Boss Rush Event: Info & Rewards *Updated

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Comments

  • MunitionsFrenzy
    MunitionsFrenzy Posts: 102 Tile Toppler
    Still not sure why people are complaining about Banner. His Round 7 version's not really any different from the old one: you still only have to deny one single color (and it's Green, for tinypuppy's sake; bring Rulk's Gamma Siphon if you really can't do board control otherwise). He still gives you plenty of time to build up AP so you can crush the next two bosses.

    Phoenix is the only character that's entirely luckbased ****.
  • Daiches
    Daiches Posts: 1,252 Chairperson of the Boards
    Still not sure why people are complaining about Banner. His Round 7 version's not really any different from the old one: you still only have to deny one single color (and it's Green, for tinypuppy's sake; bring Rulk's Gamma Siphon if you really can't do board control otherwise). He still gives you plenty of time to build up AP so you can crush the next two bosses.

    Phoenix is the only character that's entirely luckbased ****.

    Because if his green-generating ability makes a match 5 you are losing that RHulk to simple match damage on his first turn..
  • Mr_Sinister
    Mr_Sinister Posts: 356 Mover and Shaker
    edited October 2016
    I need 109k to finish but unless I get extremely lucky I will be short. It's really frustrating to grind this **** event as hard as I have only have it be for nothing. Starting round 8 first reset, AP dried up completely. Even when I do get anger out, it now misses every green on the board even if the board is totally full. That's even if I get a second turn which has been 50/50.

    I've never felt more punished for attempting to play something. The souls games were hard, but there was logic to it. This is sadistic.
  • Starsaber
    Starsaber Posts: 206
    an1979 wrote:
    Moon Roach wrote:
    No longer stickied.

    "This too shall pass."

    And the event isn't even finishing...

    Swept under the carpet.
    Maybe they're hoping if it falls off the first page that people will let it go. Maybe our feedback is upsetting someone.

    Just another example of something they've done that's disrespectful to the playerbase.

    Or maybe the forum is just set to automatically unpin topics after a certain amount of time. That seems consistent with how all the pinned topics in the forum are handled.
  • ChuckFan
    ChuckFan Posts: 45 Just Dropped In
    I used a gimmicky Hulkfinity build to get past r7, but in r8 it stopped working for me because Phoenix didn't hit me hard enough to trigger Hulk's anger on a simple match 3, but plenty enough to down him with her skills! I have champed 4s and my 5s are all base level. Thing is this build did work for some of my alliance mates in r8 because they had champed 5s. How silly is it that I actually need Phoenix to do MORE match damage for me to succeed!?
  • JHawkInc
    JHawkInc Posts: 2,605 Chairperson of the Boards
    ChuckFan wrote:
    I used a gimmicky Hulkfinity build to get past r7, but in r8 it stopped working for me because Phoenix didn't hit me hard enough to trigger Hulk's anger on a simple match 3, but plenty enough to down him with her skills! I have champed 4s and my 5s are all base level. Thing is this build did work for some of my alliance mates in r8 because they had champed 5s. How silly is it that I actually need Phoenix to do MORE match damage for me to succeed!?

    Do you have 4* Cyclops at a usable level? I ran Cyclops/KK/Mohawk, same basic idea as the Hulk/KK/Mohawk team, but you get more damage output from Cyclops along the way (mine is level 131, 2/5/5, more red covers would drastically up the damage; I got through round 7 with several wins, and am only skipping a try at round 8 because IRL stuff had me miss enough potential clears that I'd need perfect play to come close to that Peggy cover, and my Peggy's well covered enough I'm just going to pass on it)
  • Mr_Sinister
    Mr_Sinister Posts: 356 Mover and Shaker
    JHawkInc wrote:
    ChuckFan wrote:
    I used a gimmicky Hulkfinity build to get past r7, but in r8 it stopped working for me because Phoenix didn't hit me hard enough to trigger Hulk's anger on a simple match 3, but plenty enough to down him with her skills! I have champed 4s and my 5s are all base level. Thing is this build did work for some of my alliance mates in r8 because they had champed 5s. How silly is it that I actually need Phoenix to do MORE match damage for me to succeed!?

    Do you have 4* Cyclops at a usable level? I ran Cyclops/KK/Mohawk, same basic idea as the Hulk/KK/Mohawk team, but you get more damage output from Cyclops along the way (mine is level 131, 2/5/5, more red covers would drastically up the damage; I got through round 7 with several wins, and am only skipping a try at round 8 because IRL stuff had me miss enough potential clears that I'd need perfect play to come close to that Peggy cover, and my Peggy's well covered enough I'm just going to pass on it)


    How does this work?
  • digimon1208
    digimon1208 Posts: 5 Just Dropped In
    This is such an frustrating anniversary event that one will take some time to erase it from memory for a while to come.

    NB: this my 5th posts after playing over 900+ days.
  • Saeva
    Saeva Posts: 39 Just Dropped In
    From the 10/10 Patch update:

    "- Peggy Carter (Captain America)'s Do as Peggy Says power no longer stuns invisible opponents."

    So, they nerfed Peggy's blue after it being the lowest hanging Peggy cover and it being offered in the next two events. Okay.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    fmftint wrote:
    For the difficulty curve, this should've been a MULTI 5☆ prize event. CW1/2 was much easier and had potential to earn 4 5☆ covers. All this? For a 4☆ ?

    And let's not forget the node rewards which are all comparable to the rewards of "easy" nodes in a normal PVE, including the survival nodes, that give exactly the same rewards! Half of the time you are walking away with a random boost or a standard token even in round 8. And you cannot even get XP!
  • Mr_Sinister
    Mr_Sinister Posts: 356 Mover and Shaker
    I am tracking every single point gained through the boss fights and they are not adding up correctly at end of the round. I am consistently shorted when it's being added to my progress bar.
  • fanghoul
    fanghoul Posts: 311 Mover and Shaker
    This wasn't the worst thing event to me. It did have a distinct downside though in that there was only one viable strategy (don't let the bosses have a turn) and thus only really a few possible teams that could work. If not for the forums, I wouldn't have made any real progress in this event.

    Also, not having to work together as an alliance seemed a bit arbitrary and weird as a thing to implement for this.
  • Frustrated1
    Frustrated1 Posts: 68 Match Maker
    Sigh.

    My streak of not giving them money was broken by the seemingly well-intentioned Anniversary Vault.

    And then there was BFF, which needed tweaking, but was at least something different.

    And then there was Boss Rush. I agree with the past 36 pages. Utter garbage again from the Devs. No playtesting, but even worse, it seems no thinking went into this event.

    So after 3 anniversaries, we've had the one generally considered to be a great event, with fun events and prizes, and then two garbage ones. In a row, no less.

    Back to no more money for them. I encourage everyone to vote with their wallets as well.
  • ClydeFrog76
    ClydeFrog76 Posts: 1,350 Chairperson of the Boards
    Interesting.

    Just got my rewards for coming 2nd in my Alliance and I got 100HP, as well as the advertised 3 Heroics and 5K ISO.
  • gamecat235
    gamecat235 Posts: 118 Tile Toppler
    Interesting.

    Just got my rewards for coming 2nd in my Alliance and I got 100HP, as well as the advertised 3 Heroics and 5K ISO.

    I finished in the bottom half of my alliance for Boss Rush, after giving up after reaching round 6, and when the event ends I got a reward for an Elite Token (announced), 2000 ISO (announced), and 10 HP (not announced or listed in the rewards).

    I don't want to look a gift horse in the mouth, but I had an odd amount of HP from a previous sale, and just corrected this from the anniversary sale by buying an amount with a bonus offset to put me back in increments of 25 HP. Can we either get a full 25 or nothing at all? I went months with an odd unusable amount and literally spent money to correct it.
  • DapperChewie
    DapperChewie Posts: 399 Mover and Shaker
    gamecat235 wrote:
    Interesting.

    Just got my rewards for coming 2nd in my Alliance and I got 100HP, as well as the advertised 3 Heroics and 5K ISO.

    I finished in the bottom half of my alliance for Boss Rush, after giving up after reaching round 6, and when the event ends I got a reward for an Elite Token (announced), 2000 ISO (announced), and 10 HP (not announced or listed in the rewards).

    I don't want to look a gift horse in the mouth, but I had an odd amount of HP from a previous sale, and just corrected this from the anniversary sale by buying an amount with a bonus offset to put me back in increments of 25 HP. Can we either get a full 25 or nothing at all? I went months with an odd unusable amount and literally spent money to correct it.

    Same here. That 10hp drives me nuts.

    Unless they give us a way to spend it (lower costs for heroic recruit tokens to 10hp for the daily sale? 5hp for 5 health packs maybe?) the reward is useless and it's kind of offensive that they would give it to us.
  • Kjeldbjerg
    Kjeldbjerg Posts: 117 Tile Toppler
    4* player here, finished with around 500k to go in rd8. Here are my impressions (not original, all have probably been said by others throughout the thread):

    - Liked the survival style aspect. However, if you are not expected to finish the boss node, health packs should not be involved. Keep the event separate from others, and start each boss battle with full health and choose your best strategy.

    - If we are not expected to complete the boss node, full progression needs to be lower. Give the players something to strive for, so it actually makes sense getting your behind handed to you repeatedly.

    - More careful boss design. A strong boss, that requires a lot of strategy and a little luck is ok, but rd7 banner and rd8 phx was all luck based with no strategy involved. More often than not, I was done by the first turn, because of cascades.

    - Better information before event. Commanders were scrambling to gather alliances, only to find out after the event had started, that it was an individual event.

    - Please make the final refresh 8 hrs like the rest. It happens during 2-6 am for me and many others, no reason why we shouldn't have the option to have as many battles against the boss as others.

    - I like that new things have been tried during anniversary, they can't all be winners (although a little play-testing would have gone a long way to make the new events better from the start).
  • Markot
    Markot Posts: 87 Match Maker
    - Please make the final refresh 8 hrs like the rest. It happens during 2-6 am for me and many others, no reason why we shouldn't have the option to have as many battles against the boss as others.

    I fully support this. What is the point of having last refresh only 4 hours long? As it is at 2-6 a.m. on monday Central European Time, its hard for european players to play. Even the end at the usuall PVEs end time would be much better (it means last refresh would be 6 hours long). Such a simple change can help many people and I see no possible drawbacks for others.
  • CCW1208
    CCW1208 Posts: 140 Tile Toppler
    I lived in Taiwan. My timing is also annoying. U have 12 am. For me, it is 12 pm. The boss renew time between 12am to 8 am is really difficult for me to play like others. So, please do something about boss fight timing
  • dlegendary0ne
    dlegendary0ne Posts: 93 Match Maker
    Here are my thoughts/feedback on this:


    - The only good thing about this is that it brought players together to come up with teams to beat these impossibly difficult bosses.



    - This shouldn't have been an anniversary event. Having us compete against each other for rewards during an event where we should be enjoying playing together clashes with what an anniversary should be for - having fun TOGETHER as a team.

    - This event obviously wasn't tested very much before it was started. It's common practice in the gaming industry to beta test patches before they're released. I don't think many people would mind less frequent patches because of testing.

    - Give people easy to understand details of the event well before it starts. 2 day's notice is perfect.

    - I've seen in the past that you guys don't like one or two teams being used more than the others. This event pretty much demanded that because of the difficulty scaling. Again, this would've been caught with some beta testing.


    I'm sorry, but with as long as this game has been around, it blows my mind how out of touch with the player base some of these decisions are. If nothing else is taken from this, please PLEASE invest in QA/beta testing with the players. This alone would make a world of difference
This discussion has been closed.