranchised more than you are aware and this event is a tipping point for some of them. Just not the event, the RESPONSE to the issues in the event. I hope IF AND WHEN they decide to answer us it will be meaningful.
  • Thorin radd
    Thorin radd Posts: 19 Just Dropped In
    SangFroid wrote:
    Very disappointing to see that our calls for some response are met with locked threads and this response from Hi-Fi:

    "The developers have already provided a statement thanking players for their feedback. If and when they have additional info they'd like to present we'll be sure and post it.

    Thanks."

    From the first post in this very thread we have:
    "The dev team wanted to let everyone know they have been reading your feedback and taking it into consideration. Here's word from Anthony at Demiurge:

    "Hey everyone,

    We're trying a bunch of new stuff with the initial run of Boss Rush and we appreciate hearing your thoughts. We'll look at our data to see how people did and combine that with the feedback to help improve future runs of the event. Thanks for playing the event, and keep the feedback coming!"

    Demiurge have specifically asked us to keep the feedback coming and this is the community's feedback:

    WE WANT TO HEAR A POST MORTEM ON THIS EVENT FROM DEMIURGE'S PERSPECTIVE!

    Until we do we are continuing to provide the feedback that Demiurge has asked us to "keep coming"

    This is a great example of your CLIENTS taking more care and concern of your product then you developers, d3, demurge..et al. FOR SHAME
  • Calnexin
    Calnexin Posts: 1,078 Chairperson of the Boards
    Vhailorx wrote:
    Successful is a very vague term...

    to me that looks like fewer players getting good rewards, sometimes despite spending exactly as much time on the event as they do in regular boss events.

    Indeed.

    Increased difficulty or more stringent reward gates may be the goal. It would lengthen the life of the game, in that fewer players progress as quickly, and therefore need to play longer or spend more to keep up.

    It also makes many of them very angry. I'm guessing most people get over it. Who on this forum hasn't (except those who've actually left)? It might be a different story for people who don't read or comment on the forums.

    Boss Rush didn't enrage me enough to quit the game, but it was enough to make me tap out early. I didn't want to play the event. I didn't even want to get to the place I got, and I feel stupid for doing it because the reward wasn't nearly worth the time investment.
  • GrimSkald
    GrimSkald Posts: 2,698 Chairperson of the Boards
    I'm going to preface this with a statement - they don't really owe us a response to this thread. I mean, it would be nice, but it isn't absolutely mandatory that we get a statement from them. The Forums are relatively informal and while they are in fact an official means of communication for the game, there is nothing anywhere about how much the actual employees of D3 can and should comment on topics here. Also, there are 40 pages of comments on this particular thread. That's a whole hell of a lot, and some of them are very repetitive.

    Still and all, it would be nice to know what their intent was with "Boss Rush." It really did seem like the "You're supposed to lose" philosophy that they had with the first run of Galactus, but since this was not an alliance event that's a lot worse. Also, the backlash against that was about as bad as this. So I'm left wondering if they meant it to be that hard, or was something messed up along the way.

    I still maintain that the basic concept to this event is flawed - you shouldn't be fed bosses like popcorn. Even if you can take them, it really cheapens their value.
  • GurlBYE
    GurlBYE Posts: 1,218 Chairperson of the Boards
    Azoth658 wrote:
    The Herald wrote:
    They should probably address this. Their consistent player aggravation rate is something they need to worry about for their careers.

    They have a very low success rate on wheeling out new concepts, have what can be considered very predatory practices for a free-to-play platform, and are now winding up their player base before ignoring them.

    How will that look at future job interviews, if they run into someone who knows this?

    What about bidding on future franchises in the near future?

    Get ready for the following phrase or similar on your rejections: "We are sorry, but your design philosophy doesn't quite gel with what we are going for."

    Yes I agree that no one liked champions, civil war, the new characters in four and five star world, VIP rewards, shield clearance levels, new play whenever pve format being tested instead of instant launch, legendary tokens, crash of titans in deadpool.

    Oh wait actually those things have been great. The problem is people want perfection immediately.

    Don't get me wrong I'm not defending boss rush it was a tiny kitty performance in all ways. I really wanted to vent and rage with everyone else but I understand that looks like flaming when really I just want the devs to know they need to completely relook at the event.

    Maybe boss rush could have been only boss pins, one for each boss. You can fight whichever boss you want as many times as you want and they simply keep leveling with every fight. But the pins are the same for the whole alliance. If one of your teammates beats a pin the level goes up for everyone. That way for personal progression and placement you'll need to hit hard and fast. But there should still have been alliance progression rewards. The strategy and coordination for weaker rosters to focus on certain bosses to begin etc.

    To be fair,

    -no one like that there are more 4 stars every 2 weeks. Especially since they are still treated like rare minerals,

    -Championing HEAVILY widened the gap between players already in certain tiers because for some reason the devs don't see how bad exponentially rising numbers are for stats in a video game. Few acknowledge it because rewards are tied to it, but it really leaves a good chunk of players in the dust.

    -clearance levels have barely been present, and while positive could use work too. That doesn't make them bad, and criticizing that doesn't make anyones life harder.

    -This game isn't perfect. Nothing in it is, to expect that at this point would be foolish


    People are very clearly upset because expectations weren't managed for this event during an anniversary.
    They don't playtest based on where peoples rosters actually are, and then scaled it exponentially once again. thats like a game design no-go unless its a game for power fantasy.

    Even the marvel.com teasers are out of touch with the player base. Talking about builds for the bi monthly 4 stars that most of the players base won't see covered for a year, or ever.
  • GurlBYE
    GurlBYE Posts: 1,218 Chairperson of the Boards
    GrimSkald wrote:
    I'm going to preface this with a statement - they don't really owe us a response to this thread. I mean, it would be nice, but it isn't absolutely mandatory that we get a statement from them. The Forums are relatively informal and while they are in fact an official means of communication for the game, there is nothing anywhere about how much the actual employees of D3 can and should comment on topics here. Also, there are 40 pages of comments on this particular thread. That's a whole hell of a lot, and some of them are very repetitive.

    Still and all, it would be nice to know what their intent was with "Boss Rush." It really did seem like the "You're supposed to lose" philosophy that they had with the first run of Galactus, but since this was not an alliance event that's a lot worse. Also, the backlash against that was about as bad as this. So I'm left wondering if they meant it to be that hard, or was something messed up along the way.

    I still maintain that the basic concept to this event is flawed - you shouldn't be fed bosses like popcorn. Even if you can take them, it really cheapens their value.


    To make another statement, you often don't HAVE to do anything as a business but provide a service, but upon expectations of good will, and "pleasant and positive" feedback, along with payment for said game,.

    While not a requirement, it truly becomes so much so in your favor to spend 3 minutes typing up a message or opening a discussion, or just giving any sort of acknowledgement, that not doing it is worse than saying, please don't play.
  • TLCstormz
    TLCstormz Posts: 1,668
    Azoth658 wrote:
    Yes I agree that no one liked champions, civil war, the new characters in four and five star world, VIP rewards, shield clearance levels, new play whenever pve format being tested instead of instant launch, legendary tokens, crash of titans in deadpool.

    Oh wait actually those things have been great. The problem is people want perfection immediately.

    Uhm.........several of the newer 4s and 5s, people opening hundreds of LTs and STILL not getting 5s, bug ridden PvEs, Crash being JUST once a week and NOT truly aimed at 3* - 4* transitioners as was originally hinted at, etc etc etc, and ESPECIALLY the ridiculously paltry "vip rewards" IS / ARE / WERE NOT "great". What in the heck......

  • Nepenthe
    Nepenthe Posts: 283 Mover and Shaker
    I guess the devs got a LOT of data and feedback from this event, since it's taken them a full week to pour over it and none of them have time to say anything about how the big boss event for the anniversary was received. trap.png
  • TLCstormz
    TLCstormz Posts: 1,668
    ErikPeter wrote:
    Chill, everybody, chill. Tokens and double ISO and Peggy Carter covers are something we all want. Let's all just PLAY THE EVENT, first, THEN complain about it if it's disappointing.

    Did this person ever come back in to apologize?
  • herm1978
    herm1978 Posts: 153 Tile Toppler
    Have we really heard nothing yet about the boss event?!
  • rc35
    rc35 Posts: 62 Match Maker
    herm1978 wrote:
    Have we really heard nothing yet about the boss event?!
    From other forumites: plenty (overwhelmingly negative)
    From the developers: almost nothing, and none of it informative - really.
  • ClydeFrog76
    ClydeFrog76 Posts: 1,350 Chairperson of the Boards
    herm1978 wrote:
    Have we really heard nothing yet about the boss event?!

    head-in-the-sand-for-south-africa-1.png
This discussion has been closed.