Boss Rush Event: Info & Rewards *Updated
Comments
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sinnerjfl wrote:EternalLurker wrote:I can't comment on the absurdly high-level bosses the heavy-paying players are experiencing, but as someone who's in the process of filling out a 3* roster, this event's difficulty has been almost perfect. It's been great fun to tackle each fight with a slightly different strategy rather than just going into the fight with a cookie-cutter team that works on everyone.
Except Phoenix. She's entirely RNG and has twice killed my entire team as soon as she appeared. What the tinykitty.
Banner is as deadly once he gets going and he has higher match damage. He does a ton of 4-match & 5-matches, for 3k or so each, then he uses his AOE and youre dead.
Seconded, Banner creates 8(?) green tiles per turn, meaning cascades are inevitable, and 20 green AP to transform is easy, then comes the 10k AOE and you wonder why you even bother to bring any 4*s that die in 1 hit.
Hey D3/Demiurge, I run OML / Phx (even my OML is not champed since you utterly REFUSE to give me a yellow cover) and that's it. I need to either bring a low 5* or one of my champed 4*s, who as you see above, die in 1 hit.
Thanks for the lovely event. I'll be stopping at round 8 to save my health packs; then never dropping another cent on this game ever again.0 -
"Hey everyone,
We're trying a bunch of new stuff with the initial run of Boss Rush and we appreciate hearing your thoughts. We'll look at our data to see how people did and combine that with the feedback to help improve future runs of the event. Thanks for playing the event, and keep the feedback coming!"
I think some thing's seriously wrong with the folks at demi urge. To roll out a broken event, tick off a majority of your players , & this carefully prepared response.I think we should all keep the feedback coming. Make sure you show em how much fun you're having by using your wallets or not.. your choice.0 -
Kaazz wrote:Vhailorx wrote:Well, scaled or not, they have been easier to handle later into the event that i expected. Is this true for 3* players? What about 5* rosters?
Uh, no. My roster has no one over lvl 170 - this is champed 3 stars and a few 4 stars. My boosted chars for this event are in the 250 range. In round 5 I am facing three bosses in a row at lvl 350+. I can try AP suppression, but those chars are not boosted, so die too quickly. I made it past OML one time (got lucky) and Phoenix then killed me immediately. I never even got to make a move against her. All other attempts have me dying against OML. I've tried using healers, but again, these are not my boosted chars, so at lvl 170 OML can basically take them down in one attack. This is round FIVE. No way in tinykitty will I be able to even make a dent in the first boss in th next round (if I make it there.)
I *want* to play this event, but the way it's structured I simply CANNOT. Who designs a game like this?!! Srsly, why design an event that people can't play?!? It boggles the mind....
I'm frustrated beyond all get out because, in general, I LIKE this game, and want to play it. But this event PREVENTS me from playing.
You are preaching to the choir kaazz. This event sucks. I was just talking about the sub nodes, which have been slightly easier for me this time than in previous boss events. The bosses are still get lucky or lose by turn 5, which is terrible design (as i have said in many prior posts in this thread).0 -
I just fired up the Hawkeye required node in round 7 where the enemy team was 300+. For a freaking 2*. They all have 21,000+ health. I checked. His red at 5 does just over 2,000 damage to the enemy team. So I just need to collect 99 red AP and keep him alive for him to "handle" his required node.
Seems like fun to me. Now I want to see if I can do it.
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sinnerjfl wrote:EternalLurker wrote:I can't comment on the absurdly high-level bosses the heavy-paying players are experiencing, but as someone who's in the process of filling out a 3* roster, this event's difficulty has been almost perfect. It's been great fun to tackle each fight with a slightly different strategy rather than just going into the fight with a cookie-cutter team that works on everyone.
Except Phoenix. She's entirely RNG and has twice killed my entire team as soon as she appeared. What the tinykitty.
Banner is as deadly once he gets going and he has higher match damage. He does a ton of 4-match & 5-matches, for 3k or so each, then he uses his AOE and youre dead.
Banner did 18k to drop a completely healthy 3*hulk on turn 2 in one match. And that isnt even all that far above his average. 18k in 2 turns just from passive powers? Just stupid designs.
Demi: there are many game mechanics in mpq that brutally punish losing. Until you change those underlying mechanics, YOUR GAME IS NOT FUN WHEN YOU MAKE IT THIS HARD!0 -
Vhailorx wrote:EternalLurker wrote:I can't comment on the absurdly high-level bosses the heavy-paying players are experiencing, but as someone who's in the process of filling out a 3* roster, this event's difficulty has been almost perfect. It's been great fun to tackle each fight with a slightly different strategy rather than just going into the fight with a cookie-cutter team that works on everyone.
Except Phoenix. She's entirely RNG and has twice killed my entire team as soon as she appeared. What the tinykitty.
Fix Phoenix and I'll be quite happy with this Boss Rush. Everyone else is very interesting to fight.
And I have multiple 5* covers cuz I opened them early on and screwed up my scaling, so it's not like I'm fighting bosses that are properly set to a 3* roster's level, either.
Can you give some more details about your scaling? What roubd are you in, and what level are your bosses?
I have a 4* roster, max levels in the 290s (both xfw and kp are champed so i have some 370+s for this event). My bosses in round 7 are about level 420 and start with around 50k health each.
I will tell you right now that I have a filled out 3 star roster, and at Round 7 I'm facing level 369 bosses, with my strongest characters being boosted 3 stars that are around 270. Since I'm in what is generally the sweet spot in terms of PvE (since, you know, they never actually fixed soft capping), I'll probably be able to finish this event if I want to.0 -
Vhailorx wrote:Can you give some more details about your scaling? What roubd are you in, and what level are your bosses?
I have a 4* roster, max levels in the 290s (both xfw and kp are champed so i have some 370+s for this event). My bosses in round 7 are about level 420 and start with around 50k health each.HxiiiK wrote:sinnerjfl wrote:Banner is as deadly once he gets going and he has higher match damage. He does a ton of 4-match & 5-matches, for 3k or so each, then he uses his AOE and youre dead.
Seconded, Banner creates 8(?) green tiles per turn, meaning cascades are inevitable, and 20 green AP to transform is easy, then comes the 10k AOE and you wonder why you even bother to bring any 4*s that die in 1 hit.
That's the difference between Phoenix and all the others: everyone else provides some interesting element of counterplay, while Phoenix just RNG-wipes your entire team a good chunk of the time. Goblin's also kind of RNG because sometimes he'll summon extremely powerful allies and sometimes he'll summon the actively-detrimental Bomb Techs, but even the stronger allies are usually manageable.0 -
EternalLurker wrote:So what? Banner's transformation uses up most of his AP and then it's easy to make him transform back before he's hit 7 Green. He should never be doing anything but match damage. That's got nothing to do with scaling since he doesn't generate green anymore while he's transformed; that's solely about denying Green with proper board control. The early rounds where you start by fighting Banner are hilariously easy, because you can just build up to 30 AP in every color while he does absolutely nothing, then breeze through the rest of the opponents.
You clearly have not played against him in round 7. He just doesnt sit around anymore, he literally floods the board with green and make constant cascades. If he gets a good board, he can transform in turn 4 or 5, which makes another gigantic green cascade and then he finishes your team with his AOE.
He is as broken as Phoenix.0 -
I posted my strategy in the boss rush guide thread. My scaling on R8 is 473, and I'm at 1.2M pts, so I'll finish in the next 8hrs. My highest character is 450 oml and then it drops down to uncovered/unusable phx 2/3/1 lv345 and lv299 hb.
With very special strategies, the bosses are beatable sometimes, but phx and banner are overpowered. Here are some suggested compromises to make the game less frustrating yet still challenging:-
Phx match 5 passive is simply unfair and guaranteed death. She is strong and deadly enough without this. Plus phx is spawning too many red -- perhaps one less would bring some balance.
Banner needs to spawn less green and raise the cost of transformation. Maybe spawn 5 instead of 6 and transformation 24 instead of 20.
I am having a fun time because I am one of the few that is succeeding. It is terrible to see teammates completely discouraged though.0 -
Are boss levels and health based on your roster?0
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No longer stickied.
"This too shall pass."0 -
Tee wrote:Are boss levels and health based on your roster?
Yes. This whole event is roster scaled, including the bosses.0 -
Moon Roach wrote:No longer stickied.
"This too shall pass."
Time for them to wait for this to drop off the front page and pretend everything is awesome.
In the hope that some of the comments do get considered by the dev team I would like to mention that as a player that has just passed the 1000 days played mark - the Boss Rush event is the first special event I have ever just stopped playing. My roster could have kept me going through a few more rounds, but it just felt like self abuse, and not the fun kind. The only thing I wanted was the , and that was cynically placed well past the reach of the vast majority of the player base.
The funny thing I don't feel angry, just sad that a game that has so many really cool things going for it can be let down by these sort of mismatches between player and dev expectations.0 -
hodayathink wrote:Yes. This whole event is roster scaled, including the bosses.
This explains a lot. Thanks.0 -
Normally, I am all for proper scaling. Yet when the scaling becomes way too detrimental to play other parts of the game, it becomes a hassle. Hassle= no fun.0
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an1979 wrote:an1979 wrote:I went into tryhard mode - just to see how sick later rounds are (and maybe grab that yellow)
However not only is this event TiNyKiTTy up! but as always this game stays buggy as hell!
(Of course making banners slowing down the game takes priority over fixing crashes and testing events... I bet those last 2 days were spent hard on new ones!)
Using Hulkfinite.
I got 30.000 (or maybe even 15.000) in round 7 for at least 3 times instead of 45.000
Points for one (or two) boss were not counted.
It seems that if you manage to make "no moves given to boss" you might get a fat NOTHING!
Before boss: 73.739
All 3 bosses killed +45.000
As it is counting down it should be: 73.739 - 45.000 = 28.739
However only 30.000 is deducted: 73.739 - 30.000 = 43.739
After boss ("outside): 43.739 where it should be 28.739
In the end I had to do about 4 more clears in round 7!
It seems you have to allow (both 2nd and 3rd) boss maybe one move near the end when you have ~30AP to immediately clean after him?
I have to stand corrected - givinng a boss one round does not secure your points in this buggy TinyKiTTy.
You still get NOTHING from some bosses.
Round 8
Before boss: 384.607
All 3 bosses killed +90.000
As it is counting down it should be:
384.607 - 90.000 = 294.607
However this time only 60.000 is deducted:
384.607 - 60.000 = 324.607
After boss ("outside): 324.607 where it should be 294.607
It's even worse than initially thought. I needed 5000 points to finish Round 7 and played a node that supposedly would give me 5600 points. Nope! After I beat it, I still needed 2200 points. And I only noticed this because I was paying attention to the round flip. Who knows how many other times we were robbed of points and didn't even realise.
TL;DR: Not only is the event prohibitively difficult, it also steals points from you to force you to play (and lose, and use health packs) even more.0 -
Round 8 Phx isn't even pretending to play fair anymore. Turn 1 wipe twice in a row. Rare is the time I make it to turn 3.0
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Round 8 PHX I decide to try ghost rider. First try get 11 black and can't get 12 and die in a few turns. Second try get 5 black and die in 2 turns. 3rd try I get a lucky cascade to get me 12 black on turn 1. She gets a 5 match and I lose instantly on her first turn.0
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D3 and/or Demiurge said they still wanted our feedback, so here's mine:
I'm not going to repeat or rehash the problems with this run of Boss Rush that others have written about in the previous 35-ish pages of this thread and elsewhere (if you don't understand the problems after all that, then I'm not going to be able to help you). I honestly think there's a good idea in there that was implemented incredibly badly (and with very poor communication around it as well), and would be happy to see the event return AFTER the problems have been fixed.
However, I (and many others, I am sure) will not be putting a single cent more into this game until I see sufficient evidence of contrition by the developers in two forms: a written statement, and in-game currency (Iso/HP/covers etc).
It's a shame, because recent changes in the game (SHIELD levels etc) had mostly been very good in my opinion.0 -
The event is shows why I won't or never spend money on this game. Why pay for VIP or anything else, when making my characters stronger makes this game entirely not fun. No matter how strong I make my roster the scaling will just be higher regardless of level caps. You all don't know or don't seem to understand, what it's like to be decimated by a 1 star team scaled well above their intention. Do you all really consider us to be dumb horses who will constantly chase the carrot in front of us?
So my 2 cents on the event. Made it to round 8 and Phoenix is absurd. 3 turns max if your lucky. And don't think we don't notice that the bosses like phoenix and banner who generate their own colors at the beginning of their turn, would generate them in a way that caused major cascades and having every color be their strongest color no less, while characters like hulk who uses anger, was lucky to get a 3 match. Our probability rate to generate cascades in this event is like the probability of getting daredevils red trap tile in a favorable tile position. My wife saw me play this for the first time and said, "why do I even play this game, that's ridiculous."0
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