Season XXXII: Highlights & Changes
Comments
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Astralgazer wrote:Thirdly, kudos for D3 who surely has calculated the possible income loss because people rage quit. And still goes on with their plan. That's integrity.0
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aesthetocyst wrote:
For PVP players this will be a new wrinkle in roster management. Trying to keep certain characters "stronger" (once we figure out what that is ....), so they will "stick" on defense.
I think the converse will actually be true.
Its all a guess, but I think the best players will experiment on figuring out which teams are the best glass cannons at each tier, and won't displace the meat shield at the respective tiers.
I.e. if you start with a 3* shield, which 3* teams can you use without displacing that team, and so on for 4* and 5* tiers.
One of things D3 has never been good at is undertanding how teams combinations change as new rules are implemented.0 -
I agree with most that these are pretty bad changes - for both hitting 1300 and for team diversity.
Honestly, though, I would be ok with it if they would remove the shield timers. Hitting a team and losing or getting hit while playing a match wouldn't be so bad if I didn't have to wait 8 hours to try again.0 -
Astralgazer wrote:Firstly, winfinite ProX-gwbw-switch in PvP is overated. I've taken out winfinite teams in Balance of Power. With the right combo, luck and a lot of health packs, at least 50 points will be mine.0
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PorkBelly wrote:I agree with most that these are pretty bad changes - for both hitting 1300 and for team diversity.
Honestly, though, I would be ok with it if they would remove the shield timers. Hitting a team and losing or getting hit while playing a match wouldn't be so bad if I didn't have to wait 8 hours to try again.
I have been griping about this since Jan. 2O15. Glad to see someone agree with me. I hate shield cooldowns and think that we players accepted them way too quietly.0 -
Vhailorx wrote:PorkBelly wrote:I agree with most that these are pretty bad changes - for both hitting 1300 and for team diversity.
Honestly, though, I would be ok with it if they would remove the shield timers. Hitting a team and losing or getting hit while playing a match wouldn't be so bad if I didn't have to wait 8 hours to try again.
I have been griping about this since Jan. 2O15. Glad to see someone agree with me. I hate shield cooldowns and think that we players accepted them way too quietly.
"SHOULD"
Smile, Hand Out Useless or Little Details0 -
JVReal wrote:Vhailorx wrote:PorkBelly wrote:I agree with most that these are pretty bad changes - for both hitting 1300 and for team diversity.
Honestly, though, I would be ok with it if they would remove the shield timers. Hitting a team and losing or getting hit while playing a match wouldn't be so bad if I didn't have to wait 8 hours to try again.
I have been griping about this since Jan. 2O15. Glad to see someone agree with me. I hate shield cooldowns and think that we players accepted them way too quietly.
"SHOULD"
Smile, Hand Out Useless or Little Details
Umm, so you have to buy an 8 hour shield sometimes? It's been a while, but I think the official explanation was fun/challenging/helping people sleep through the night and not play all the time.0 -
Hi-fi, you guys planning to elaborate on this stuff today? Or should we just expect to go in blind?0
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madsalad wrote:A rising tide lifts all boats.
Must be why there are no boats on the sea bed
I think Demiurge are doing only great things with these changes and only have the players best interests and the interest of the long term health of the game first and foremost. Making changes like this that have never even been suggested are inspired, they have made many changes recently that have been suggested on the forums with all the quality of life improvements and now it is the creative minds of the development team time to shine.
Personally what I would have done to promote roster diversity would be to make it so characters could not be selected twice in a row, that way both A and B teams would have to be used.
Still never mind, Demiurge and D3 forever0 -
Linkster79 wrote:Personally what I would have done to promote roster diversity would be to make it so characters could not be selected twice in a row, that way both A and B teams would have to be used.0
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Astralgazer wrote:Firstly, winfinite ProX-gwbw-switch in PvP is overated. I've taken out winfinite teams in Balance of Power. With the right combo, luck and a lot of health packs, at least 50 points will be mine.
Ummmm, you won't see the winfinite team. The point is you can win a battle with winfinite that you could never win with your defensive team, and not have to worry about winfinite becoming your new defensive team.0 -
I'm interested to see how this change will play out. Even though I don't really do PVP much.
Gotta wonder though: will you also finally be implementing a feature that allows us to see what defensive team currently holds for you?
It seems to me that this will be a much needed feature, seeing that some calculated team 'strength score' might be difficult to predict because the formula is unknown. 'Last winning team' is a lot simpler metric.0 -
How are people planning on using Winfinite when you can only choose 2 characters at a time? Or are we talking about shield sim where cupcakes and defensive teams don't really matter?0
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Only need GsBw/PX for win finite. Switch just helps you get started faster.0
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Ruinate wrote:How are people planning on using Winfinite when you can only choose 2 characters at a time? Or are we talking about shield sim where cupcakes and defensive teams don't really matter?0
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Soitswritten wrote:Only need GsBw/PX for win finite. Switch just helps you get started faster.
Fist/Gsbw/Px vs Fist/Oml/Phx. Gl hf. Also if the featured isn't pink and your gsbw isn't boosted, it's not going to work.jobob wrote:Ruinate wrote:How are people planning on using Winfinite when you can only choose 2 characters at a time? Or are we talking about shield sim where cupcakes and defensive teams don't really matter?
At what point do 4s do more damage than 5s? Because my champed 4s don't do **** compared to my champed 5s.0 -
Ruinate wrote:How are people planning on using Winfinite when you can only choose 2 characters at a time? Or are we talking about shield sim where cupcakes and defensive teams don't really matter?
For events that don't feature a character with high purple match damage just use GSBW/Prof X/loaner. Guaranteed to be your weaker team, if a weak team is determined by collective level, and purple is your strongest color again. It'll also save a little bit on health packs thanks to the loaner.0 -
Ruinate wrote:At what point do 4s do more damage than 5s? Because my champed 4s don't do tinykitty compared to my champed 5s.
I think I noticed a big rise in 4* power around 320 where their actual power damage overtook the 5* (though obviously match damage never does). But because you have multiple 4*s that pair really well with AP batteries, they are quicker to climb with, and require less health packs than a team of two 5*. IM40 paired with either a boosted Ice or boosted GT in particular is faster and more reliable than any 5* combination.0 -
madsalad wrote:Astralgazer wrote:Firstly, winfinite ProX-gwbw-switch in PvP is overated. I've taken out winfinite teams in Balance of Power. With the right combo, luck and a lot of health packs, at least 50 points will be mine.
Secondly, I think the threat to rage quit has been around since MPQ first introduced a nerf. People adapt and find new things to enjoy. Or new exploits.
Thirdly, kudos for D3 who surely has calculated the possible income loss because people rage quit. And still goes on with their plan. That's integrity. Or the calculation says that the loss will be insignificant in the long run.
The point is that you won't be able to see a player's winfinite team because it will not be their strongest team on defense. If I play 2 5*s plus required on 3 seed teams, I can then, theoretically, proceed to climb with winfinite without worrying about reprisal on a weak defense team, as my 5*s are running interference for me. That's why we need more information about what a "much weaker team" is, and whether or not retaliation nodes still work the same way or not.
Good point. However, I think the devs mean that the comparison will be between your ultimate and penultimate team before calling it a day. In your case, winfinite will be present as your defensive team. If you want IMHB as your def team, you would need to use him in your very last fight.0 -
simonsez wrote:Astralgazer wrote:Thirdly, kudos for D3 who surely has calculated the possible income loss because people rage quit. And still goes on with their plan. That's integrity.
Nah. I think the mega whales are the ones threatening to rage quit. This thread and many others are choke full of biggies raging and screaming.0
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